//	After Wednesday 15 May 2002 all text changes should be added to this file only.

//================
//stratmap changes
//================


@["king_titles"]
@{"Krl "}
@{"Kalif "}				//ALMOHAD Note from Luci: Do NOT change this back to Caliph, ok?!
@{"Basileus "}						//BYZANTINE
@{"Krl "}						//DANISH
@{"Sultan "}						//EGYPTIAN
@{"Krl "}						//ENGLISH
@{"Krl "}						//FRENCH
@{"Cesarz "}						//GERMAN_HRE
@{"Doza "}						//ITALIAN
@{"Krl "}						//POLISH
@{"Kniaz "}						//RUSSIAN
@{"Krl "}						//SPANISH
@{"Sultan "}						//TURKISH
	
@{"Krl "}						//ARAGONESE
@{"Diuk "}						//BURGUNDIAN
@{"Chan "}						//GOLDEN_HORDE
@{"Krl "}						//HUNGARIAN
@{"Kniaz "}						//NOVGOROD
@{"Papiez "}						//PAPIST
@{"Krl "}						//SICILIAN
@{"Krl "}						//SWISS
										 
@{"Krl "}						//FREE_01
@{"Krl "}						//FREE_02
@{"Krl "}						//FREE_03
@{"Krl "}						//FREE_04
@{"Krl "}						//FREE_05
@{"Krl "}						//FREE_06
@{"Krl "}						//FREE_07
@{"Krl "}						//FREE_08
@{"Krl "}						//FREE_09
@{"Krl "}						//FREE_10
@{"Krl "}						//FREE_11
   

["new_succession2"]
{"Wielu sposrod nich przylaczylo sie do sukcesora z powodu akceptacji jego rodowych roszczen do prowincji "}	// Don't translate %s. String will look like "Some of these factions have joined the Scots, because of their claim on the province by marriage. "

["new_sucession2_player"] {"Czesc ludnosci prowincji akceptuje Twoje rodowe roszczenia do tych ziem i przylacza sie do Twych sil "}


["daimyo_captured_and_executed"]						
{"%s zostal pojmany i zabity. "}			// Don't translate %s. String will look like "The Rebel leader has been captured and executed. "

["launch_naval_attack_title_xzy"]
{"Bitwa morska!"}

["break_treaty_naval_warnings_xzy"] 
{"Te flote kontroluja %s, z ktorymi jestes sprzymierzony. Czy chcesz zerwac to przymierze?"}	// Don't translate %s. String will look like "This fleet is owned by The Scots who are your allies. Do you wish to break the alliance?"  // Innova: bedzie ok pod warunkiem, ze do %s przypiszemy po polsku nazwy frakcji w mianowniku liczby mnogiej - jak przy wyborze nacji przed gra (i.e. Al-Muwahidowie, Bizantynczycy, Polacy, itp - lub Bizancjum, Polska, itd - wtedy 'kontroluja' trzeba zmienic na 'kontroluje').

["declare_war_naval_warning_xzy"] 
{"Te flote kontroluja %s, ktorzy sa obecnie neutralni wzgledem Ciebie. Czy chcesz wszczac z nimi wojne?"}	// Don't translate %s. String will look like "This fleet is owned by The Scots who are currently neutral. Do you wish to wage war against them?"

["launch_naval_attack_warning_xzy"] 
{"Te flote kontroluja %s. Czy chcesz ja zaatakowac?"}	// Don't translate %s. String will look like "This fleet is owned by The Scots. Do you wish to launch an attack?"

["christian_popular_unrest_excommunicated"]
{"Przez te prowincje przebiega fala buntow, wzniecanych przez chrzescijan. Powodem tego jest przede wszystkim klatwa, jaka papiez rzucil na Ciebie."}

["enemy_christian_popular_unrest_excommunicated"]
{" Przez te prowincje przebiega fala buntow, wzniecanych przez chrzescijan. Glownym powodem tego jest klatwa, jaka papiez rzucil na panujacego"}

["saving_progress"] 	{"Zapisywanie kampanii..."}
["thinking"] 		{"Analiza..."}
["taking_moves"]	{"Wykonywanie ruchow..."}
["holding_council"] 	{"Dawanie rozkazow..."}
["preparing_next_turn"]	{"Oczekiwanie na nastepny rok..."}

["men\"] 	{"Liczebnosc\"}

["ships"] 	{"Statkw"}

["bishop_reports_xzy"]
{"Wiadomosc od Twojego biskupa w %s"}		// Don't translate %s. String will look like "Message from your bishop in Scotland"

["Non_Demo_Main_Menu_Quit_Popup_Title"]
{"Czy jestes pewien, ze chcesz opuscic Medieval:Total War?"}

["Richard_Campaign_Not_Unlocked_Desc"]
{"Aby moc przejsc do bitew historycznych Ryszarda Lwie Serce, musisz z powodzeniem ukonczyc kampanie Saladyna."}

["France100YrsWar_Campaign_Not_Unlocked_Desc"]
{"Aby moc przejsc do bitew francuskich wojny stuletniej, musisz ukonczyc angielska kampanie tej wojny."}


@["spy_icon_tooltip"]
@{"Tu mozesz zobaczyc informacje o Twoich agentach."}
@{""}

["Princess_Singular_Rival_Idle_Mission"]			
{"Brak"}

["Princess_Singular_Friendly_Idle_Mission"]			
{"Brak"}

@["own_princess_tooltip2"]
@{"Kliknij lewym przyciskiem myszy, aby ja wybrac."}
@{"Kliknij lewy przycisk myszy i go przytrzymaj, aby ja podniesc."}
@{"Upusc ja tam, gdzie chcesz, aby sie przemiescila."}
@{"Mozliwe ruchy zostaly podswietlone."}
@{"Upusc ja na lidera frakcji, aby zaproponowac"}
@{"wzenienie sie w te frakcje."}
@{"Jesli wszyscy mezczyzni krolewskiej krwi w tej frakcji"}
@{"sa juz zonaci, ksiezniczka zaproponuje traktat zamiast malzenstwa."}
@{"Upusc ja na jedna z Twych armii"}
@{"aby zlozyc propozycje slubu jej generalowi"}
@{"i zapewnic sobie lojalnosc tego czlowieka."}
@{"Ksiezniczka zna takze podstawy szpiegostwa"}
@{"mozesz wiec zobaczyc szczegolowe dane prowincji, w ktorej sie znajduje."}
@{""}

@["Abort_Mission_Begin_Messages"]
@{"Zaniechanie misji"}
@{"Ten agent probuje obecnie wykonac zamach!"}
@{"Ten agent otrzymal juz misje infiltracyjna!"}
@{"Ten posel otrzymal juz zadanie przekupienia obcego generala!"}
@{"Ten szpieg otrzymal zadanie zakonczenia oblezenia!"}
@{"Ten szpieg otrzymal juz misje infiltracji zamku i otworzenia jego wrot!"}
@{"Ten szpieg otrzymal zadanie oskarzenia generala o zdrade!"}
@{"Ten posel otrzymal zadanie pozbawienia generala jego tytulow!"}
@{"Ta ksiezniczka udaje sie wlasnie w droge, by wyjsc za maz!"}
@{"Ten posel otrzymal misje przedstawienia propozycji malzenstwa!"}
@{"Ten szpieg otrzymal wlasnie misje ujawnienia ukrytych wad generala!"}
@{"Ten inkwizytor probuje przeprowadzic sad nad domniemanym heretykiem!"}
@{"Ten inkwizytor jest juz zaangazowany w sledztwo nad pewna osoba!"}
@{"Ten inkwizytor przeprowadza sledztwo dotyczace herezji w pewnej prowincji!"}

@{"Ten posel otrzymal juz misje zaniesienia propozycji sojuszu!"}
@{"Ten biskup otrzymal juz misje zaniesienia propozycji sojuszu!"}
@{"Ten kardynal otrzymal juz misje zaniesienia propozycji sojuszu!"}
@{"Ten pop otrzymal juz misje zaniesienia propozycji sojuszu!"}
@{"Ten biskup prawoslawny otrzymal juz misje zaniesienia propozycji sojuszu!"}
@{"Ten ulem otrzymal juz misje zaniesienia propozycji sojuszu!"}
@{"Ten imam otrzymal juz misje zaniesienia propozycji sojuszu!"}
@{"Ta ksiezniczka otrzymala juz misje zaniesienia propozycji sojuszu!"}

@["factionshield_info_icon_tooltip"]
@{"Kliknij lewym, aby zobaczyc armie swojego krola."}
@{""}

["Emissary_desc"]
{"Posel to obywatel z wyzszych warstw, ksztalcony dyplomatycznie i wysylany, by ukladac sie z innymi monarchami oraz pozostalymi wysoko urodzonymi. Jest on oczami i uszami swojego suwerena w miejscu, gdzie aktualnie sie znajduje. "}


["Ulama_desc"]
{"Imam to uczony, ktory spedzil swe zycie na zglebianiu doktryny islamu. Jego obecnosc w prowincji powoduje krzewienie wiary i fanatyzmu wsrod muzulmanow. "}


["Master Spearmaker_desc"]						
{"Mistrz Wlocznikow potrafi wytwarzac lance i wlocznie tak doskonale, jak to tylko mozliwe. Jakosc broni wszystkich oddzialow poslugujacych sie wloczniami jest poprawiona, zas w polaczeniu z innymi rzemieslnikami mozna wyprodukowac wiele bardzo nowoczesnych jednostek. "}

["Church_desc"]									
{"Podczas, gdy potezny wladca moze pozyskac serca swego ludu, jego dusze moze pozyskac tylko zorganizowana religia. Bedac centrum zaspokajania duchowych potrzeb, kosciol odnawia i wzmacnia wiare w prowincji. Pozytywnie wplywa na  szczescie wiernych, czyniac ich bardziej lojalnymi, jak rowniez zwieksza morale oddzialow szkolonych w danej prowincji. "}

["Mosque_desc"]									
{"Meczet jest duchowym centrum wiary muzulmanskiej. Jest tez osrodkiem nauki, oferujacym wiedze na temat doktryny ujetej w Koranie oraz szerzej pojetej kultury i nauki islamu. Pozytywnie wplywa na  szczescie wiernych, czyniac ich bardziej lojalnymi, jak rowniez zwieksza morale oddzialow szkolonych w danej prowincji. "}

["Monastery_desc"]								
{"Klasztor to miejsce promieniujace swa duchowa sila na wszystkich wiernych chrzescijan. Mnisi sa nie tylko duszpasterzami, lecz takze poszukuja heretykow wewnatrz trzody Pana. Klasztor przyczynia sie do upowszechniania wiary, podnosi lojalnosc, jak rowniez zwieksza morale oddzialow szkolonych w danej prowincji. "}

["Reliquary_desc"]								
{"Cudowne przedmioty i swiete relikwie zapewniajace fizyczne polaczenie ze swietymi, a takze prawda zawarta w Biblii sa pelne nadprzyrodzonych mocy, i jak najbardziej warte przechowywania ich w tym pelnym chwaly miejscu. Relikwiarz zwieksza zarowno lojalnosc mieszkancow prowincji, jak rowniez morale szkolonych w niej oddzialow. "}

["Cathedral_desc"]								
{"Czesto stanowiac najpiekniejszy budynek w prowincji, katedra jest wykutym w kamieniu hymnem chwaly dla wspanialosci Boga. Obecnosc katedry pomaga w szerzeniu wiary, zas piekno i duma, jakie roztacza, znacznie przyczyniaja sie do podniesienia lojalnosci mieszkancow prowincji oraz morale szkolonych wen oddzialow."}

["Grand Mosque_desc"]							
{"Bedac czyms wiecej niz centrum czci, wielki meczet pelni tez funkcje osrodka ksztalcenia i przypomina uniwersytet we wszystkim z wyjatkiem nazwy. Znacznie poprawia lojalnosc mieszkancow i morale oddzialw szkolonych w prowincji. "}


["Trading Post_Completed"]						{"Ukonczono budowe Punktu Handlowego. "}
["Merchant_Completed"]							{"Ukonczono budowe Siedziby Kupca."}

["Merchants Guild_Completed"]					{"Ukonczono budowe Gildii Kupieckiej."}
["Master Merchant_Completed"]					{"Ukonczono budowe Siedziby Mistrza Kupieckiego."}

["SwissHalbardiers_desc"]
{"Halabardierzy szwajcarscy sa swietnie wyszkoleni i zdyscyplinowani - efekt obsesji Szwajcarow na punkcie obronnosci. Choc sa lekko uzbrojeni, ich halabardy okazuja sie bardzo skuteczne w walce z wiekszoscia wrogow. W przeciwienstwie do wloczni, ktore sa dobre do trzymania jazdy na dystans, halabardy zadaja znaczne uszkodzenia nawet ciezko uzbrojonym przeciwnikom."}

["pl_assaults_txt_xzy"]
{"Twoje sily atakuja %s. "}	// Don't translate %s. String will look like "Your forces are assaulting Edinburgh Castle. "

["pl_storming_castle_txt2_xzy"]
{"%s przygotowuja sie do obrony swojego zamku. "}	// Don't translate %s. String will look like "The Scots prepare to defend their castle

@["own_crusade_tooltip"]
@{"To Twoja Krucjata."}
@{"Mozesz ja kierowac tylko do jej docelowej prowincji."}
@{"Jesli mieszkancy prowincji lezacych na jej drodze sa gorliwymi katolikami, "}
@{"krucjata podczas marszu bedzie zwiekszac swoj stan liczebny."}
@{""}

@["own_crusade_marker_tooltip"]
@{"To Twj znacznik Krucjaty."}
@{"Upusc go na prowincji, aby rozpoczac wyprawe krzyzowa."}
@{"Papiez musi popierac nowe krucjaty,"}
@{"i moze poprosic Cie o datek w zamian za jego blogoslawienstwo."}
@{""}

["other_crusade_tooltip"]
{"Krucjata, ktora zorganizowali %s"}						// Don't translate %s. Will be replaced by a region name, e.g. "Scottish Crusade"

["other_crusade_marker_tooltip"]
{"Symbol Krucjaty, ktora zorganizowali %s"}				// Don't translate %s. Will be replaced by a region name, e.g. "Scottish Crusade Marker"

@["other_crusade_tooltip2"]
@{"Moze ona zaatakowac prowincje o innej religii, "}
@{"lub nalezace do frakcji oblozonej klatwa papieska."}
@{""}

@["other_crusade_marker_tooltip2"]
@{"W tym momencie nie jest aktywna."}
@{""}

@["own_jihad_tooltip"]
@{"To jest Twoj Dzihad."}
@{"Mozesz go kierowac tylko do jego docelowej prowincji."}
@{"Jesli mieszkancy prowincji na jego drodze wyznaja islam, "}
@{"podczas marszu do Dzihadu beda przylaczac sie kolejne oddzialy."}
@{""}

@["own_jihad_marker_tooltip"]
@{"To jest Twj znacznik Dzihadu."}
@{"Upusc go na prowincji zabranej przez wroga, aby rozpoczac Dzihad."}
@{""}

["other_jihad_tooltip"]
{"Dzihad, ktory zorganizowali %s"}						// Don't translate %s. String will look like "Scottish jihad"

["other_jihad_marker_tooltip"]
{"Znacznik Dzihadu, ktory zorganizowali %s"}				// Don't translate %s. String will look like "Scottish jihad Marker"

@["other_jihad_tooltip2"]
@{"Ten Dzihad zmierza naprzod, aby odzyskac prowincje utracona na rzecz wroga ."}
@{"Zaatakuje on takze prowincje o odmiennej religii."}
@{""}

@["other_jihad_marker_tooltip2"]
@{"W tym momencie jest nieaktywny."}
@{""}

["crusade_base_lost_tit"]
{"Utracono Kaplice, w ktorej Krucjata zostala powolana"}

["jihad_base_lost_tit"]
{"Utracono Ribat, w ktorym Dzihad zostal zorganizowany"}

["crusade_tip"]
{"To armia krzyzowcow, jej prowincja docelowa jest %s. "}	// Don't translate %s. String will look like "This is a crusader army, its objective province is Scotland."

["jihad_tip"]
{"To armia dzihadu, jego prowincja docelowa jest %s. "}		// Don't translate %s. String will look like "This is a jihad army, its objective province is Scotland."

@["spy_report_when_xzy"]
@{"Atak jest planowany na nastepny rok. "}
@{"Atak prawdopodobnie nie nastapi wczesniej niz za dwa lata. "}
@{"Plany sa we wczesnej fazie i atak prawdopodobnie nie nastapi w ciagu co najmniej dwoch lat. "}
@{"Plany sa we wczesnej fazie i zanim nastapi atak, uplynie kilka lat. "}
@{"Atak prawdopodobnie nie nastapi w ciagu czterech lub wiecej lat. "}
@{"Mobilizacja jest we wczesnej fazie i atak najprawdopodobniej nie nastapi w ciagu co najmniej szesciu lat. "}


["mercenary_special_function"]
{"Przyciaga najemnikow do danej prowincji. Jesli w danym roku najemnicy sie w niej znajduja, mozesz ich najac poprzez panel szkolenia jednostek."}

["New_Armyselect_Remove_Unit_Tooltip"]
{"Kliknij prawym, aby usunac"}

["ai_3rd_party_allied_to_you_xzy"]
{"Sa z Toba sprzymierzeni i beda Cie wspierac w tej bitwie. "}

["ai_3rd_party_neutral_xzy"]
{"Sa neutralni, moga wiec wziac strone Twoja lub wroga, albo tez probowac zwyciezyc samotnie. "}

["ai_3rd_party_hostile_xzy"]
{"Sa z Toba w stanie wojny i zamierzaja zdobyc prowincje dla siebie. "}

["generic_income_desc"]
{"Wzniesienie tego budynku w tej prowincji przyniesie roczny dochod w wysokosci "}

["port_income_desc"]
{"Port przynosi niewielki dochod z cel importowych. Zalezy on od mozliwosci eksportu innych krajow."}

["merchant_income_desc"]
{"Dochod kupiecki zalezy zarowno od wartosci dobr, ktorymi handluje prowincja, jak tez od samej rangi punktu handlowego. Dobra handlowe mozna sprzedawac na rynku rodzimym, jak tez eksportowac morzem do innych prowincji."}

["construction facilities"]
{"Mozliwosci konstrukcyjne"}

["solo construction enabled"]
{"Wystarcza do budowy nastepujacych budynkow:"}



// vice and virtue changes

["secret_paranoidb4title"]
{"Maniak na punkcie wlasnej ochrony"}
["secret_paranoidb4desc"]
{"Jego mania ochrony przed skrytobojcami osiagnela monstrualne rozmiary - pewien wazny gosc zginal na skutek uruchomienia zapadni podczas szukania swych kwater, zanim zdazyl sie pomylic. +3 Ranga jednostki -3 zarzadzanie "}

["bad_against_odds_atk1title"]
{"Kiepski w ataku"}

["bad_against_odds_atk2title"]
{"Slaby w ataku"}

["bad_against_odds_atk3title"]
{"Bardzo slaby w ataku"}

["bad_againsts_odds_def1title"]
{"Kiepski w obronie"}

["bad_againsts_odds_def2title"]
{"Slaby w obronie"}

["bad_againsts_odds_def3title"]
{"Brdzo slaby w obronie"}

["against_odds_atk1title"]
{"Dobry w ataku"}

["against_odds_atk2title"]
{"Ekspert w ataku"}

["against_odds_atk3title"]
{"Wspanialy w ataku"}

["against_odds_def1title"]
{"Dobry w obronie"}

["against_odds_def2title"]
{"Ekspert w obronie"}

["against_odds_def3title"]
{"Wspanialy w obronie"}

["drunk6title"]
{"Pije na umr"}

["farmerking1title"]
{"Dobry rzadca"}
["farmerking1desc"]
{"Jego ekstensywny program rozwoju rolnictwa i regularne zajmowanie sie tymi sprawami zwiekszyly wydajnosc ziem w calym panstwie. +10 do Szczescia we wszystkich prowincjach, +10% do produkcji rolnej panstwa. "}
["farmerking2title"]
{"Swietny rzadca"}
["farmerking2desc"]
{"Jego ekstensywny program rozwoju rolnictwa i stale poswiecana tym kwestiom uwaga zwiekszyly wydajnosc ziem w calym panstwie. +10 do Szczescia we wszystkich prowincjach, +20% do produkcji rolnej panstwa. "}
["farmerking3title"]
{"Wspanialy rzadca"}
["farmerking3desc"]
{"Jego nadzwyczajny program rozwoju rolnictwa i doskonale prowadzona polityka rolna znacznie zwiekszyly wydajnosc ziem w calym panstwie. +10 do Szczescia we wszystkich prowincjach, +30% do produkcji rolnej panstwa. "}


["farmer1title"]
{"Dobry Rzadca"}
["farmer1desc"]
{"Jego program rozwoju lokalnego rolnictwa i regularne zajmowanie sie tymi sprawami zwiekszyly wydajnosc ziem w prowincji. +10 do Szczescia, +10% do produkcji rolnej. "}
["farmer2title"]
{"Bardzo dobry rzadca"}
["farmer2desc"]
{"Jego ekstensywny program rozwoju lokalnego rolnictwa i stale poswiecana tym kwestiom uwaga zwiekszyly wydajnosc ziem w prowincji. +10 do Szczescia, +20% do produkcji rolnej. "}
["farmer3title"]
{"Wspanialy rzadca"}
["farmer3desc"]
{"Jego nadzwyczajny program rozwoju lokalnego rolnictwa i doskonale prowadzona polityka rolna znacznie zwiekszyly wydajnosc ziem w prowincji. +10 do Szczescia, +30% do produkcji rolnej. "}

["secret_embezzler3desc"]
{"Podczas jego rzadow cala administracja trwoni tak wiele pieniedzy, jak to tylko mozliwe. Kazdy o tym wie, ale nikt nie zdaje sobie sprawy z calej rozciaglosci tego zjawiska. -30% produkcji rolnej, -30% dochodu z handlu, -20 do Szczescia."}
["secret_anger3desc"]
{"Nie potrafi kontrolowac swego temperamentu. Wiecej niz raz pomniejsze klotnie konczyly sie zstepujaca mu przed oczy czerwona mgielka, zas jego przeciwnik lezal na ziemi w kaluzy krwi. Jak dotad radzono sobie z tlumieniem poglosek o tych wypadkach. +1 Surowosc, +2 Ranga jednostki. "}


["secret_embezzler1title"]
{"Defraudant"}
["secret_embezzler1desc"]
{"Ten general potajemnie kradnie pewna niewielka czesc podatkow prowincji, ktora zarzadza. -10% produkcji rolnej, -10% dochodu z handlu. "}

["secret_paranoidb4   title"]
{"Paranoik"}

["assaulter1title"]
{"Dobry w szturmach"}
["assaulter1desc"]
{"Ten general ma talent do atakowania oblezonych twierdz. +1 Dowodzenie kiedy atakuje zamek. "}
["assaulter2title"]
{"Bardzo dobry w szturmach"}
["assaulter2desc"]
{"Ten general jest ekspertem od atakowania oblezonych twierdz. +2 Dowodzenie kiedy atakuje zamek. "}
["assaulter3title"]
{"Wspanialy w szturmach"}
["assaulter3desc"]
{"Ten general jest specjalista w organizowaniu i prowadzeniu atakow na oblegane twierdze. +3 Dowodzenie kiedy atakuje zamek. "}


["assault_defender1title"]
{"Dobry w obronie twierdz"}
["assault_defender1desc"]
{"Ten general ma talent do obrony obleganych twierdz przed atakami. +1 Dowodzenie w takich sytuacjach."}
["assault_defender2title"]
{"Bardzo dobry w obronie twierdz"}
["assault_defender2desc"]
{"Ten general jest ekspertem od obrony obleganych twierdz przed atakami. +2 Dowodzenie w takich sytuacjach."}
["assault_defender3title"]
{"Wspanialy w obronie twierdz"}
["assault_defender3desc"]
{"Jest niezrownany, gdy broni obleganych twierdz przed atakami nieprzyjaciela. +3 Dowodzenie w takich sytuacjach."}

["bad_assaulter1title"]
{"Slaby w szturmach"}
["bad_assaulter1desc"]
{"Temu generalowi brakuje dyscypliny potrzebnej do przeprowadzenia ataku na oblegane twierdze. -1 Dowodzenie gdy atakuje zamek. "}
["bad_assaulter2title"]
{"Bardzo slaby w szturmach"}
["bad_assaulter2desc"]
{"Temu generalowi brakuje zdolnosci i dyscypliny potrzebnych do przeprowadzenia ataku na oblegane twierdze. -2 Dowodzenie gdy atakuje zamek. "}
["bad_assaulter3title"]
{"Beznadziejny w szturmach"}
["bad_assaulter3desc"]
{"Ten general doprawdy nie jest stworzony do prowadzenia atakow na oblegane twierdze. Powinien pozwolic robic to komus innemu. -3 Dowodzenie gdy atakuje zamek. "}

["bad_assault_defender1title"]
{"Slaby w obronie twierdz"}
["bad_assault_defender1desc"]
{"Temu generalowi brakuje dyscypliny niezbednej do obrony przed atakiem na oblegane twierdze. -1 Dowodzenie kiedy broni zamku. "}
["bad_assault_defender2title"]
{"Kiepski w obronie twierdz"}
["bad_assault_defender2desc"]
{"Temu generalowi brakuje zdolnosci i dyscypliny niezbednych do obrony przed atakiem na oblegane twierdze. -2 Dowodzenie kiedy broni zamku. "}
["bad_assault_defender3title"]
{"Beznadziejny w obronie twierdz"}
["bad_assault_defender3desc"]
{"Ten general doprawdy nie jest stworzony do obrony obleganych twierdz przed atakami. Powinien pozwolic robic to komus innemu. -3 Dowodzenie kiedy broni zamku. "}

["lawman1title"]
{"Strrz prawa"}
["lawman1desc"]
{"Dal sie poznac jako zdecydowany w radzeniu sobie z bandytami i innymi, ktorzy nie przestrzegaja prawa. +1 Surowosc"}
["lawman2title"]
{"Budowniczy prawa"}
["lawman2desc"]
{"Ma talent do ustanawiania i egzekwowania prawa, czyniac z jego prowincji zle miejsce dla bandytow i zlodziei. +2 Surowosc"}
["lawman3title"]
{"Surowy Sedzia"}
["lawman3desc"]
{"Twardo przestrzega litery prawa, straszliwie karzac wszystkich tych, ktorzy je lamia. Jest szczegolnie skuteczny w rozprawianiu sie z bandytyzmem. +3 Surowosc "}

["killer1desc"]
{"Ma zylke do zabijania, czyniaca go calkiem skutecznym na polu bitwy i przyczyniajaca sie do porazek tych, ktorzy stawiaja mu czola. +2 Ranga jednostki, +1 Surowosc"}
["killer2desc"]
{"Co madrzejsi unikaja go, gdyz z wielka wprawa potrafi zabijac w walce wrecz. +3 Ranga jednostki, +2 Surowosc. "}
["secretkiller3desc"]
{"Czerpie z zabijania zbyt duza radosc. Usmierca z premedytacja podczas turniejow cwiczebnych, a takze torturuje i zadaje smierc wszystkim tym, ktorzy go obrazili. Jak dotad udalo mu sie utrzymac te manie w tajemnicy. +4 Ranga jednostki, +3 Surowosc. "}
["killer3desc"]
{"Jego przyzwyczajenie torturowania i zabijania wyszlo na swiatlo dzienne. Budzi powszechny strach i nienawisc. +5 Ranga jednostki, +4 Surowosc, -5 Poboznosc. "}


["philanthropist1desc"]
{"Ma zwyczaj od czasu do czasu pomagac swym znajomym, rzecz jasna zawsze pod warunkiem, ze znajomi okazuja sie warci pomocy... -5% produkcji rolnej, -5% dochodu z handlu, +10do Szczescia. "}

["secret_philanthropist2desc"]
{"Ma gleboka potrzebe robienia dobrych uczynkow. Czesto potrzeba ta nie uwzglednia realiow finansowych, powodujac liczne problemy. -10% produkcji rolnej, -10% dochodu z handlu, +10 do Szczescia. "}

["philanthropist2desc"]
{"Jego hojnosc w stosunku do oddanych mu znajomych i krewnych wlasciwie nie zna granic, zas naturalna szlachetnosc ducha wspomaga tylko jego charytatywne sklonnosci. -10% produkcji rolnej, -10% dochodu z handlu, +20 do Szczescia. "}

["secret_philanthropist3desc"]
{"Jego potrzeba dokonywania dobrych uczynkow urasta do rangi wewnetrznego przymusu, co powoduje, ze nie poswieca wlasciwej uwagi sprawom podatkowym! -20% produkcji rolnej, -20% dochodu z handlu, +20 do Szczescia. "}

["philanthropist3desc"]
{"Jego szlachetne czyny przeszly do historii juz za jego zycia, zas dobroczynna natura zawsze powoduje, ze wszystkie swoje zamierzenia doprowadza do konca, niezaleznie od tak nieistotnych spraw jak ich koszty! -20% produkcji rolnej, -20% dochodu z handlu, +30 do Szczescia. "}

["inbred1title"]		
{"Bez podbrdka"}
["inbred1desc"]
{"Prawdopodobnie jedno lub dwoje jego przodkow nieco za bardzo zblizylo sie do siebie, co odcisnelo pietno na jego rodzie. -1 zarzadzanie, -1 Dowodzenie"}
["inbred2title"]		
{"Nieparzysta liczba palcw"}
["inbred2desc"]
{"Czlonkowie rodziny tego czlowieka rzadko przestrzegali zakazow dotyczacych zawierania malzenstw miedzy soba. -2 zarzadzanie, -2 Dowodzenie"}
["inbred3title"]		
{"Z kazirodczego zwiazku"}
["inbred3desc"]
{"Wiekszosci ludzi udawalo sie miec osmioro prababek i pradziadow, lecz ten oto czlowiek zostal w tym wzgledzie okrutnie oszukany! -3 zarzadzanie, -3 Dowodzenie"}
["affable1title"]		
{"Komunikatywny"}
["affable1desc"]
{"Zachowanie tego czlowieka w naturalny sposob ulatwia podwladnym kontakt z nim i przyczynia sie do lepszego radzenia sobie z zarzadzaniem. +1 zarzadzanie, +10 do Szczescia"}
["affable2title"]		
{"Przyjacielski"}
["affable2desc"]
{"Naturalna zdolnosc tego czlowieka do nawiazywania przyjacielskich relacji z innymi wzbudza szeroko rozumiane zaufanie w jego przywodztwo. +2 Zarzadzanie, +20 do Szczescia"}
["affable3title"]		
{"Umiejetny zarzadca"}
["affable3desc"]
{"Umiejetnosci tego czlowieka, powoduja wzrost lojalnosc i rzetelna prace u wszystkich, ktrzy pod nim sluza. + 3 Zarzadzanie, + 30 Szczesliwosc"}
["good_manager1title"]
{"Dobry Organizator"}
["good_manager1desc"]
{"Talent organizacyjny tego czlowieka pobudza jego ludzi do zwiekszonej pracy, gdyz wiedza, ze ich wysilki sa naprawde celowe. +1 Zarzadzanie, +10 Szczesliwosc"}
["good_manager2title"]
{"Bardzo dobry organizator"}
["good_manager2desc"]
{"Ten czlowiek ma talent dla organizacji i dzieki czemu efekty jego rzadw sa zwiekszone. +2 Zarzadzanie, +20 Szczesliwosc"}
["good_manager3title"]
{"Wspanialy organizator"}
["good_manager3desc"]
{"Kazdy rozkaz tego czlowieka jest wypelniany bardzo skrupulatnie, nawet gdyby dotyczylo to zejscia do piekla +3 zarzadzanie +30 szczesliwosc"}
["witty1title"]		
{"Dobry mwca"}
["witty1desc"]
{"Dowcip tego czlowieka i jestprzejawem lotnego umyslu i logicznego myslenia. +1 Zarzadzanie"}
["witty2title"]		
{"Bardzo dobry mwca"}
["witty2desc"]
{"Zartownisie dworscy przychodza do tego czlowieka po to by podpowiedzial im zwiezla tresciwa fraze, ktra mogliby uzyc w dyskusji. Jego umysl jest tak ostry jak jego jezyk. +2 zarzadzanie"}
["witty3title"]		
{"Wspanialy mwca"}
["witty3desc"]
{"Dowcipy tego czlowieka, epigramaty i udane frazy wskazuja na jego wspanialy umysl +3 zarzadzanie"}
["charming1title"]	
{"Lagodne usposobienie"}
["charming1desc"]
{"Czowiek ten z natury jest lagodnym czlowiekiem -1 Surowosc"}
["charming2title"]	
{"Lagodny rzadca"}
["charming2desc"]
{"Lagodne usposobienie tego czlowieka powoduje ze jego podwaladni z checia udzielaja sie nawet nieco ponad wyznaczone obowiazki"}
["charming3title"]	
{"Zlotomwca"}
["charming3desc"]
{"Ten czowiek moe urzec nawet ptaki i drzewa, jest tak sympatyczny, e ludzie nie pod przymusem, a z mil chci wykonuj jego polecenia.  -3 Surowosc, +2 zarzadzanie"}
["numerate1title"]	
{"Umiejacy liczyc"}
["numerate1desc"]
{"Ten czlowiek pomimo komplikacji, zawsze potrafi wyjsc na swoje +1 zarzadzanie"}
["numerate2title"]	
{"Dobry finansista"}
["numerate2desc"]
{"Ten czlowiek znakomicie radzi sobie jako zarzadca. +2 zarzadzanie"}
["numerate3title"]	
{"Mistrz finansw"}
["numerate3desc"]
{"Finanse i ksiegi rachunkowe nie maja przed tym czlowiekiem zadnych tajemnic. +3 zarzadzanie"}
["charismatic1title"]	
{"Charyzmatyczny"}
["charismatic1desc"]
{"Osobista aura czlowieka powoduje wplywa na zwiekszenie zaufania i wzmozonej pracy. +10 szczesliwosc, +1 Morale"}
["charismatic2title"]	
{"Urokliwa natura"}
["charismatic2desc"]
{"Urokliwa natura tego czlowieka sprawia ze wszyscy, ktrzy mu sluza staraja sie mu przypodobac. +20 szczesliwosc, +2 Morale"}
["charismatic3title"]	
{"Charyzmatyczny przywdca"}
["charismatic3desc"]
{"Oddzialywanie tego czlowieka wzbudza szacunek i uwielbienie wsrd ludu, co sklania ich do wielkich czynw. +30 szczesliwosc, +3 Morale"}
["fast_learner1title"]
{"Bystry umysl"}
["fast_learner1desc"]
{"Wrodzona lotnosc umyslu tego czlowieka sprawia, iz latwo on sobie radzi ze wszystkimi problemami. +1 zarzadzanie"}
["fast_learner2title"]
{"Szybko uczacy sie"}
["fast_learner2desc"]
{"Szybko uczy sie kazdej specjalistycznej wiedzy. +2 zarzadzanie"}
["fast_learner3title"]
{" Bardzo zdolny"}
["fast_learner3desc"]
{"Szybkosc poznawania specjalistycznej wiedzy przez tego czlowieka zadziwia. +3 zarzadzanie"}
["bookworm1title"]	
{"Lubi czytac"}
["bookworm1desc"]
{"Zamilowanie tego czlowieka do czytania powoduje ze nie ma on zbyt wiele czasu na inne meskie zajecia. +1 zarzadzanie, -1 Ranga jednostki"}
["bookworm2title"]	
{"Zakochany w ksiazkach"}
["bookworm2desc"]
{"Milosc tego czlowieka do ksiazek nie ma sobie rwnych, ale za to malo czasu poswieca on na cwiczenia wojskowe. +2 zarzadzanie, -1 Ranga jednostki"}
["bookworm3title"]	
{"Posiadacz ksiazek"}
["bookworm3desc"]
{"Wiele lat czytania sprawilo ze ten czlowiek dysponuje duza wiedza, ale zaniedbal on sprawe cwiczen wojskowych. +3 zarzadzanie, -1 Ranga jednostki"}
["courageous1title"]	
{"Odwazny"}
["courageous1desc"]
{"Wrodzona odwaga tego czlowieka podnosi ducha walki wszystkich ktrzy sluza pod jego rozkazami. +1 Ranga jednostki, +1 Morale"}
["courageous2title"]	
{"Nieustraszony"}
["courageous2desc"]
{"Ten czlowiek nie potrafi nawet wyliterowac slowa strach.  +2 Ranga jednostki, +2 Morale"}
["courageous3title"]	
{"Niewiarygodnie odwazny"}
["courageous3desc"]
{"Ten czlowiek nie zna uczucia strachu. Na polu bitwy, nie mysli o smierci, a jego przykad motywuje innych do wielkich czynw! +3 Ranga jednostki, +3 Morale"}
["chivalrous1title"]	
{"Honorowy wojownik"}
["chivalrous1desc"]
{"Rycerskosc tego czlowieka jest znana zarwno przyjaciolom jak i wrogom. +1 Morale, -1 Surowosc"}
["chivalrous2title"]	
{"Rycerski"}
["chivalrous2desc"]
{"Rycerstwo i honor s karma dla tego czlowieka. Jest niezdolny do pokonania wroga w niehonorowej walce. +2 Morale, -2 Surowosc"}
["chivalrous3title"]	
{"Szlachetny rycerz"}
["chivalrous3desc"]
{"Rycerskosc tego czlowieka jest legendarna. Stanowi ona  inspiracje dla trubadurw i gawdziarzy! +3 Morale, -3 Surowosc"}
["barking1title"]		
{"Dziwak"}
["barking1desc"]
{"Ten czlowiek czesto dziwnie sie zachowuje, rozmawia z niewidzialnymi sluzacymi itp. Nie ulatwia to mu wsplpracy z podwladnymi -1 Morale, -10 szczesliwosc"}
["barking2title"]		
{"Stukniety"}
["barking2desc"]
{"Tance tego czlowieka przy ksiezycu, malowanie sluzacych w niebieskie paski i ssanie podkw stanowi podstawe do podejrzenia iz jest on "nieco" niezrwnowazony. -2 Morale, -20 szczesliwosc"}
["barking3title"]		
{"Nienormalny"}
["barking3desc"]
{"Ten czlowiek jest przekonany ze jego ojcem jest slon. Wzbudza on jedynie litosc lub pogarde. -3 Morale, -30 szczesliwosc"} // Blucher (Prussian General at Waterloo) thought this at one time, apparently.
["right_hand_man1title"]
{"Zdolni doradcy"}
["right_hand_man1desc"]
{"Ten czlowiek posrd swych doradcw ma bardzo zdolnych ludzi. +1 zarzadzanie, +10 szczesliwosc"}
["right_hand_man2title"]
{"Wielu Zdolnych doradcw"}
["right_hand_man2desc"]
{"Ten czlowiek posiada bardzo zdolnych ludzi pod swoja komenda ktrzy pomagaja z wielkim oddanie wypelniaja swoje obowiazki.  +2 zarzadzanie, +20 szczesliwosc"}
["right_hand_man3title"]	
{"Znakomita prawa reka"}
["right_hand_man3desc"]
{"Spotkanie przez tego czlowieka swojego asystenta bylo najlepszym dniem w jego zyciu. Jego prawa reka jest administracyjnym geniuszem. +3 zarzadzanie, +30 szczesliwosc"}
["delegator1title"]	
{"Wierni sluzacy"}
["delegator1desc"]
{"Ten czlowiek ma talent w dobieraniu sobie wlasciwych ludzi. +1 zarzadzanie, +1 Dowodzenie"}
["delegator2title"]	
{"Znakomici podwladni"}
["delegator2desc"]
{"Ten czowiek wykazuje wiele intuicji w doborze ludzi, ktrzy beda ciko pracowac, pomagajc mu w wielu obowiazkach. +2 Dowodzenie"}
["delegator3title"]	
{"Gives Away Power"}
["delegator3desc"]
{"Ten czlowiek z niezwyklym wyczuciem wyznacza na odpowiedzialne stanowiska prawdziwie oddanych mu ludzi. +1 zarzadzanie, +1 Dowodzenie"}
["scholar1title"]		
{"Uczony"}
["scholar1desc"]
{"Chocia zamilowanie tego czowieka do nauki jest wyjtkowe, nie jest to jednak cecha wojownika! +1 Zarzadzanie, -1 Ranga jednostki"}
["scholar2title"]		
{"Zdolny uczony"}
["scholar2desc"]
{"Zdolnoci tego czowieka do nauki nie maja sobie rwnych, ale zamilowanie znacznie ograniczaja czas na cwiczenie wojennego rzemiosla. +2 zarzadzanie, -2 Ranga jednostki"}
["scholar3title"]		
{"Wielce uczony"}
["scholar3desc"]
{"Czowiek ten ma zamiowanie do rozwiju intelektualnego, odbywa sie to jednak kosztem jego fizycznych umiejtnoci. +3 zarzadzanie, -3 Ranga jednostki"}
["parsimonious1title"]
{"Oszczedny"}
["parsimonious1desc"]

{"Ten czowiek jest ostrony kiedy wydaje pienidze, nawet jezeli chodzi wynagradzanie wiernej sluzby. +1 zarzadzanie, -10 szczesliwosc"}
["parsimonious2title"]
{"Skapy"}
["parsimonious2desc"]
{"Ten czowiek zawsze i wszedzie szuka sposobw do oszczedzania pienidzy, czasami nawet w kiesach najwierniejszych sluzacych. +2 zarzadzanie, -20 szczesliwosc"}
["parsimonious3title"]
{" Wielki sknera"}
["parsimonious3desc"]
{"Zawartosc jego portfela nigdy nie ujrzala swiatla dziennego. Kilku podwladnych porzucilo nawet mysl o tym ze ich praca zostanie nagrodzona. +3 zarzadzanie, -30 szczesliwosc"}
["man_of_reason1title"]
{"Mysliciel"}
["man_of_reason1desc"]
{"Ten czlowiek potrafi myslec abstrakcyjnie, co sprawia iz czasami kwestionuje on niektre sprawy wiary. -2 Poboznosc, +2 zarzadzanie"}
["man_of_reason2title"]
{"Wielki mysliciel"}
["man_of_reason2desc"]
{"Zdolno tego czowieka do abstrakcyjnego myslenia sprawia iz potrafi on rozwiazywac problemy ktre sa nierozwiazywalne dla zwyklych ludzi. Niestety podwaza on czesto niektre aspekty wiary. -3 Poboznosc, +3 zarzadzanie"}
["man_of_reason3title"]
{"Humanista"}
["man_of_reason3desc"]
{"Byc moze intelekt, a moze obycie w wiecie sprawiaja iz podwaza on podstawy wiary.  -4 Poboznosc, +4 zarzadzanie"}







["emerging daimyo title"]
{"%s Emerge"}		// Don't translate %s. String will look like "The Scots Emerge"

["emerge text1"]
{"A warlord has been working in secret to establish a new faction. He has organised a rebellion and declared himself the new ruler. "}

["projected_income"]
{"Spodziewane przychody: "}

["projected_expenses"]
{"Spodziewane wydatki: "}

["projected_profits"]
{"Spodziewane zyski: "}

["bribed_army_tip"]
{"Ta armia jest aktualnie przekupywana i nie jest dostepna w tym roku."}

["ransomed_army_tip"]
{"Ta armia byla schwytana przez wroga i powrcila z niewoli po zapaceniu okupu. Dostepna bedzie dopiero w przyszlym roku."}

["excommunication_cancel"]
{"Wszystkie nalozone przez jego ekskomuniki zostaly uniewaznione "}

@["cpu__bribevalue_caused_emmisary_death"]
@{"Miejsce: "}
@{"%L"}	// The regions name. Do not translate.
@{"\nAgent z: "}
@{"%C"}	// The Clan name. Do not translate.
@{"\nGeneral: "}
@{"%G"}	// The Generals name. Do not translate.
@{"\n\nInna frakcja usiowaa przekupi twojego generaa ale on ich oferte uznal za obraze, a emisarjusza kazal powiesic!"}

@["generals_loyalty_prevents_bribe"]
@{"Miejsce: "}
@{"%L"}	// The regions name. Do not translate.
@{"\nGeneral z: "}
@{"%C"}	// The Clan name. Do not translate.
@{"\nGeneral: "}
@{"%G"}	// The Generals name. Do not translate.
@{"\n\nWskazany generaa okazal sie jednak lojalny wobec swego wladcy, a emisarjusz nie byl w stanie go przekona by sie do nas przylaczyl."}
@{"\n\nTwj emisariusz zaoferowa apwk generaowi."}

@["cpu__generals_loyalty_prevents_bribe"]
@{"Miejsce: "}
@{"%L"}	// The regions name. Do not translate.
@{"\nPrzekupujaca frakcja: "}
@{"%C"}	// The Clan name. Do not translate.
@{"\nGeneral: "}
@{"%G"}	// The Generals name. Do not translate.
@{"\n\nTwojemu generalowi zostala zaproponowana apwka za to by cie zdradzil, ale nie zdolano go przekonac..."}

@["siege_time_txt_xzy"]
@{"Upadl! "}
@{"Wkrotce upadnie. "}	
@{"Mozliwe, ze utrzyma sie przez dwa lata. "}
@{"Zapasy wystarcza mu tylko na trzy lata. "}
@{"Utrzyma sie jeszcze przez okolo 4 lata. "}
@{"Zapasy wystarcza mu na ponad 5 lat. "}
@{"Posiada duze zapasy zywnosci i utzryma sie jeszcze przez 6 lat. "}
@{"Utrzyma sie napewno jeszcze przez 6 lat, a nawet wiecej. "}
@{"Wyglada na to, ze zapasy wystarcza mu na osiem lat. "}
@{"Jest bardzo dobrze zaopatrzony i nie upadnie wczesniej niz za osiem lat. "}
@{"Pomimo oblezenia, ze swymi zapasami wytrzyma ponad osiem lat. "}
@{"Mimo, ze jest ciagle oblegany jego rezerwy wystarcza mu na 10 lat. "}
@{"Zaopatrzenie tego zamku i jego garnizon oznaczaja lata czekania. "}
@{"Widac, ze garnizon zupelnie nie przejmuje sie oblezeniem. "}
@{"Pomimo ciaglego oblegania, zajmie to lata zanim maly garnizon skonsumuje swe zapasy. "}
@{"Pomimo oblezenia, nie ma zadnych szans by ten zamek upadl bez szturmu. "}
@{"Nie ma mocnych zeby ten zamek upadl bez szturmu. "}
@{"Tylko bezposredni szturm moze zajac ten zamek. "}

["ship_speed_tip"]
{"Maksymalna szybkosc statku."}

["ship_range_tip"]
{"Zasieg broni."}

["ship_defence_tip"]
{"Jakosc wyposazenia tego statku do pierania sie atakom wroga."}

["ship_attack_tip"]
{"Wyposazenie tego statku do przeprowadzania atakw."}

["ship_strength_tip"]
{"Jakosc konstrukcji statku"}

["support_cost"]
{"Koszty utrzymania: "}

["your_port_xzy"]
{"Twj port."}

["ports_tooltip_xzy"]
{"%s port\n%s"}					// Only 'port' needs translating, in the following context: The first '%s' will be replaced with a factions name, eg: 'Scottish army'. The '\n' is a carriage return. The 2nd '%s' will be replaced with the status of your relationship with the army's faction, eg: '< Neutral >'.

@["own_port_tooltip2"]
@{"Right-click on it for details."}
@{"It allows imports from other factions"}
@{"and in conjunction with a trade building"}
@{"it will also allow exporting to other factions ports,"}
@{"but only if your port region produces goods"}
@{"and shipping routes have been created, linking both ports."}
@{"To link ports simply place at least one ship"}
@{"in each of the sea regions between them"}
@{"forming a line of ships between each port."}
@{"Shipping routes between your own ports will gain no income."}
@{""}

@["other_port_tooltip2"]
@{"Kliknij prawym przyciskiem myszy by zobaczyc szczegly"}
@{"It's used for importing and exporting goods."}
@{"To export goods to here you must first have"}
@{"a trading building and a port in a region producing tradable goods."}
@{"You also need to create a shipping route between the ports."}
@{"To link ports simply place at least one ship"}
@{"in each of the sea regions between them"}
@{"forming a line of ships between each port."}
@{"Shipping routes between your own ports will gain no income."}
@{""}

@["own_unit_tooltip2"]
@{"Left-click to select it."}
@{"Left-click and hold to pick up."}
@{"Right-click on it for details."}
@{"Drop it in the region to make a new army."}
@{"Drop it on a castle or army to assign it there."}
@{"Drop it back into the training queue for retraining,"}
@{"if you have a higher level training building"}
@{"than is needed to produce it, it will gain extra Ranga jednostki."}
@{"If you have an armourer, it will gain improved armour."}
@{"If you have a metal smith, it will gain improved weaponry."}
@{"You can select multiple units."}
@{"The top-left number is number of men."}
@{"The top-right number is the unit Ranga jednostki."}
@{"The graphic shows the unit type."}
@{""}

@["prod_parchment_units_tooltip"]
@{"The Unit Training Panel."}
@{"To train a unit in the currently selected province,"}
@{"left-click on one of the unit icons."}
@{"It will be added to the queue at the bottom of the panel."}
@{"You can also retrain units by dropping them here from the review panel,"}
@{"if you have a higher level training building"}
@{"than is needed to produce it, it will gain extra Ranga jednostki."}
@{"If you have an armourer, it will gain improved armour."}
@{"If you have a metal smith, it will gain improved weaponry."}
@{"Right-click on any unit in the queue for details."}
@{"You can queue up to five unit training orders."}
@{"Only one unit can be trained at a time in each province."}
@{"The cost is deducted when training starts."}
@{"If you don't have enough money when it's time to train a unit"}
@{"the order is put 'on hold' until you do."}
@{"To exit the panel click on the exit icon in the top right"}
@{"or click again on the train icon."} 
@{""}

["your_king_xzy"]
{"Your King's army."}

["kings_tooltip_xzy"]
{"%s leader's army\n%s"} 				// Only 'Kings army' needs translating, in the following context: The first '%s' will be replaced with a factions name, eg: 'Scottish army'. The '\n' is a carriage return. The 2nd '%s' will be replaced with the status of your relationship with the army's faction, eg: '< Neutral >'.

@["own_king_tooltip2"]
@{"Left-click to select it."}
@{"Left-click and hold to pick it up."}
@{"Drop it where you want it to go."}
@{"Valid moves are highlighted."}
@{"The coloured zone on the flag indicates the army size."}
@{"The bigger the army, the taller the coloured zone."} 
@{"Right-click on it for details."}
@{"It contains up to 16 units."}
@{"Select it to see its units."}
@{"Its units are displayed on the review panel."}
@{"Standard units contain 100 men."}
@{"You Krl is leading it."}
@{"Your Krl gains ranks by winning battles."}
@{"They add to his fighting ability."}
@{"The higher his rank the bigger the bonus."}
@{""}

@["other_king_tooltip2"]
@{"If you have a spy close by"}
@{"or a watchtower in a neighbouring region"}
@{"right-click on it for details."}
@{"It contains up to 16 units."}
@{"The coloured zone on the flag indicates the army size."}
@{"The bigger the army, the taller the coloured zone."} 
@{"It has a Krl leading it."}
@{"Drop an Assassin on it"}
@{"to attempt to assassinate the Krl."}
@{""}

["destroy building confirmation"]
{"It is possible to recoup %%%%%%%%%% Florins from the destruction of this building. Are you sure you wish to destroy the building?"}

["governor_title_tooltip"]
{"Nazwa instytucji"}

["grand_mosque_income"]
{"Dochd Wielkiego Meczetu: "}

@["ship_ranges"]
@{"Wody przybrzezne"}
@{"Glebokie wody"}

["shallow_waters"]
{"Plytkie wody: "}


["crusade_disband_tit"]
{"Krucjata odwolana"}

["crusade_disband_blurb"]
{"Docelowa prowincja tej krucjaty przeszla w rece katolikw. Krucjata zostaje odwolana. "}

["Enemy_Assassin_Player_General_Failure"]	
{"Twj general uniknal smierci z rak wrogiego agenta. Zamachowiec zostal zabity."}

["sea_battle_in_xzy"]
{"Bitwa morska w"}

["against_xzy"]
{"przeciw"}

["has_ended_xzy"]
{"zakonczyla sie."}

["alliance_rejected_txt_xzy"]
{"Wypelnilem misje prby rzekonania %s do zawarcia sojuszu. Niestety propozycja ta zostala odrzucona. "}	// Don't translate %s. String will look like "My Lord, I have completed my mission to persuade The Scots to accept an alliance. Unfortunately, the proposal was rejected. "}

@["ceasefire_accepted_txt_xzy"]
@{"Mj panie mam przyjemnosc poinformowac Cie ze %s przyjeli nasza propozycje rozejmu! "}
@{"Mj panie. Przynosze radosna wiadomosc. %s zgodzili sie na rozejm! "}
@{"%s Zaakceptowali propozycje rozejmu. "}
@{"Mj panie mam zaszczyt poinformowac Cie ze %s przystali na nasza propozycje rozejmu. "} 

@["alliance_accepted_txt_xzy"]
@{"Mj panie mam przyjemnosc poinformowac Cie ze %s przyjeli nasza propozycje sojuszu. "}
@{"Mj panie. Przynosze radosna wiadomosc. %s zaakceptowali nasza propozycje sojuszu. "}
@{"%s Zaakceptowali nasza propozycje sojuszu "}
@{"Mj panie mam zaszczyt poinformowac Cie ze %s zgodzili sie zawrzec z nami sojusz. "}
		// Don't translate %s. String will look like "My Lord, The Scots have accepted your offer of an alliance."

@["marriage_alliance_accepted_txt_xzy"]
@{"Moj panie, %s przyjeli nasza oferte sojuszu. Z pewnoscia reka twej corki przyniesie przyjazn i dobrobyt naszym krolestwom."}
@{"Moj panie, %s przyjeli nasza oferte sojuszu, reka twej corki przyniesie przyjazn i dobrobyt naszym krolestwom."}
@{"Moj panie, %s przyjeli nasza oferte sojuszu. Wyraza on rowniez opinie, ze reka twej corki przyniesie przyjazn i dobrobyt naszym krolestwom."}
@{"Moj panie, %s przyjeli nasza oferte sojuszu. Reka twej corki przyniesie przyjazn i dobrobyt naszym krolestwom."}

["princess propose an alliance_ct_xzy"]
{"This faction has no unmarried men of royal blood at the moment. You have the option of sending your princess to propose an alliance. If in the meantime an heir does become available, a royal marriage will be proposed. Do you wish to propose an alliance?"}

["ceasefire_rejected_txt_xzy"]
{"Moj panie, zakonczylem swa misje dotyczaca oferty zawieszenia broni. Niestety %s odzrucil ja. "}	// Don't translate %s. String will look like "My Lord, I have completed my mission to persuade The Scots to accept an alliance. Unfortunately, the proposal was rejected. "

["game_over_txt_xzy"]
{"Przegrales."}

["GG_CONQUEST_TITLE"]
{"Conquest"}

["GG_CONQUEST_DESCRIPTION"]
{"You get points for conquering other faction's homeland regions up to a maximum of 24 points."}

["GG_FOR_EVERY"]
{"For every %d regions conquered you score :"}

["GG_YOUR_SCORE_IS"]
{"You have just scored %d"}

["GG_COMPLETED_GOAL"]
{"Well done. You've managed to complete a goal."}

["GG_HOMELAND2_DESCRIPTION"]
{"The heart of your faction's homeland must be defended against incursions. Control must be kept of the provinces listed below."}

["GG_POINTS_EARLY"]
{"Points are counted in 1100, 1125, 1150, 1175, 1205, 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1450."}

["GG_POINTS_HIGH"]
{"Points are counted in 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1450."}

["GG_POINTS_LATE"]
{"Points are counted in 1350, 1375, 1400, 1425, 1450."}


["Title Duke"]
{"Duke"}

["Rampant_Inquisition_Peters_Out_Body_ALT"]
{"The population let out a sigh of relief as the inquisitors are no longer present. The Inquisition has been dismantled. "}

["Trading Post_desc"]
{"A trading post is a local shop selling local goods to local people, formalising trade and allowing it to be properly taxed. In areas with a port, goods can also be sent to distant lands to earn even greater returns, but there is a limit to the profit a trading post can generate."}

["Baronial Court_desc"]							
{"Power comes from the centre, but a monarch may allow authority to lesser lords and barons in return for obedience and duty. The baronial court achieves this, showing that a greater organisation has come to the affairs of government."}

//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Strategy map options..
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

["tax_management"]
{"Automatyczne ustalanie wysokosci podatkow."}

["title_management"]
{"Automatyczne przydzielanie tytulw generalom."}

["building_management"]
{"Automatyczne budowanie."}

["training_management"]
{"Automatyczne trenowanie jednostek."}

["show_tooltips"]
{"Pokazywanie podpowiedzi."}

["autosave"]
{"Autosave."}

["show_moves"]
{"Pokazywanie ruchow komputera."}

["auto_merging"]
{"Automatyczne laczenie przetrzebionych jednostek po bitwie."}

["show_non_critical_parchments"]
{"Wyswietlanie wiadomosci."}

["unable_to_open_for_saving"]
{"Unable to quicksave game. Access denied when attempting to open file."}

["currently_excommunicated"]
{"\nCurrently excommunicated."}

//================
//frontend changes
//================

["Early Period Title"]
{"Wczesne Sredniowiecze"}

["High Period Title"]
{"Srodkowe Sredniowiecze"}

["Late Period Title"]
{"Pozne Sredniowiecze"}

["Tutorial Title"]
{"Trening"}

@["New_Main_Menu"]
@{"Pojedynczy Gracz"}
@{"Wczytaj Gre"}
@{"Gra Wieloosobowa"}
@{"Kampania Treningowa"}
@{"Bitwa Treningowa"}
@{"Obejrzyj Zapisana Bitwe"}
@{"Edytor Map"}
@{"Opcje"}
@{"Wyjscie"}

["Main_Menu_Initial_View_Replays_Description"]
{"View previously saved replays of battles you have fought."}

["Main_Menu_Replay_Title"]
{"Obejrzyj Zapisana Bitwe"}

@["Main_Menu_Replay_Options"]
@{"Skasuj Ta zapisana Btwe"}
@{"Wyswietl Alfabetycznie"}
@{"Wyswietl Wedlug Dat"}
@{"Obejrzyj Bitwe"}

["savegame_slots_remaining"]
{"%d savegame slots remaining"}	//NOTE: Don't translate %d. The string will look like "87 savegame slots remaining"

["no_savegame_slots_error_message"]
{"No free slots available. You can either overwrite an existing game or delete a savegame to free a slot."}

["Verify_Reset_Historical_Campaign_Progress"]
{"Are you sure you want to reset your progress back to the selected battle for this campaign?"}

["Multiplayer_Name_Invalid"]
{"You cannot enter an empty name."}

["Chatserver_ToType_Private"]
{"(private)"}

["Chatserver_ToType_Team"]
{"(team)"}

["Chatserver_ToType_NoType"]
{"(SERVER)"}

["Main_Menu_Delete_Replay_Title"]
{"Are you sure you want to delete this replay?"}

["Game_List_Custom_Map_Marker"]				// this is added to the map name in lists of maps to indicate the map is a user-designed map
{"**"}



@["Custom_Battle_Options_Using_Saved_Data_list"]
@{"Now using setup from last battle"}
@{"Accept"}

["Multiplayer_Game_State_Closed"]
{"This game is not accepting any more players"}

["Multiplayer_Game_State_In_Battle"]
{"This battle is currently being fought"}

["Multiplayer_Game_State_Post_Battle"]
{"This battle is finishing soon"}

["Internet_Chatroom_Private_Chat_Label"]			// this is shown in the internet chatroom log to explain that public and private messages will appear in different windows
{"Private chat messages will appear in this window"}

["Multiplayer_Lobby_Faction_Label"]
{"Faction"}


["Select_Era_Menu_New_Config"]
{"New Custom Game"}

["Select_Era_Menu_Last_Config"]
{"Last Custom Game"}

@["Main_Menu_Select_Era_Options"]
@{"Delete This Config"}
@{"Sort by Name"}
@{"Sort by Date"}
@{"Use Selected Config"}

["Main_Menu_Delete_Custom_Config_Title"]
{"Are you sure you want to delete this custom config file?"}

["Save_Custom_Config"]
{"Save Custom Battle Configuration"}

["Save_Custom_Config_Popup_Title"]
{"Please enter a name for your config file"}

@["New_Custom_Battle_Options_list"]
@{"Accept"}

["Multiplayer_Game_Column_Header_Game"]
{"Game"}

["Multiplayer_Game_Column_Header_Map"]
{"Map"}

["Multiplayer_Game_Column_Header_Style"]
{"Style"}

["Multiplayer_Game_Column_Header_Era"]
{"Era"}

["Multiplayer_Game_Column_Header_Money"]
{"Florins"}

["Multiplayer_Game_Column_Header_Players"]
{"Players"}

["Multiplayer_Game_Column_Header_Speed"]
{"Ping"}


@["New_Online_Options_Menu_Options"]
@{"Chat Rooms"}
@{"Internet Games"}
@{"Check GameSpy for Medieval Updates"}
@{"Log Off"}

@["New_Online_Options_Menu_Options_No_Chatrooms"]
@{""}												// this entry is intentionally blank
@{"Internet Games"}
@{"Check GameSpy for Medieval Updates"}
@{"Log Off"}

@["New_Online_Select_Chat_Room_Options"]
@{"Internet games"}
@{"Join chat room"}
//@{"Leave chat room"}								// this option has been removed


["Check_For_Updates_Popup_Title"]
{"Checking GameSpy for Medieval: Total War updates..."}

["Update_Found"]
{"Medieval Update Found"}

["Update_Message"]
{"Medieval will download the update file, close, run the file and restart."}

["Update_Verify"]
{"Continue with Update?"}

["Downloading_Update_Message"]
{"Downloading Medieval Update..."}

@["Online_Internet_Games_Options"]
@{"Chat rooms"}
@{"Join game"}
@{"Host game"}

@["Online_Internet_Games_No_Chatroom_Options"]
@{""}												// this entry is intentionally blank
@{"Join game"}
@{"Host game"}

["Multiplayer_Game_Info_Season"]
{"Season: "}


["Audio_hardware_Switch"]
{"Use Hardware Mixing"}


//====================
// Battle Map Changes
//====================

// New button tool tips ////////////////
["Only routing units may rally"]	{"Only routing units may rally"}
["No orders to cancel"]				{"No orders to cancel"}

// Now tip for bottom of screen unit icons
["unitIconMarchingQuickly"] {"Marching Quickly"}

//battle map save dialog
["entryIsTooShort"]					{"Must enter a filename to save"}


["AllyDeclaresWarOnYou"]			{"Ten Sojusznik zaatakowal twoja armie, od teraz stal sie twoim wrogiem"}

["MultiplayerWaitingForPlayers"]	{"Waiting for players to arrive on the battlemap"}

["MultiplayerWaitingForPlayers_PlayerName"]	{"Player"}
["MultiplayerWaitingForPlayers_Progress"]	{"Progress"}

["Modelstexturesareoverloaded"]
{"Model-specific textures would be over-allocated : Model not placed"}

["ArtilleryOutOfAmmo"]
{"Koniec amunicji"}

["ButtonEndReplay"]					{"OK"}

["EndReplay"]						{"Zakoncz Replay"}

// Replacement text for some of the in battle events
["EnemyGateBreached_New"]			{"Bramy wrogiej twierdzy zostaly wywazone!"}
["EnemyCastleWallBreached_New"]		{"Mur wrogiej twierdzy runal!"}


["CTCT_win_condition_label"]
{"Your alliance must capture all areas to win."}

["CTCT_Area_name"]
{"%s Area. "}

["CTCT_Area_number"]
{"Area %d. "}


["CTCT_Area_owner"]
{"Held by "}

["CTCT_Area_no_owner"]
{"Unclaimed"}

["EnemyGeneralaptured"]				
{"The enemy general has been captured \nThe morale of the enemy has been reduced"}

["EnemyKingCaptured"]				
{"The enemy king has been captured \nThe morale of the enemy has been reduced"}

//===========================
//Historical Campaign Changes
//===========================

["Arsuf_Conditions"]				{"Saladin and his troops are harassing Richard's troops who are marching towards Arsuf. You must repel the attack and drive them from the battlefield. Richard must survive."}

["Jaffa_Conditions"]				{"Can you defeat an overwhelming force as Richard did in reality? You must resist the onslaught and drive Saladin and his warriors from the battlefield. Richard must survive."}

["Milan_Conditions"]			 	{"Take the town of Legnano and hold it with 10 men for 3 minutes. Achieve this invasion in 8 minutes or under. Ensure the Emperor remains alive and avoids capture to see victory. "}

["Kiev_Trigger1_Desc"]				{"Protect the catapults. If two out of the four are destroyed, you will know defeat this day."}

["Kalka_Trigger2_Desc"]				{"Crush the Russian army under your boot or chase them from the battlefield."}


["Liegnitz_Conditions"]				{"Capture or kill the German general and the Polish king.  Kill 50% of the enemy.  Rout all remaining enemies from the battlefield."}
["Liegnitz_Trigger1_Desc"]			{"Capture or kill both the Polish Krol AND the Teutonic Grand Master."}



["Bannockburn_Title"]				{"Bannockburn 1314"}
["Bannockburn_Rating"]				{""}
["Bannockburn_Description"]			{"In 1290 Edward I of England proclaimed himself the overlord of Scotland, much to the annoyance of the Scots. For the rest of his life, Scottish entanglements dragged Edward's armies into Scotland. Scotland was occupied, but never pacified. In 1306 a new claimant to the Scottish throne, Robert the Bruce, emerged and challenged the English once again. He murdered a rival, seized the crown and then faced the problem of English garrisons throughout Scotland. His early campaigns ended in failure and semi-exile but he was hugely helped by the death of Edward I. The new king of England, Edward II, was not a military, political or any other kind of genius! In 1313 Robert's troops captured Perth and in 1314 Edinburgh fell, but the key confrontation came at Bannockburn, as Edward II lead an army to relieve the siege of Stirling. Robert's forces had surrounded the English garrison in the town and were effectively starving them out. Robert the Bruce chose not to let Edward through, but to attack, even though he was outnumbered and the English were mounted. His pike-armed troops gave him the advantage, as did the ground he chose. Edward II also helped Robert, by running away and panicking his own army. The defeat of the English was total and Edward was never able to challenge Robert's control of Scotland again. Bannockburn marked a change in English warfare, as lessons learned from the Scots were applied to English armies. It was the last time the English would field an army of predominantly mounted knights. From now on, they would fight on foot and this change would lead to many victories against the French in later wars. It wasn't until Edward II suffered a horrible and painful death on the orders of his wife, Isabella of France and her lover, Roger Mortimer that peace finally came. The new rulers of England and Robert signed the Treaty of Northampton in 1328. This recognised the fact of Scottish independence, a prize won at Bannockburn that was to last for 400 years."}
["Bannockburn_Conditions"]			{"To win at Bannockburn, you must match the achievements of Robert the Bruce, by forcing the English army to rout off the field. This will probably involve killing many of them, so you should also ensure that Robert survives and that your own forces do not run away."}
["Bannockburn_Trigger1_Desc"]		{"Protect Robert The Bruce. The battle is lost if he is killed"}
["Bannockburn_Trigger2_Desc"]		{"Make sure your army isn't routed or slaughtered."}
["Bannockburn_Trigger3_Desc"]		{"Break the English army. Kill them, or force them to rout."}

//===========================
//whatever changes
//===========================
["Victory"]
{"Zwyciestwo"}

["Defeat"]
{"Porazka"}

["Victory_60"]
{"You have conquered more than sixty percent of Europe. You may claim your victory 
or continue onwards to total European Domination\n\n
Do you wish to claim this lesser victory?
"}

["Victory_100"]
{"You have achieved utter and total domination of Europe. Each and every one of your enemies 
lies relegated to a footnote of history and your glory shall ever be noted with reverence."}

["Victory_Glory"]
{"The year is 1453 and the time has come to assess the glory of your realm. 
Your Glorious Achievements outstrip those of all your rivals.\n\n
Victory is yours."}

["Loss_Glory"]
{"The year is 1453 and the time has come for an accounting of your achievements. 
I regret to inform you that your realm is not the most glorious in Europe.\n\n
You have been found wanting in your sovereignty and now must accept defeat."}

//////////////////////////////////
["Loss_Glory2"]
{"Despite surviving to the year of 1453, 
your empire failed to attain the glory expected of it and you must now accept defeat."}

["Victory_Glory2"]
{"Even though your rivals survived alongside your outstanding empire, 
they were unable to match your achievements. Glory is yours."}

["Simple_Loss"]
{"You failed in your primary undertaking of maintaining your empire and dynasty.\n
You have lost."}

["Victory_100_2"]
{"Europe is entirely under your dominance and your place in history is assured.\n
You have achieved total victory.
"}

["Victory_60_2"]
{"Although total dominance eluded you, most of Europe is under your control.\n
None would truly dispute your victory.
"}






//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// New troop attribute tips/descriptions..
//
// Note to Translators
// These have to fit in a fairly narrow column, so please keep them brief.
// Use abbreviations if necessary
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

["VeryHeavilyArmoured_Tip"]				{"Bardzo ciezko opancerzeni"}
["HeavilyArmoured_Tip"]					{"Ciezko opancerzeni"}
["Armoured_Tip"]						{"Opancerzeni"}
["Unarmoured_Tip"]						{"Wrazliwy na ostrzal"}
["PaviseProtectsAgainstMissiles_Tip"]	{"Tarcze chronia go przed strzalami"}
["LargeShield_Tip"]						{"Dyze Tarcze"}
["GunsCauseFear_Tip"]					{"Ich bron sieje strach"}
["HaveBows_Tip"]						{"Uzbrojony w ciezkie luki"}
["HaveJavelins_Tip"]					{"Uzbrojony w ciezkie oszczepy"}
["ExcellentAttack_Tip"]					{"Wspanialy w ataku"}
["VeryGoodAttack_Tip"]					{"Bardzo dobrzy w ataku"}
["GoodAttack_Tip"]						{"Dobrzy w ataku"}
["PoorAttack_Tip"]						{"Slabi w ataku"}
["VeryPoorAttack_Tip"]					{"Bardzo slabi w ataku"}
["MissilesVeryGoodVsArmour_Tip"]		{"Bardzo dobrzy przeciw opancerzonym"}
["MissilesGoodVsArmour_Tip"]			{"Dobrzy przeciw opancerzonym"}
["PowerfulCharge_Tip"]					{"Niezrownani w szarzy!"}
["VeryGoodCharge_Tip"]					{"Bardzo dobrzy w szarzy"}
["GoodCharge_Tip"]						{"Dobrzy w szarzy"}
["ExcellentDefence_Tip"]				{"Niezrownani w obronie"}
["VeryGoodDefence_Tip"]					{"Bardzo dobrzy w obronie"}
["GoodDefence_Tip"]						{"Dobrzy w obronie"}
["Poordefence_Tip"]						{"Slabi w obronie"}
["VeryPoorDefence_Tip"]					{"Bardzo slabi w obronie"}
["MayChargeWithoutOrders_Tip"]			{"Czasami szarzuje bez rozkazu"}
["CantTurnOnceDeployed_Tip"]			{"Tej broni nie mozna obracac"}
["BonusAgainstArmouredTroops_Tip"]		{"Dobrzy przeciw opancerzonym oddzialom"}
["GoodDefenceAgainstCavalry_Tip"]		{"Dobrzy w obronie przed kawaleria"}
["ExcellentDefenceAgainstCavalry_Tip"]	{"Bardzo dobrzy w obronie przed kawaleria"}
["BonusAttackingCavalry_Tip"]			{"Dobrzy w ataku na kawalerie"}
["ExcellentMorale_Tip"]					{"Znakomite morale"}
["GoodMorale_Tip"]						{"Dobre morale"}
["PoorMorale_Tip"]						{"Slabe morale"}
["Slow_Tip"]							{"Powolni"}
["Fast_Tip"]							{"Szybcy"}
["GunProneToExplode_Tip"]				{"Ich bron czasami eksploduje"}
["Longrange_Tip"]						{"Daleki zasieg"}
["LessConcernedByDeathOfGeneral_Tip"]	{"Niedostepni"}
["SlowRateOfFire_Tip"]					{"Slaba szybkostrzelnosc"}
["ShortRangeMissiles_Tip"]				{"Krotki zasieg"}
["FightBadlyInWoods_Tip"]				{"Kawaleria kiepsko walczy w lesie"}
["HorsesAreAfraidOfCamels_Tip"]			{"Budza strach u koni"}
["ShootPoorlyInBadWeather_Tip"]			{"Nie moga strzelac w wilgotnej pogodzie"}
["TireVeryQuicklyInDesert_Tip"]			{"Szybko sie meczy na pustyni"}
["CanDismountBeforeBattle_Tip"]			{"Walczyc jako piechr"}
["CantFireInRain_Tip"]					{"Nie moga strzelac w deszczu"}
["Disciplined_Tip"]						{"Zdyscyplinowany"}
["Powerful_Against_Walls_Tip"]			{"Duza sila ognia"}
["VeruPowerful_Against_Walls_Tip"]		{"Bardzo duza sila ognia"}
["HighAngleOfFire_Tip"]					{"Duzy kat ostrzalu"}
["NeedToKeepFormation_Tip"]				{"Dobrzy w zwartej formacji"}




//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE FOR LOCALISATION (27TH JUNE '02, 5:25PM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// MORE Strategy map options stuff..
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

@["options_button_tooltip"]
@{"This button opens the options menu."}
@{"Left click to toggle it open and closed."}
@{""}

@["options_panel_tooltip"]
@{"The options panel."}
@{"Left click on the tick boxes"}
@{"to toggle the options on and off."}
@{"Right click the panel to dismiss it."}
@{""}

// ********** Battle Map ***********


["strongest_alliance_wins_if_timelimit_expires"]
{"If the %d minute timelimit expire, the alliance with the strongest army will win."}

["KickDisconnectedRemoteServer"] {"The server's network connection failed"}
["KickDisconnectedLocalServer"] {"Your network connection has failed"}

["KickMiscSocketRemoteServer"] {"A network error occurred"}
["KickMiscSocketLocalServer"] {"A network error occurred"}


["AD"]
{"AD %d"}

["Multiplayer_Dubious_Army_Alert"]
{"This player has chosen an army which they should not be able to afford. Check whether they're cheating."}

["Multiplayer_Attackers_Florins_Label"]
{"Attacker Florins"}

["Multiplayer_Defenders_Florins_Label"]
{"Defender Florins"}

// Vices and virtues
["right_hand_man1title_new"]
{"Clever Assistants"}

// ***** Moved from events *****

["inquisition_instigates_slaughter"]
{"I regret to inform you that the population here have let their faith in the Almighty slip and evil runs rampant. I have managed to save some souls from eternal damnation, but the people here have no stomach for God's work and their zeal is diminishing. I will persevere. "}


//POVERTY_STRICKEN
["aa2t_0_0_xzy"] 
{"They say with your support They will now swiftly crush their enemies. "}
["aa2t_0_1_xzy"] 
{"They suggest that you immediately take action to crush our mutual enemies. "}
["aa2t_0_2_xzy"] 
{"They strongly suggest that you attack our mutual enemies forthwith. "}

//DESPERATE_DEFENCE	
["aa2t_1_0_xzy"] 
{"They say that the survival of their realm depends upon your support against our mutual enemies. "}
["aa2t_1_1_xzy"] 
{"They suggest that together we can survive the current threat and defeat our mutual enemies. "}
["aa2t_1_2_xzy"] 
{"They strongly suggest that you attack our mutual enemies forthwith. Their people will be forever in your debt."}

//CATHOLIC_EXPANSIONIST
["aa2t_2_0_xzy"]
{"They advise that with God on our side both our nations can crush all before us and achieve great glory. "}
["aa2t_2_1_xzy"]
{"They strongly advise that you keep to the terms of the alliance.  "}
["aa2t_2_2_xzy"]
{"They warn that breaking the alliance will result in swift and determined retribution. "}

//CATHOLIC_NAVAL_EXPANSIONIST
["aa2t_3_0_xzy"]
{"They hope that together we can steadily and relentlessly grind down our enemies into eventual defeat. "}
["aa2t_3_1_xzy"]
{"They suggest that we marshal our forces and steadily advance against our common foes. "}
["aa2t_3_2_xzy"]
{"They ask that you not take unnecessary risks and give our mutual enemies any opportunity to resist our unrelenting assault. "}

//CATHOLIC_TRADER
["aa2t_4_0_xzy"]
{"They suggest that the maintenance of large garrisons is wasteful, and we should work to build and develop our trade links. "}
["aa2t_4_1_xzy"]
{"They hope that the alliance will mean an expansion of trading links, and they encourages you to build more ports. Wealth begets might. "}
["aa2t_4_2_xzy"]
{"They suggest that to strengthen the alliance we build up mutual trading links and develop more ports. That will strengthen the incentive for peace. "}

//CATHOLIC_CRUSADER_TRADER
["aa2t_5_0_xzy"]
{"They suggest we should work to build and develop our trade links. Increased wealth will allow us to go forth and do God's work. "}
["aa2t_5_1_xzy"]
{"They hope that the alliance will mean an expansion of trading links, and they encourage you to build more ports. The income will make our armies unbeatable.  "}
["aa2t_5_2_xzy"]
{"They suggest that we build up mutual trading links and develop more ports. That will strengthen the alliance and allow us to crush our enemies. "}

//CATHOLIC_EXPANSIONIST_CRUSADER
["aa2t_6_0_xzy"]
{"They are pleased that the peace will give both our countries a chance to build and develop our armies, to our enemies detriment. "}
["aa2t_6_1_xzy"]
{"They hope the alliance will last long, giving both nations a respite from the urgency of war, and a chance to use our resources wisely. "}
["aa2t_6_2_xzy"]
{"They pledge to hold to the alliance permanently, and to focus on spreading the word of God far and wide, but not in your lands. "}

//CATHOLIC_DEFENSIVE_CRUSADER
["aa2t_7_0_xzy"]
{"They asked me to convey their sincerest wishes that there be lasting peace between our nations. "}
["aa2t_7_1_xzy"]
{"Their earnest wish is that the alliance should be lasting, and that our countries should prosper. "}
["aa2t_7_2_xzy"]
{"They pledge to hold to the alliance permanently, and to focus on developing their existing provinces rather than conquering new ones. "}

//POPE
["aa2t_8_0_xzy"]
{"They point out that you will of course burn in hell for all eternity if you break the alliance. "}
["aa2t_8_1_xzy"]
{"They suggest that breaking this alliance will result in swift retribution, both in this world and the next. "}
["aa2t_8_2_xzy"]
{"They suggest that we both now put all our resources and agents into a determined effort to destabilise our enemies. "}

//CATHOLIC_DEFENSIVE
["aa2t_9_0_xzy"]
{"They hope that mutual self interest will maintain the alliance for many years to come. "}
["aa2t_9_1_xzy"]
{"They stress their commitment to diplomatic solutions to conflict, and urge you to continue your efforts in this direction. "}
["aa2t_9_2_xzy"]
{"They are pleased that reason has triumphed over war, and that diplomacy has succeeded. Long may it last. "}

//CATHOLIC_ISOLATIONIST
["aa2t_10_0_xzy"]
{"They hope that, now secure behind our borders, both nations can continue to escape the chaos that is sweeping across the continent. "}
["aa2t_10_1_xzy"]
{"They are pleased that they can now rest secure within their borders, and not be drawn into further, unwanted and pointless conflict. "}
["aa2t_10_2_xzy"]
{"They ask that we do not take their continued maintenance of strong forces as a sign of hostility. These are troubled times. "}

//ORTHODOX_DEFENSIVE
["aa2t_11_0_xzy"]
{"They are pleased that the peace will give us both the opportunity to develop our military methods and grow stronger. "}
["aa2t_11_1_xzy"]
{"They suggest that although they will not need to fully militarise their borders, they always maintain enough forces to ensure their security. "}
["aa2t_11_2_xzy"]
{"They suggest that we keep our borders secure and our armies strong, but do not get involved in the petty conflicts that now plague surrounding countries. "}

//ORTHODOX_EXPANSIONIST

["aa2t_12_0_xzy"]
{"They hope that like them we will use the alliance to further develop new military techniques, and so defeat our enemies. "}
["aa2t_12_1_xzy"]
{"They warn that any breech of the alliance will not be excused, and remind you that their reputation for unreasoned vengeance is legendary. "}
["aa2t_12_2_xzy"]
{"They suggest that lasting peace will give both countries a chance to fully exploit the new military methods now available, to the eventual dismay of our enemies. "}

//ORTHODOX_STAGNANT

["aa2t_13_0_xzy"]
{"They say they will not maintain large garrisons where we have mutual borders. "}
["aa2t_13_1_xzy"]
{"They explain that we would be wise to make every effort to crush mutual enemies if the alliance is to last. "}
["aa2t_13_2_xzy"]
{"They suggest that we focus all our efforts against our common enemies. "}

//MUSLIM_PEACEFUL

["aa2t_14_0_xzy"]
{"They suggest that we follow the path of peace, and devote our efforts to science and philosophy, in an effort to improve the lives of our people."}
["aa2t_14_1_xzy"]
{"They suggest that unjust war is an offence against almighty Allah, and caution us to hold to the path of peace, to the benefit of all. "}  
["aa2t_14_2_xzy"]
{"They suggest that although we have our differences, we have even more in common, and a lasting alliance is both possible and desirable. "}


//MUSLIM_EXPANSIONIST

["aa2t_15_0_xzy"]
{"They explain that their supply of troops is boundless, and they will march across the land until all our enemies are swept away."}
["aa2t_15_1_xzy"]
{"They suggest that joining this alliance shows wisdom, as their mighty armies stand poised to sweep all their enemies in to the hands of Allah the merciful. "}  
["aa2t_15_2_xzy"]
{"They demand that we take up arms against our common enemies without delay, and together we can sweep them in to oblivion, Allah willing. "}

//MUSLIM_DEVOUT 
["aa2t_16_0_xzy"]
{"They warns that any transgression on your part will result in the unleashing of their armies, which fight in the name of Allah and are therefore invincible. "}
["aa2t_16_1_xzy"]
{"They claims that their armies fight for the glory of Allah, and no foe can stand against him. They demands we join him in battle against our common enemies. "}
["aa2t_16_2_xzy"]
{"They demand that we immediately assault our common enemies with all our might, and that their troops cannot be defeated as they are blessed by Allah the almighty. "}

//BARBARIAN_RAIDER	
["aa2t_17_0_xzy"]
{"They explain that although their border garrisons may be small, they are never weak and no real opportunity to break the alliance will arise. His troops are the finest in all the world. "}
["aa2t_17_1_xzy"]
{"They suggest that we focus on building large armies rather than small strong ones, and that weight of numbers will then ensure the defeat of our mutual enemies. "}
["aa2t_17_2_xzy"]
{"They suggest we make a swift and precise strike with our best troops against our mutual enemies' most valuable provinces. "}

//REBELS - should never get used
["aa2t_18_0_xzy"]
{"They explain that although their border garrisons may be small, they are never weak and no real opportunity to break the alliance will arise. His troops are the finest in all the world."}
["aa2t_18_1_xzy"]
{"They suggest that we focus on building large armies rather than small strong ones, and that weight of numbers will then ensure the defeat of our mutual enemies. "}
["aa2t_18_2_xzy"]
{"They suggest we make a swift and precise strike with our best troops against our mutual enemies' most valuable provinces. "}

//CLOSE_TO_SUPPORT_LIMIT	
["aa2t_19_0_xzy"]
{"They explain that if anything their armies are currently too strong, and breaking the alliance would give him an excuse to reduce their size efficiently and with honour. "}
["aa2t_19_1_xzy"]
{"They suggest we immediately attack our mutual enemies, as their armies are strong now and their treasury feels the burden of that strength. "}
["aa2t_19_2_xzy"]
{"They suggest that we should attack our mutual enemies forthwith, as their treasury cannot maintain the current strength of their armies for long. "}














// ********* Tooltips  *********

["agent_management"]
{"Auto train agents."}

["crusade_emptied_blurb"]
{"With no hope of reaching their objective, the last few Crusaders have lost their faith and left the army."}

["region_loyalty_tooltip"]
{"Indication of how happy and loyal the population is, if the value drops below 100% there's a chance the people may revolt."}

["terrain_tooltip"]
{"Terrain Info"}

@["terrain_tooltip2"]
@{"Shows a possible entry point"}
@{"into this region."}
@{"Right-click on the icon"}
@{"to bring up a summary of"}
@{"the terrain characteristics which"}
@{"armies will encounter when crossing"}
@{"the border at this point."}
@{""}

// ********** Front End ***********

["Multiplayer_Extra_Settings_Unit_Size"]
{"rozmiar jednostki: "}


@["Multiplayer_Unit_Size"]
@{"Mala"}
@{"Srednia"}
@{"Duza"}
@{"Bardzo duza"}

["Game_Spy_Patching_Error"]
{"Error downloading patches. Please try again later."}

["Armyselect_Remaining_Koku_New"]
{"Florenw:"}

["Army_Select_Stance_Label"]
{"Stance:"}

["Default_Historical_Battle_Difficulty"]
{"Normal"}

["Unknown_Battlefield_Name"]
{"Battlefield"}

// ********* Glory Goals *************

["GG_CRUSADES_DESCRIPTION"]
{"The Pope has guaranteed indulgences for every man that fights in Outremer, defending the pilgrimage trails and claiming the lands holy to our Saviour. To go on Crusade is to march in the Glory of God. Points are counted between 1095-1204, and the following must be carried out:"}

["GG_GRAND_MOSQUE_AL_AZHAR_TITLE"]
{"The Grand Mosque"}

["GG_FALL_OF_CONSTANTINOPLE_TITLE"]
{"Constantinople"}

["GG_GREATEST_CITY_EGYPT"]
{"More buildings in Egypt than in any other region."}

["GG_JAGELLONIAN_DESCRIPTION"]					   
{"Recognition of the value the great thinkers of Europe can only increase Poland's glory. Points are given in 1204, 1320 or 1453. The following must be built:"}

["GG_POINTS_EARLY_V2"]
{"Points are counted in 1100, 1125, 1150, 1175, 1205, 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1453."}

["GG_POINTS_HIGH_V2"]
{"Points are counted in 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1453."}

["GG_POINTS_LATE_V2"]
{"Points are counted in 1350, 1375, 1400, 1425, 1453."}


// ********* Historical Battles *************

["Hastings_Title"]				{"The Battle of Hastings 1066"}
["Hastings_Rating"]				{""}
["Hastings_Description"]		{"Medieval: Total War presents the climactic section of Hastings: the last assaults by the Normans on the previously impregnable Saxon/English army. With the death of the king of England, Edward the Confessor, in 1066 Duke William of Normandy (called 'William the Bastard' by his contemporaries) was convinced that the throne of England rightfully belonged to him. He had promises from Edward, and oaths taken by another potential candidate, Harold Godwinson, to back up his claim. Or so he thought...however, it was not to be. Godwinson took the throne for himself as Harold II of England and William was outraged by the effrontery of his rival. It didn't take him long to raise an invasion army, staffed with men eager to plunder England and take its land for themselves. William's forces crossed the English Channel in September, late in the year for any kind of large-scale naval operation, and landed at Pevensey in Sussex. In an attempt to provoke a battle he immediately lay waste the surrounding countryside and waited for a response. For the moment, though, Harold II was distracted by another problem. Harald Hardraade of Norway and his own brother Tostig had crossed the North Sea and landed in Yorkshire with 300 shiploads of Vikings. Harold II, by good generalship and luck, ambushed them at Stamford Bridge; the defeated Vikings had just enough men to crew six longships for the return journey. One threat defeated, Harold and the core of his army immediately rushed south to meet William's army, covering the distance between York and the south coast (on rough tracks rather than good roads) in a few days. Harold and William meet at Senlac Hill, north of Hastings, near what is now the small town of Battle. Harold had chosen his ground for the fight with a professional's eye: a defensible hilltop where his infantry would have the advantage against the Norman cavalry forces. All morning, the battle raged as the Normans threw attack after attack up the slope of Senlac Hill, but the Saxon/English 
line sto
o
d firm, even when the Normans pretended to run away. Then, after a scare that Duke William had been slain, there was yet another Norman attack... Hastings turned out to be one of the defining moments of Western history. England ceased to be a Saxon-, Viking- or Scandinavian-dominated land, and was drawn into the European world of feudalism and absolute Catholic primacy, ironically enough by conquest at the hands of a descendant of Vikings!"}
["Hastings_Conditions"]			{"The English/Saxon army must be defeated. Your Norman army must avoid defeat, and Duke William of Normandy must not be killed, captured or driven from the field."}
["Hastings_Trigger1_Desc"]		{"Krol William must survive"}
["Hastings_Trigger2_Desc"]		{"Your army must not be defeated by the English"}
["Hastings_Trigger3_Desc"]		{"You must defeat the English army"}
["Hastings_Trigger4_Desc"]		{"You must kill Krol Harold"}
["Hastings_Trigger5_Desc"]		{"If Harold escapes the battlefield you cannot claim victory."}




["Stirling_Bridge_Title"]				{"Battle of Stirling Bridge, 10th September 1297"}
["Stirling_Bridge_Rating"]				{"Easy"}
["Stirling_Bridge_Description"]			{"Two deaths lead to the end of more than 100 years of peace between Scotland and England and ushered in 250 years of rivalry, warfare, savage hatred, and border skirmishes. The rivalries and dislikes stirred up in these times are still felt today: just ask any Scotsman for an opinion on the English! The first death, that of Alexander III of Scotland happened in 1286. The Scottish lords declared his infant granddaughter Margaret, the Maid of Norway, to be their new Queen, and all seemed well. In 1290 Edward I of England negotiated a treaty of marriage between Margaret and his own son, the future Edward II, but sadly Margaret died on the voyage from Norway to England. She was eight years old, and her death marked the end of peace in Scotland. Although the marriage treaty had been quite clear that Scotland was to remain an independent country, Edward I had his own agenda. He declared himself overlord of Scotland and the Scottish lords played into his hands by agreeing that he arbitrated in choosing a new king. Edward chose a puppet, John de Balliol, who went so far as to do homage to him. Even this wasn't enough for Edward. His constant interference in Scottish affairs eventually provoked even de Balliol into resistance. An alliance with France was the result, and Edward invaded Scotland to reassert his claims to be overlord. He rapidly conquered the country, and even removed the Stone of Scone (the Scottish symbol of kingship) to Westminster, and de Balliol was imprisoned in the Tower of London. But the Scots had found a champion: William Wallace (or 'Walays', as medieval spelling had a tendency to change at random) was the second son of an obscure family, but he had proved to be a canny fighter and rebel. His campaign in 1296 into England had been successful, and he was rewarded with knighthood in his own right and proclaimed guardian of Scotland, ruling in de Balliol's name. In 1297 an English army was determined to bring order (as they saw it) once more to Scotland. The w
alled town of Stirling dominated the Forth valley, and needed to be taken. In front of the English was a rough-and-ready army of Scotsmen, determined that they would not be underlings in their own country. John de Warrene, the English commander, sent a message to the Scots, giving them the chance to surrender in return for a royal pardon. Sir William Wallace's reply made sure that there would be no surrender, and that Stirling Bridge would be a famous victory for him and Scottish arms: 'Tell your people that we have not come here to gain peace, but are prepared for battle, to avenge and deliver our country. Let them come up when they like, and they will find us ready to meet them even to their beards. In the end, William Wallace was to pay a harsh penalty for his successes. In 1305, he was hung, drawn and quartered as a traitor. The English saw him not as a fighter for an independent nation, but as a rebel against his legal overlords..."}
["Stirling_Bridge_Conditions"]			{"The victory conditions for Stirling Bridge are simple: defeat the English army by killing, capturing or driving men from the field by rout. William Wallace must not be killed, run away or be captured during the battle."}
["Stirling_Bridge_Trigger1_Desc"]		{"Sir William Wallace must survive"}
["Stirling_Bridge_Trigger2_Desc"]		{"Your highland army must not be defeated or driven from the battlefield"}
["Stirling_Bridge_Trigger3_Desc"]		{"You must defeat the English army"}

					 
["build_destroymes_xzy"]                                                                                   
{"A building was destroyed : %s"}	// Don't translate %s. String will look like "A building was destroyed : Horse Breeder"


["own_priest_tooltip1"]
{"Your Priest."}


["Discuss_Army_Northu_Changes"]
{"Your army in Northumbria now has:
\n\n21 Royal Knights,
\n160 Archers in two units,
\n60 Spearmen
\n\nA total of 241 men led by your Krol. The rank of your Krol, as shown on the white sash with the gold star, will boost the effectiveness of the whole army.
"}


["Time_Win"]
{"The year is 1453 and the time has come to assess the worth of your realm.\n\n
Your lands outstrip those of all your rivals and mastery of Europe was almost within your grasp. 
Time would, surely, have granted total domination.\n\n
Victory is yours."}

["Time_Loss2"]
{"Despite surviving to 1453 you were unable to secure a lasting position of power for your empire and dynasty 
within Europe.\n
You have lost."}

["unable_to_retrain_title"]
{"No Facilities"}

["unable_to_retrain_mess"]
{"You must construct the buildings required to create this unit before being able to retrain it."}

["retraining_unavailble"]
{"Retraining Unavailable"}

["king_not_allowed_retrain_mess"]
{"Your leader, having his own personal trainers, does not require these services."}

["crusade_not_allowed_retrain_mess"]
{"This unit is currently part of a Crusade and must stay with the movement until its objective is complete."}

["jihad_not_allowed_retrain_mess"]
{"This unit is currently part of a Jihad and must stay with the movement until its objective is complete."}


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE FOR LOCALISATION AGAIN (5th JULY '02, 10:21AM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["enemy_catholic_bandits_details_xzy"]
{"Otrzymalismy wiesci o pojawieniu sie katolickich buntownikow w prowincji. Zaatakuja w przyszlym roku."}

["enemy_orthodox_bandits_details_xzy"]
{"Otrzymalismy wiesci o pojawieniu sie prawoslawnych buntownikow w prowincji. Zaatakuja w przyszlym roku."}

["enemy_muslim_bandits_details_xzy"]
{"Otrzymalismy wiesci o pojawieniu sie islamskich buntownikow w prowincji. Zaatakuja w przyszlym roku."}

["enemy_english_bandits_details_xzy"]
{"Otrzymalismy wiesci o pojawieniu sie buntownikow w prowincji. Zaatakuja w przyszlym roku."}


["enemy_default_bandits_details_xzy"]
{"Otrzymalismy wiesci o pojawieniu sie dobrze uzbrojonych buntownikow w prowincji. Zaatakuja w przyszlym roku."}

["GG_CONQUEST_DESCRIPTION2"]
{"You get points for conquering any regions, with the exception of your own homelands, up to a maximum of 32 points."}

// Messages that appear when you try to quit from a battle replay, or the map editor
["QuitReplayVerify"]	{"Are you sure you want to end the replay?"}
["SaveMapChanges"]		{"The map has changed\nSave changes?"}

["bridge"]
{"Bridge"}

// More savegame error messages..

["disk_full"]
{"Unable to complete saving game, disk full. Free up some space and try again."}

["savegame_corrupt"]
{"Unable to complete loading game, file possibly corrupt."}

["unknown_error"]
{"Unknown Error encountered when accessing disk drive, unable to complete operation."}

["incorrect_version"]
{"Incorrect savegame version. Version loading: %3f, required version: %3f."}

["unable_to_open_for_reading"]
{"Unable to load savegame. Access denied when attempting to open file."}

["unable_to_write_to"]
{"Unable to write to savegame file, aborting save."}

["unable_to_read_from"]
{"Unable to read from savegame file, aborting load."}

["fleet_supportcosts_tooltip"]
{"The annual costs for this fleet to remain in service. A fleet's support costs increase as it moves further away from its ports."}

["fleet_support_cost"]
{"Support costs : "}


// More Provincial Titles

["Title Voivode of Wallachia"]			{"Wojewoda Woloszczynski"}
["Title Voivode of Moldavia"]			{"Wojewoda Moldawski"}
["Title Voivode of Carpathia"]			{"Wojewoda Karpacki"}
["Title Voivode of Silesia"]			{"Wojewoda Slaski"}
["Title Grand Prince of Kiev"]			{"Wielki Ksiaze Kijewski"}

["Title Prince of Smolensk"]			{"Ksiaze Smolenska"}
["Title Prince of Bulgaria"]			{"Ksiaze Bulgarii"}
["Title Prince of Wales"]				{"Ksiaze Walii"}
["Title Prince of Chernigov"]			{"Ksiaze Czernihowski"}
["Title Krol of Navarre"]				{"Krl Nawarry"}

["Title Krol of the Romans"]			{"Krl Rzymu"}
["Title Count of Friesland"]			{"Kanclerz Fryzji"}
["Title Count of Sicily"]				{"Kanclerz Sycylii"}
["Title Lord of Ireland"]				{"Ksiaze Irlandzki"}
["Title Khan of Volga-Bulgaria"]		{"Khan Powolza"}

["Title Earl of Denmark"]				{"Ksiaze Danii"}
["Title Lagman of Finland"]				{"Ksiaze Finlandii"}
["Title Duke of Lesser Poland"]			{"Ksiaze Polski"}
["Title Elector of Saxony"]				{"Elektor Saksonii"}
["Title Grand Duke of Livonia"]			{"Wielki Ksiaze Inflancki"}

["Title Krol of Naples"]				{"Krl Nepalu"}
["Title Giudice of Sardinia"]			{"Ksiaze Sardynii"}
["Title Grand Duke of Lithuania"]		{"Wielki Ksiaze Litewski"}
["Title Governor of Malta"]				{"Gubernator Maltanski"}
["Title Governor of Constantinople"]	{"Gubernator Konstantynopola"}

["Title Governor of Rhodes"]			{"Gubernator Rodos"}
["Title Censor of Genoa"]				{"Cenzor Genuy"}
["Title Count of Brittany"]				{"Ksiaze Bretanii"}
["Title Krol of Serbia"]				{"Krl Serbii"}
["Title Governor of Cyprus"]			{"Guberator Cypru"}



// Glory parchment tool tips

["selected facshield_tt"]
{"The currently selected faction's shield."}

["current score_tt"]
{"Current Score: "}

["years countdown_tt"]
{"Years to next count: "}

@["bar chart_tt"]
@{"This chart shows each faction's current Glory"}
@{"The bars get filled in as Glory Points are scored"}
@{"The highest bar has the most points"}
@{"Your faction is shown on the left"}
@{"Click on a faction shield to show their goals"}
@{"Click on your faction shield to show your goals"}
@{"The faction with the highest score at the end wins"}
@{""}

@["goal title_tt"]
@{"These are your glory goals"}
@{"You score points for achieving them"}
@{"New goals are added from time to time"}
@{"Click on each to show it's detailed description"}
@{"The description tells you when the points are scored"}
@{"The pips on the right show how much the goal is worth"}
@{"One point per pip"}
@{"One off goals disappear once their scoring date passes"}
@{"But homelands and conquests are always there"}
@{""}

@["goal pips_tt"]
@{"The pips show the number of Glory Points for this goal"}
@{"You may only be able to score some of the points"}
@{"They get filled in as you fullfil the various conditions"}
@{"But are only added to your score on the scoring date"}
@{""}

@["goal description_tt"]
@{"This is the goal description"}
@{"It tells you what you must do to score the points"}
@{"and when the points are counted"}
@{"The detailed conditions are shown below"}
@{""}

@["goal conditions_tt"]
@{"These are the glory goal conditions"}
@{"The pips to the right show the points scored.."}
@{".. for each condition."}
@{"Conditions are highlighted green as and when they are met"}
@{"and the pips are filled in showing how you are progressing"}
@{"But the points are only actually counted on the scoring date"}
@{""}

// Stratmap options tooltips..

@["tax_management_tt"]
@{"Selecting this option will pass control of"}
@{"taxation levels in all of your regions to the game."}
@{""}

@["title_management_tt"]
@{"Selecting this option will make the game assign"}
@{"the various titles located in your regions"}
@{"to appropriate generals found in the vicinity."}
@{""}

@["building_management_tt"]
@{"Selecting this option will enable the game to"}
@{"choose which buildings to construct for you."}
@{""}

@["training_management_tt"]
@{"Selecting this option will enable the game to"}
@{"choose which units to train for you."}
@{""}

@["agent_management_tt"]
@{"Selecting this option will enable the game to"}
@{"choose which agents to train for you."}
@{""}

@["show_tooltips_tt"]
@{"This option toggles this tooltip popup on and off."}
@{""}



@["autosave_tt"]
@{"Selecting this option will enable the autosaving"}
@{"of your progress every four turns."}
@{""}

@["show_moves_tt"]
@{"If this option is selected, once your turn is completed"}
@{"the game will take a tour of the overall map"}
@{"showing the moves other factions have made this turn."}
@{""}

@["auto_merging_tt"]
@{"Selecting this option will tidy all of your armies and units"}
@{"into larger forces, after a battle has been fought in a region."}
@{""}

@["show_non_critical_parchments_tt"]
@{"Selecting this option will filter out any parchment"}
@{"notifications deemed to be of no great importance."}
@{""}


["right_hand_man1_newtitle"]
{"Clever Assistants"}
["right_hand_man1_newdesc"]
{"This man is aided in his day to day work by able servants, who carry out many of his duties very well. +1 zarzadzanie, +10 szczesliwosc"}

// ****************************************
// ****** even more frontend changes ******
// ****************************************

@["Newer_Main_Menu"]
@{"Pojedyncza Bitwa"}
@{"Pojedynczy Gracz"}
@{"Gra Wieloosobowa"}
@{"Campania Treningowa"}
@{"Bitwa Treningowa"}
@{"Opcje"}
@{"Wyjscie"}

@["Newer_Main_Menu_Newgame"]
@{"Nowa Kampania"}
@{"Wczytaj Zapisana Kampanie"}
@{"Ustaw Bitwe"}
@{"Bitwy Historyczne"}
@{"Kampanie Historyczne"}
@{"Obejrzyj Zapisane bitwy"}
@{"Edytor Map"}

["Quick_Battle_Description"]
{"Fight a randomly selected battle"}


// =====================
//	Battle Map Tutorial
// =====================
["PM_LOOSE_BAD_FOR_HTH"]
{"Units fight less effectively in Loose Formation."}


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE AGAIN FOR LOC 'COS OF A BUG (10th JULY '02, 10:40AM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["required_technonlogy"]
{"Required technology"}

["compass"]
{"Kompas"}

["gunpowder"]
{"Proch"}

["needs_compass"]
{"( potrzebny kompasu )"}

["needs_gunpowder"]
{"( potrzbny proch )"}

// ******************************
// ****** startpos changes ******
// ******************************


["Reveal secert vice"]
{"Reveal secret vice"}

["Spy fails to find any hidden vice"]
{"Spy fails to find any hidden vice"}

["Early Period Short Title"]	{"Wczesne"}
["High Period Short Title"]		{"Srodkowe"}
["Late Period Short Title"]		{"Pozne"}
["Tutorial Short Title"]		{"Tutorial"}


@["custom_battle_menu_factions"]
@{"Rebel"}
@{"Almohad"}						  
@{"Byzantine"}						  
@{"Danish"}   						  
@{"Egyptian"}						  
@{"English"}						  
@{"French"}							  
@{"German"}							  
@{"Italian"}  						  
@{"Polish"}   						  
@{"Russian"}   						  
@{"Spanish"}						  
@{"Turkish"}						  
@{"Aragonese"}						  
@{"Burgundian"}						  
@{"Golden Horde"}					  
@{"Hungarian"}						  
@{"Novgorod"}						  
@{"Papal"}							  
@{"Sicilian"}						  
@{"Swiss"}							  
@{"Free01"}
@{"Free02"}		
@{"Free03"}		
@{"Free04"}		
@{"Free05"}		
@{"Free06"}		
@{"Free07"}		
@{"Free08"}		
@{"Free09"}		
@{"Free10"}		
@{"Free11"}		

["ai_3rd_party_neutral_fight_xzy"]
{"They are neutral at the moment, but they too must be defeated if you wish to win this battle. "}

@["region_lost_title_xzy"]
@{"Region Zero Stracona!"}
@{"Szkocja Stracona!"}
@{"Northumbria Stracona!"}
@{"Mercia Stracona!"}

@{"Walia Stracona!"}
@{"Wessex Stracony!"}
@{"Irlandia Stracona!"}
@{"Norwegia Stracona!"}
@{"Szwecja Stracona!"}
@{"Dania Stracona!"}
@{"Finlandia Stracona!"}
@{"Nowogrd Stracony!"}
@{"Moskwa Stracona!"}
@{"Inflanty Stracone!"}
@{"Smolensk Stracony!"}
@{"Riazan Stracony!"}
@{"Czernihow Stracony!"}
@{"Litwa Stracona!"}
@{"Pierejeslaw Stracona!"}
@{"Powolze Stracone!"}
@{"Chazaria Stracona!"}
@{"Kijow Stracony!"}
@{"Krym Stracony!"}
@{"Wolyn Stracony!"}
@{"Prusy Stracone!"}
@{"Moldawia Stracona!"}
@{"Karpaty Stracone!"}
@{"Woloszczyzna Stracona!"}
@{"Bulgaria Stracona!"}
@{"Wegry Stracone!"}
@{"Polska Stracona!"}
@{"Pomorze Stracone!"}
@{"Brandenburgia Stracona!"}
@{"Slask Stracony!"}
@{"Czechy Stracone!"}
@{"Saksonia Stracona!"}
@{"Fryzja Stracona!"}
@{"Flandria Stracona!"}
@{"Normandia Stracona!"}
@{"Bretania Stracona!"}
@{"Frankonia Stracona!"}
@{"Lotaryngia Stracona!"}
@{"Szampania Stracona!"}
@{"Ile de France Stracone!"}
@{"Anjou Stracone!"}
@{"Akwitania Stracona!"}
@{"Tuluza Stracona!"}
@{"Prowansja Stracona!"}
@{"Burgundia Stracona!"}
@{"Szwabia Stracona!"}
@{"Bawaria Stracona!"}
@{"Szwajcaria Stracona!"}
@{"Tyrol Stracony!"}
@{"Austria Stracona!"}
@{"Chorwacja Stracona!"}
@{"Serbia Stracona!"}
@{"Grecja Stracona!"}
@{"Konstantynopol Stracony!"}
@{"Kreta Stracona!"}
@{"Rodos Stracona!"}
@{"Gruzja Stracona!"}
@{"Armenia Stracona!"}
@{"Rum Stracony!"}
@{"Zachodnia Armenia Stracona!"}
@{"Edessa Stracona!"}
@{"Trapezunt Stracony!"}
@{"Nicea Stracona!"}
@{"Anatolia Stracona!"}
@{"Cypr Stracony!"}
@{"Antiochia Stracona!"}
@{"Syria utracona!"}
@{"Trypolis Stracone!"}
@{"Palestyna Stracona!"}
@{"Arabia Stracona!"}
@{"Synaj Stracony!"}
@{"Egipt Stracony!"}
@{"Cyrenejka Stracona!"}
@{"Sahara Stracona!"}
@{"Tunezja Stracona!"}
@{"Algieria Stracona!"}
@{"Moroko Stracone!"}
@{"Granada Stracona!"}
@{"Kordoba Stracona!"}
@{"Portugalia Stracona!"}
@{"Leon Stracone!"}
@{"Kastylia Stracona!"}
@{"Walencja Stracona!"}
@{"Nawarra Stracona!"}
@{"Aragonia Stracona!"}
@{"Korsyka Stracona!"}
@{"Sardynia Stracona!"}
@{"Genua Stracona!"}
@{"Milan Stracony!"}
@{"Wenecja Stracona!"}
@{"Toskania Stracona!"}
@{"Panstwo Papieskie Stracone!"}
@{"Rzym Stracony!"}
@{"Neapol Stracony!"}
@{"Malta Stracona!"}
@{"Sycylia Stracona!"}
@{"The North Atlantic Lost!"}
@{"The Irish Sea Lost!"}
@{"The Norwegian Sea Lost!"}
@{"The Skagerrak Lost!"}
@{"The Baltic Sea Lost!"}
@{"The North Sea Lost!"}
@{"The English Channel Lost!"}
@{"The Atlantic Ocean Lost!"}
@{"The Bay of Biscay Lost!"}
@{"The Costa Verde Lost!"}
@{"The Spanish Coast Lost!"}
@{"The Gulf of Cadiz Lost!"}
@{"The Straits of Gibraltar Lost!"}
@{"The Western Mediterranean Lost!"}
@{"The Gulf of Valencia Lost!"}
@{"The Gulf of Lions Lost!"}
@{"The Ligurian Sea Lost!"}
@{"The Tyrrhenian Sea Lost!"}
@{"The Straits of Sicily Lost!"}
@{"The Malta Channel Lost!"}
@{"The Gulf of Gabes Lost!"}
@{"The Africa Coast Lost!"}
@{"The Barbary Coast Lost!"}
@{"The Adriatic Ocean Lost!"}
@{"The Ionian Sea Lost!"}
@{"The Central Mediterranean Lost!"}
@{"The Gulf of Sidra Lost!"}
@{"The Mirtoon Sea Lost!"}
@{"The Aegean Sea Lost!"}
@{"The Sea Marmara Lost!"}
@{"The Black Sea Lost!"}
@{"The Sea of Crete Lost!"}
@{"The Dodecanese Sea Lost!"}
@{"The Eastern Mediterranean Lost!"}
@{"The Nile Coast Lost!"}
@{"The Atlantic Coast Lost!"}


//**************************************
//***** Yet more front end changes *****
//**************************************

@["New_Main_Menu_Select_Era_Options"]
@{"Delete This Configuration"}
@{"Sort by Name"}
@{"Sort by Date"}
@{"Continue"}


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE AGAIN FOR LOC (12th JULY '02, 11:30AM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["Insufficient funds!"] 
{"Insufficient funds!"}

["No cash message"] 
{"You were unable to complete all unit and building requests this year as you ran out of funds. Construction and training will resume once funds become available."}

["border_info_tip"]
{"Place the mouse over adjacent regions to learn what type of border separates them. Place the mouse over this region to learn about the local landscape."}

["border_info_from_here_to"]
{"Armies crossing this border to fight in %s can expect battles to take place on the following terrain :"}

["border_info_here"]
{"Armies meeting here can expect battles to take place on the following terrain :"}

["Chatserver_ToType_NoType_NEW"]
{"SERVER MESSAGE: "}

["Multiplayer_Extra_Settings_Florins"]
{"Florins: %d / %d"}						// will appear as "Florins: 5000 / 5000"

["Multiplayer_Extra_Settings_Delimiter"]
{", "}										// will appear between strings 

["Multiplayer_Extra_Settings_Architecture"]
{"Architecture: "}

["Multiplayer_Extra_Settings_Terrain"]
{"Terrain: "}

@["Graphics_Menu_DefaultUnitSize_Options_NEW"]
@{"Malutka"}
@{"Mala"}
@{"Srednia"}
@{"Duza"}
@{"Bardzo duza"}

["Graphics_Menu_Defaultunitsize_Title"]
{"Rozmiar jednostki"}

["time_warning_tit"]
{"Uwaga!"}

["time_warning_mes"]
{"Pozostalo ci tylko %d tur do konca tej kampanii. "}	// will appear as "You only have 30 turns left before the end of this campaign."

["merc_troops"]
{"Mercenary troops."}

["unable_to_retrain_mercs"]
{"Training facilities are not available to mercenary troops."}

["Captain"] 
{"Kapitan"}

["cancel_ship_confirm"]
{"Budowa tego statku zostala juz rozpoczeta, czy jestes pewien ze chcesz anulowac budowe tej jednostki?"}

@["general_gains_rank_xzy"]
@{"Jeden z twoich generalow okryl sie hanba przegrywajac kolejna bitwe, zostal za to zdegradowany."}
@{"Jeden z twoich generalow, zwyciezajac w ostatniej bitwie, zdobyl pierwszy stopien. "}
@{"Jeden z twoich generalow, podnisl swoja range zwyciezajac w kolejnej bitwie, Traz posiada on drugi stopien, dzieki czemu wszyscy zolnierze ktorzy sluza pod jego dowodztwem maja podniesiona range."}
@{"Jeden z twoich generalow, podnisl swoja range zwyciezajac w kolejnej bitwie, posiada on teraz trzeci stopien. "}
@{"Jeden z twoich generalow, wslawil sie odnoszac kolejne zwyciestwo, Ma teraz czwarty stopien. "} 
@{"Jeden z twoich generalow, zwyciezal w bitwach wele razy, zdobyl teraz piaty stopien! Jego slawa rozbrzmiewa w calym kraju "}
@{"Jeden z twoich generalow, zdobyl kolejny stopien odnoszac kolejne znakomite zwyciestwo w bitwie, ma teraz szsty stopien! Jego slawa bedzie zyc wiecznie. "}
@{"Jeden z twoich generalow, odnisl kolejne zwyciestwo, posiada teraz sidmy stopien!. Jego slawa przeszla do legedy. Beda o nim opowiadac przyszlym pokoleniom. "} 
@{"Jeden z twoich generalow, powiekszyl liczbe swoich zwyciestw, posiada on teraz smy stopien! Jego osiagniecia sa inspiracja dla poetow, a wrogie wojska drza ze strachu na widok jego choragwi. "}
@{"Jeden z twoich generalow, odnisl niewiarygodnie wiele zwyciestw, ma teraz dziewiaty stopien! To najlepszy general w historii. "}

@["daimyo_gains_rank_xzy"] 
@{"Okryles sie hanba ponoszac kolejna kleske w bitwie. Tracisz jeden stopien generalski."}
@{"Odnoszac zwyciestwo w bitwie zdobyles pierwszy stopien generalski."}
@{"Odnoszac zwyciestwo zdobyles drugi stopien generalski. Zolnierze ktorzy pod toba sluza maja zwiekszona range."}
@{"Zdobyles trzeci stopien generalski. Stajesz sie slawny. "}
@{"Zdobyles czwarty stopien generalski. Twoja slawa jest wielka. "}
@{"Zdobyles piaty stopien generalski. Slyniesz w calym kraju. "}
@{"Zdobyles szsty stopien generalski. Przejdziesz do historii jako najwiekszy przywdca. "}
@{"Zdobyles sidmy stopien generalski. Twoje osiagniecia przeszly do legendy. Zapamietaja cie pokolenia"}
@{"Zdobyles smy stopien generalski. Twj kunszt wojenny bedzie stanowil fundamenty nauk militarnych"}
@{"Zdobyles dziewiaty stopien generalski. Twoja slawa jest legendarna, a twoje imie przetrwa po wsze czasy."}

["no_captured"]
{"Number of men captured : "}

["SteppeCavalry_desc"]
{"Ludzie stepw ucza sie jazdy konnej jak tylko naucza sie chodzic. Polujac zdobywaja umiejetnosci niezbedne do do przezycia jak i wojny. Sa wspanialym, prawie niezrwnanymi, lekkimi jezdzcami i mistrzami wszelakiej broni. Najlepiej sprawdzaja sie podczas nekania i scigania uciekajacego wroga."}

//**********
//FE changes
//**********
["Historical_Campaign_Completed"]
{" COMPLETED"}

["Main_Menu_Initial_Single_Player_Description"]
{"Start or continue a campaign game, fight an historical battle, create a custom battle, view replays or create new battle maps."}

["papacy_eliminated"]
{"The Papacy has been conquered and a puppet Pope sits on the Papist throne under the control of his conquerors, but much of the Papal hierarchy escaped. They have set up a Papacy in exile with their own Pope. The Papacy will take no part in affairs of state until it re-emerges as an independent faction. "}

// New Faction descriptions. These have been moved and updated from startpos.txt. Only part of the text has changed and a word doc is available with the changes marked to help translation.


@["FSM_faction_info_faction_ALMOHAD_EARLY"]
@{"Faction Difficulty Rating: Easy. Playing the Almohad Caliphate is the equivalent of an easier difficulty setting than the one you chose."}
@{"The Almohad Caliphate is a faction with many strengths at this time. In the early period it is one of the easier factions in the game to command. Its troops, especially Desert Archers and Berber Camels (exclusively available to the Almohads), are forces that can be very useful against the weaker opponents encountered in early battles. The Almohad strategic position is also fairly secure. The Caliphate may look as if it could be crushed on two fronts, but this is deceptive. In the west there are provinces that are ripe for conquest or bribery. In the east the desert gives space to retreat and absorb an attack before retaliating, or immediate access into Egypt, and taking Egypt could deal an almost-mortal blow to the Egyptians."}
@{"Coming from a nomadic desert people, the Berber tribesmen of the Almoravid and Almohad dynasties conquered North Africa and then, at the request of the Iberian Muslim princes, came to Spain to protect Islam. In the process, they took Spain for themselves. When the Almoravids abandoned their simple lifestyle in favour of the comfort and luxury of sophisticated city life, the Almohads turned their backs on such lax and easy living, and in doing so sealed the fate of the Almoravids. They were overthrown."}
@{"The Almohad Caliphate now stretches along North Africa and into Spain. The Khalifah's rule to date has been hard, uncompromising and very successful. The Almohads get little love from the Christians and Jews that they rule, as earlier liberal attitudes towards both groups have been abandoned, but this lack of loyalty has had little impact. The Almohads have some remarkable strengths as rulers: their military prowess is superb, their religiously inspired troops have few equals, and they feel little fear of the resurgent Christian Spanish in Castile. They hold down an unenthusiastic population and still manage to mount major military expeditions. But this unpopularity could also be a weakness - constant vigilance in the face of disaffected people can be tiring for any regime."}
@{"The Caliphate's rulers are, however, better placed to carry their conquests further into Christian Europe than any other Islamic power. They stand ready to wear down Spain, if not crush it outright. A weakened France could then be their next target, swinging south into Italy or north towards the rich pickings of England's continental holdings. Holding off Spanish aggression, should it come, would also give them the chance to attack in the Mediterranean, towards Egypt and then the Holy Land."}

@["FSM_faction_info_faction_BYZANTINE_EARLY"]
@{"Faction Difficulty Rating: Fairly Easy. Playing the Byzantine Empire is slightly easier for any given difficulty setting than most other factions in the game."}
@{"In the early period of the game, the Byzantine Empire is in its strongest position, and in later starting periods the overall situation will never again be as favourable for a Byzantine commander. The Empire is large, owns potentially rich lands, and has other sources of wealth close by. The Empire can soon develop a strong economy in Constantinople, but its military forces are thinly spread and training facilities are completely centralized and therefore slow to create a large number of military units. The Empire can afford to create a strong army, but this can take time that may not be available! All that said, the Byzantine army has access to more exclusive units than any other Christian kingdom, including the supremely heavy Kataphraktoi cavalry. Any Byzantine commander must also give serious consideration to developing a taste for bribery, espionage and murder if the military options are not ruthlessly pursued."}
@{"The Byzantine Empire is the child of the Roman Empire, or rather the Greek-speaking eastern half of the Roman Empire. It has always been a power in the world, ruled by despots and assassins, fools and wise men, poets and generals - all combining religious and political authority in one man. That it has survived and even prospered is a tribute to its underlying strengths, and the luck of the Empire's position at the crossroads of the world. Almost no trade moves east or west without making Byzantium richer and filling the Emperor's coffers with taxes. This wealth and the heavy tolls needed to sustain the Imperial court can be a cause of envy and resentment from other peoples."}
@{"Constantinople or Byzantium was founded as the second Rome by Constantine the Great, and is the greatest city in Europe and may be the greatest in the world. Its walls are impregnable, its armies fearsome, its people impossibly wealthy and cultured. Byzantine coinage effortlessly dominates the world of trade and can be used to buy goods the world over. In matters of religion, the Byzantine patriarchs are unwilling to recognise the Papacy's claim to superior status, as the schism between the Orthodox and Catholic halves of Christianity goes unhealed."}
@{"Byzantium, however, does face problems, yet within those problems could be opportunities for further greatness. The Empire has had a measure of security thanks to the skills of its mercenary armies, and has held on to many of its ancient frontiers even in the face of Islamic expansion. Now, while the troops remain as good as ever, a new threat has arisen in the East. A good Emperor will need to concentrate much of his military might - including the fearsome kataphraktoi against the emerging threat of the Seljuk Turks. At the same time, he must also be aware of other opportunities: the Balkans, the Holy Land and North Africa. A maritime strategy controlling the Mediterranean can pay dividends. Finding common cause with one of the Catholic princes of the west is also, for example, a viable strategy, as neither side will necessarily want to eventually conquer the same territory. And an Emperor who can harness the power of western Crusaders can also profit from their work in weakening his enemies."}

@["FSM_faction_info_faction_EGYPTIAN_EARLY"]
@{"Faction Difficulty Rating: Easy. Playing the Egyptians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"At this starting date the Egyptians have a strong strategic position. Egypt itself has the potential to generate tremendous wealth, and both nearby foes - the Almohads and the Turks - are co-religionists and may move against other, non-Islamic factions. The Egyptians also field a significant number of exclusive and uncommon units in their armies, such as the Mamluks. They also have the potential to field the first gunpowder weaponry in the Mediterranean world. But Egyptian victory requires more than simply hanging on and waiting for enemies to destroy each other."} 
@{"The ruling Islamic, Fatimid dynasty in Egypt has been blessed in many ways. The heartland of the their domain remains as rich and fertile as ever, thanks to yearly flooding by the renewing Nile. The great cities along the riverbanks are some of the most sophisticated, wealthy and vibrant in the Known World. This is partly due to the Greek and Roman culture that the Fatamids inherited, but it has been transformed by their Arabic influence into something richer: a truly enlightened and erudite culture."}
@{"The Islamic rulers of Egypt are also tolerant to a degree not seen elsewhere: Jews, Orthodox Christians, Coptic Christians and many other sects are allowed to worship as they will, although they are excluded from certain government posts. This gives the dynasty an underlying strength and popularity that stands it in good stead to meet the future."}
@{"Egypt does face external threats, but should be well placed to meet them. There is an expansionist tendency in western, Catholic Christianity that could lead to trouble.  Future Islamic control of the eastern Mediterranean could be challenged, and this has long been encouraged by the Byzantine Empire to the north. There is always the chance that the Byzantine Empire will seek to re-establish direct control over its former possessions. In addition, the Almohads to the west do not demonstrate the friendliness that should become fellow Muslims, and the same is sometimes true of the Turks in the near east. Providing that each of these challenges can be met, there is plenty to look forward to as a ruler of Egypt - the wealth of the Mediterranean and Islamic worlds is there for the taking!"}

@["FSM_faction_info_faction_ENGLISH_EARLY"]
@{"Faction Difficulty Rating: Moderate. Playing the English in this period is no harder or easier than the difficulty level set for the campaign."}
@{"The English start with the advantage of a good strategic position. If the British Isles can be conquered, there are few direct threats to English security, but expansion is continually hampered by the presence of the French, an enemy both rich and powerful. English armies have no special advantages, but can eventually include two exclusive troop types: Longbowmen and Billmen. Although not immediately available Longbowmen, and particularly Longbowmen trained in Wales, are war-winning units. Billmen are less dramatic, although the ability to field a kind of halberdier earlier than other factions should not be undervalued!"}
@{"By 1087 England is, for the most part, firmly in the control of its Norman overlords. The Krol, his courtiers and the great lords are all French-speaking Normans, and most hold lands on both sides of the English Channel. England is only one part of a larger, Norman domain but is increasingly wealthy due to the wool trade. The King's holdings in France, it has to be said, are far more valuable than his English provinces."}
@{"This basic position on both a defensible island and on the continent brings opportunities and problems for an English Krol. The kingdom is sprawling and not always easy to defend at every point. There are also political considerations: thanks to ancient oaths of fealty, the English Krol is nominally a vassal of the French Krol. This status is ignored by English Kings as a matter of course, but is a bone of contention with France. The English ambition to gain land and power at the expense of France is another issue in the two nations' intertwined histories. The English kings are, of course, Catholic, but they are not above struggles with Rome over who controls the Church in England, a struggle that has still to be played out to a conclusion. That said, the Kings of England are largely pious and god-fearing."}
@{"As always, when looking to expand, the English must look both close to home and across the seas to France. With holdings in France an attack there can look tempting, but any English ruler who doesn't keep an eye on Scotland at the same time is asking for trouble. Scotland, Wales and Ireland can be subdued first, but it is likely to be at a high cost in blood and treasure. In turn, this risks an attack by the French. And once conquered, new lands will need to be firmly occupied. All that said, the English have Norman vigour and a growing sense of national identity to bind them together under a strong war leader. They have the potential to flower into a great western empire."}

@["FSM_faction_info_faction_FRENCH_EARLY"]
@{"Faction Difficulty Rating: Hard. Playing the French is the equivalent of a harder difficulty setting than the one you chose."}
@{"The French position is not an easy one, as they are hemmed in by both the English and the Holy Roman Empire, and winning as the French requires not only hanging on to what is already French, but aggressive conquest too. French armies have no exclusively French specialist troops, so they are slightly disadvantaged in this respect. They do (eventually) have an advantage when training Chivalric Knights (especially in Toulouse), giving them some of the finest (if sometimes wayward and impetuous) heavy cavalry in the world. French crossbowmen are also better than average. Finally, Crusades are a valuable tool for French expansion, if properly organised, resourced and targeted."}
@{"At first glance, the position of the French Krol looks unenviable. His centre of power around Paris and the Ile-de-France looks small and vulnerable, and the great nobles often openly flout his authority. That these great nobles also nominally include the Krol of England is no comfort either. In French eyes, the English Kings may be vassals in France, but in fact they act like unwelcome masters in much of the land. The Krol of France has no real authority in what should be his own domain where the English are concerned. Sooner or later, this problem will have to be addressed and settled once and for all."}
@{"Until then, France must contend with a potentially aggressive neighbour to the north, the Holy Roman Empire to the east, the relatively weak Christian kingdoms of Spain to the south, and Italy. After the English, the Holy Roman Empire is the greatest rival, particularly if the Emperor harbours ambitions of conquering Italy. If possible, expansion into northern Italy represents a good way of securing French glory and thwarts Imperial ambitions. This is particularly true if relations with the Catholic Church become strained. A French army in Rome is a powerful argument when dealing with the Papacy, but provokes religious discontent by its presence."}
@{"If all this paints a bleak picture of French prospects, things are not quite as bad as they appear. France is a very rich country and can have more-than-ample resources to draw upon. Once the French king has spent wisely and secured his heartlands, an enemy could have a difficult time in taking them, especially against the flower of French knighthood. And when waging a war of aggression, France has the same advantages: in honour and nobility, those same French knights are the envy of the world! Above all, France must avoid expansion (and therefore warfare) in too many places at the same time. War against the English must not allow the Empire to nibble away at French possessions, and vice versa. France has the power to prosper mightily, but only when this power is used carefully."}

@["FSM_faction_info_faction_GERMAN_EARLY"]
@{"Faction Difficulty Rating: Moderate. Playing the (German) Holy Roman Empire in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Holy Roman Empire at this early start date presents problems and opportunities. The size of the Empire itself is something of a problem, as it is not quite large enough to completely dominate the continent. There are potential enemies on all sides too. The Empire has to both hang on to what it already has and pursue a process of aggressive conquest against each of its enemies in turn. The Empire's (almost) exclusive troops appear relatively late in the game, but they are worth the wait. Gothic Knights, particularly from Saxony, are among the most powerful armoured cavalry available to any faction, and Gothic sergeants are equally good for their class. Crusades too can be a powerful weapon for the Empire."}
@{"Although apparently surrounded by rivals and subject to internal dissent, the Holy Roman Empire is not the weakling power it might seem. The Emperor is the overlord - for the most part - of vast tracts of Germany and beyond, but his need to keep dissent and disloyalty under control can be a limitation on his power. Few within the Empire feel loyalty to anything beyond their immediate locality, making effective Imperial government almost the same as Imperial military occupation. Added to this is a rivalry with the Pope over who holds the ultimate authority within the Empire: Emperors have created their own Popes and then been excommunicated by the same men!"}
@{"If, however, the Emperor succeeds in keeping his provinces in line, his powers for further conquest are formidable indeed. Any new lands he takes only add to his power and can, with careful management, eventually be more loyal to the idea of 'the Empire' than the older Imperial provinces inside Germany."}
@{"A drive to the east against Poland can give easy pickings providing care is taken. The Poles can have problems of their own on their eastern frontiers, and judicious pressure from Germany can yield real gains. A move to the southeast is possible, into the Balkans and towards the Black Sea, brushing aside or absorbing the petty kingdoms there. To the south, the rich provinces of the Italian peninsular are a temptation with an additional bonus in controlling Rome and thus influencing the Papacy, although this has the risk of causing religious unrest. To the west, the French are often distracted by their wars with England. The Empire, however, needs to avoid war against more than one opponent at a time. A central position may allow the Emperor to strike out in any direction, but he can also be attacked anywhere along his borders."}
@{"Finally, no Emperor should overlook the possibilities for power presented by a Crusade when the Pope calls for one. Who is to say what lands might be available in the wake of such an endeavour?"}

@["FSM_faction_info_faction_ITALIAN_EARLY"]
@{"Faction Difficulty Rating: Moderate. Playing the Italians in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"Hemmed in by other factions, the Italians need to choose their enemies with care. While the lands of the Papacy may seem like tempting targets on the way to uniting the Italian peninsular, the unique status of the Papacy itself makes it an almost-impossible opponent to completely eradicate. The Italians have only one exclusive unit, Italian Light Infantry, but they are one of the two factions that can eventually train Gothic Knights and Gothic Sergeants - among the most effective units available to western Christian factions. They also have the potential to train superior handgunners and arquebusiers, and in Tuscany at least to train Urban Militia of a higher than average standard."}
@{"The Italians are blessed with rich lands, industry and wealth from trade besides. Much of Europe's wealth flows into Italy and the coffers of the Pope, and much of his wealth then flows out into the hands of Italian merchants. All of this gives Italy's rulers a chance to become great, for as the Roman writer Cicero put it: "nervos belli, pecuniam infinitam" (the sinews of war, unlimited money). They are also blessed with a warlike and adventurous nature, which can make them a difficult people to rule at times. There is also the ever-present problem of Rome and the Papacy: religion and religious feeling can work both for and against rulers."}
@{"Opportunities come in many guises for a bold Italian ruler. To the northwest the French hold on their southern provinces is not always as secure as the northern French kings would wish; religious and secular differences can mean that France has problems with its own people even while it is struggling against English expansionism. To the north, Imperial power can slip or fail. To the east, the Balkans can be a tempting potential empire for Italy. And there is always the prospect of becoming a naval power. Perhaps, in the long term, domination of the Mediterranean offers the best chance of Italian supremacy. True, the great powers of the Byzantine Empire and the Islamic kingdoms will have to be challenged for naval and mercantile supremacy. With the wealth of Mediterranean trade at his disposal and his home provinces secured, any Italian ruler should be able to expand his holdings."}
@{"All of these strategies have their risks. The same wealth that helps Italy also makes it an attractive target to others. Both the French Krol and the Emperor may not be able to resist meddling in Italy, or even mounting a full-scale invasion. Competing at sea means taking power that the Byzantines may consider to be rightfully theirs, or may weaken the Byzantines so that they no longer form a bulwark against future Islamic expansion. But if Italy benefits from all these machinations and from a Crusade or two..."}

@["FSM_faction_info_faction_POLISH_EARLY"]
@{"Faction Difficulty Rating: Hard. Playing the Polish is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Polish position is not an easy one to convert into outright victory. There are easy pickings nearby, but these have to be taken quickly. Time is not an ally, as both the Holy Roman Empire and Hungary to the west and Novgorod to the east can both quickly expand until their borders are in direct contact with Polish territory. At this point, war on many fronts is likely. The Poles have only one exclusive unit, Polish Retainers, and these are not immediately available. They can, however, have access to both specialised troops from nearby provinces, such as Lithuanian Cavalry and Woodsmen, and most of the troops available to other Catholic factions."}
@{"In the last century Poland has profited from the weakness of its neighbours and its strong relationship with the Empire and the Papacy, even though it is only a little over 100 years since Christianity became the religion of its rulers and the pagan ways were abandoned. Polish Grand Dukes swore fealty to the Empire and even made their country subordinate to the Pope in the recent past. Polish military strength has now brought about a break with the Empire, and the independent Polish kings rule in their own right. The borders of the kingdom of Poland are not, however, set in stone - both opportunity and danger wait on all sides."}
@{"There is opportunity all around in the petty principalities and dukedoms that owe allegiance to no strong central kingdom, and in the lands of the lesser kingdoms too. With no central authority, these smaller powers can easily fall before an aggressive, organised attack, and a cunning Polish Krol can take advantage of his smaller neighbours' weaknesses. Even the sanction of Mother Church can be relied upon at times for these actions, as there are still many places where pagans can be found, their souls ripe for salvation through conquest. To the east and northeast the people are fierce, but not so organised as in the west. To the west, the pickings are richer but the risks are greater, especially as this is likely to bring Poland into direct competition with Imperial power in central Germany."}
@{"And Imperial power can be a problem, especially any Imperial plans for expansion if the Emperor is checked or chooses not to move south or westwards. A wise Polish ruler will realise that he may not be able to defeat the Empire, but he can certainly make it too expensive in blood and treasure for the Imperial army to advance into Poland or keep what it takes for very long."}

@["FSM_faction_info_faction_RUSSIAN_EARLY"]
@{"The Principality of Russia is not a playable faction when using this starting date."}

@["FSM_faction_info_faction_SPANISH_EARLY"]
@{"Faction Difficulty Rating: Hard. Playing the Spanish is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Spanish position is a difficult one, hemmed in by mountains, independent rebels, the Aragonese and the Almohads. Early expansion somewhere is vital, and the fall of every independent province to a rival in the Iberian peninsular weakens the Spanish position. Spanish military forces are much as those of other Catholic powers - their heavy specialised cavalry such as Lancers and Gendarmes are quite late developments and not exclusive to the Spanish. They do have exclusive access to the Knights of Santiago, units that only become available after a successful Crusade. And thanks to geographical restrictions, they can train units of Spanish Jinettes. These light cavalrymen can give unsuspecting opponents a nasty surprise!"}
@{"The Christian kings of Spain are not the only claimants to the lands south of the Pyrenees. The Islamic rulers of the Almohad Caliphate possess much of the peninsular, and are seen as blood enemies by the Spanish. Almost driven from their lands by the Almohads, the Spanish have clung grimly to their remaining provinces and fought back. The defence of Christian Spain has become a holy cause, as the Spanish see themselves as the defenders of Christendom in the west. Even so, they face a great and powerful enemy in the Almohads and one that is, by many standards, a good deal more advanced and civilized than they."}
@{"The defeat of the Almohad Caliphate must be the priority for any Spanish Krol. Unless the Almohads are driven from Spanish soil, they will always be a threat, just by their presence. Peaceful co-existence may be possible for a while, but long term it is an illusion. Catholic Spain and Islamic Spain want the same lands and the same souls, and the Catholic Kings of Spain should be in no mood for compromise. To date, they have not been able to afford the luxury of tolerance, and are unlikely to be able to do so in future. The Spanish can harness their vigorous faith in pursuit of victory, but the Almohads will have to be worn down on many battlefields to secure a Spanish homeland. If this is not done too many resources and men will have to be committed to defensive garrisons to allow new conquests to be made."}
@{"Bringing all of Spain back into the Catholic fold may be greatness enough for some but once it is done further expansion is possible. Any invasion into southern France is across rugged and inhospitable terrain, and will require a Spanish King's undivided attention, but with experienced troops it could be done. It could also be advantageous for Spain if the French and English have already bled each other dry too."}
@{"The Spanish rarely have military power to spare for Crusades towards the east and the Holy Land unless they have defeated the Islamic princes closer to home. But Crusades can also be a powerful tool in this domestic struggle; a mighty weapon indeed, but the consequences of a Crusade can also be terrible and unpredictable."}

@["FSM_faction_info_faction_TURKISH_EARLY"]
@{"Faction Difficulty Rating: Hard. Playing the Turks is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Turks have a difficult starting position simply because, from early in the game, they will have to enter into a major war against either the Byzantine Empire or the Egyptians. Unless either of these opponents falls into anarchy there are no easy pickings to be made. Expansion means taking someone else's lands. As if to compensate for this difficult starting position the Turks have one of the more interesting unit rosters, with many units that are exclusively Turkish. Some of these, such as the Janissaries, emerge late in the game, but the Turks also have a fine selection of cavalry and horse archers."}
@{"The Turks are a warlike people, and justifiably proud of their martial skills. Once steppe warriors in the service of Muslim princes further to the east, they have now become Muslim princes themselves thanks to these same war skills. They have carved out a sultanate that not only challenges the power of Byzantium but also dominates the approaches to the Holy Land and the valuable trade routes through the Levant. This rise to power has not been without its internal conflicts, but succession crises have been weathered and the Turkish sultanate has always emerged the stronger. The Turkish position is enviable and ripe for expansion, but it is not without attendant risks."}
@{"Firstly, the Orthodox Christians of the Byzantine Empire can represent Islamic Turkish expansion as not just a threat to their own power and prestige, but as an attack on Jerusalem, the destination for Christian pilgrims. This can bring western adventurers and Crusaders to the Middle East, intent on destroying Turkish power. Secondly, there is Byzantium itself. Although the Empire has been in decline, there is nothing to say that it must remain so. An able Byzantine Emperor could easily marshal enough resources to attack and defeat the Turks! A wise Sultan keeps his armies ready for war, even when not contemplating immediate expansion."}
@{"But the potential is there: the rich and tempting provinces of the Byzantine Empire are now vulnerable to attack after long years of decadence, and beyond them is the greatest prize of all: the city of Constantinople and its untold riches. Beyond that are the petty principalities of the Balkans. A Turkish Sultan could one day rule his own lands and much of Europe too! The Holy Land and far-off Egypt also beckon, if the fury of the Christian, Catholic west (as their holy places are conquered or threatened) can be withstood."}



// Faction descriptions - High Era

@["FSM_faction_info_faction_ALMOHAD_HIGH"]
@{"Faction Difficulty Rating: Easy. Playing the Almohad Caliphate is the equivalent of an easier difficulty setting than the one you chose."}
@{"The Almohad Caliphate is a faction with some strengths at this starting date, making it one of the easier factions in the game to command. Its troops, such as Berber Camels (exclusively available to the Almohads), are forces that can be very useful against the weaker opponents encountered in early battles, but in the longer term the Almohad's strengths in militia and lightweight forces may be a slight handicap. The Caliphate may look as if it could be crushed on two fronts, but this is not quite so straightforward. The Spanish and Aragonese can be troublesome, but the Egyptians may well have problems of their own."}
@{"The Almohad Caliphate includes North African coastal lands and a large part of the Spanish peninsula. Coming from a desert people, the Berber tribesmen of the Almohad dynasty conquered North Africa and then took Spain from its Islamic princes while supposedly helping them. The Almohads never enjoyed lax morality and easy living, and so have ruled their lands with a rod of iron. The Khalifah's rule has kept his subject Christians and Jews under control, although this is now just as much a reflection of the intolerant attitudes shown by the Kings of Spain towards their Islamic and Jewish subjects."}
@{"Catholic strength in Spain is a problem that needs addressing by the Almohads. Their domain has always been the target for the Spanish who are intolerant of Islam, and they have been slowly driven south. As a consequence, Almohad policy must be a concentration of effort against further Spanish attacks. Unless the Spanish are checked there can be no revival in Almohad fortunes, as the Iberian peninsular provinces are the richest in their empire. The Almohads still have considerable strength: their government is efficient; their military skills are formidable; and their troops have few equals in open battle when handled well, being as fanatical and brave as any Christian "crusader"."}
@{"If the Almohads rise to meet the immediate challenges they face, then they can be a power in the Mediterranean world and beyond. The Spanish are not unbeatable (their own internal problems are great), and beyond them the French and English are still at each other's throats. Both the Christian provinces of Spain and the southern lands of France present rich pickings, and simply reaching the Pyrenees would give the Khalifah's armies a natural defensive line to hold. Across the sea, the southern Italian provinces could also be rich targets, although a direct threat to Rome could unite Catholic forces. Along the north African coast, Egyptian lands may also be vulnerable as the rulers of Egypt are likely to be distracted by Crusaders in the Holy Lands and the possibility of a resurgent Byzantine Empire."}

@["FSM_faction_info_faction_BYZANTINE_HIGH"]
@{"Faction Difficulty Rating: Fairly Hard. Playing the Byzantines in this period is a little harder than the difficulty level set for the campaign."}
@{"At the start of play the Byzantine Empire has just suffered a terrible blow, and lost control of Constantinople to western Crusaders - although thieves is a better description! The Empire is still important, but as Constantinople is the key to real Byzantine power and wealth it is severely hampered in what it can do. The Empire has access to many exclusive units, including the supremely heavy Kataphraktoi cavalry, but again the loss of Constantinople has slowed the process of building an army. And the units in that army are now looking slightly old fashioned, but do not confuse this with obsolete. A Byzantine leader must also consider using money and cunning in place of swords to achieve every victory."}
@{"In the last 100 years or so, the Byzantine Empire has seen its power and influence slowly decline. By the standards of any other Christian land, Byzantium is still fabulously rich, its people heirs to the imperial greatness of Rome. But disaster has struck in the last year: Constantinople has fallen to a so-called crusader army, made up of ambitious and greedy men who should have been fighting Byzantium's enemies. Instead, they took the city as their own, installed a usurping "Latin Emperor", and the rightful Emperor now lives in exile!"}
@{"Although much wealth was plundered when Constantinople was taken, what is left to the Empire still attracts the envy of others. Trade has enriched the Imperial coffers with taxes and bribes, and Byzantine coinage remains universally acceptable. Constantinople (or Byzantium) itself, founded as the second Rome by Constantine the Great, is still the greatest city in Europe, even under the false Latin Emperor. Its walls still look impregnable, the people almost impossibly wealthy and cultured."}
@{"The Byzantine Empire has its share of other problems, beyond simply losing the capital city. Its mercenary armies are no longer quite as formidable as they were and are expensive, but they provide a measure of security. Its ancient frontiers have been broken and overrun, but there is still some maritime greatness. Crusaders from the west have not added to the security of the Empire - they are little better than pillaging barbarians, even if they have diverted Islamic attentions away from the Byzantines. The Pope in Rome and the Byzantine patriarchs are still at loggerheads, however, even in the face of Islamic expansionism."}
@{"From the east and south, the Turkish and Arabic powers threaten to take still more territory. But there is now the possibility of allying with one of the Islamic powers that do not see eye-to-eye on many matters, and using them to strike down their fellow Muslims. All that said, the apparent Byzantine weakness hides an inner strength and a will to survive and thrive. The Empire need not fail, as long as it is under the command of the right Emperor."}

@["FSM_faction_info_faction_DANISH_HIGH"]
@{"Faction Difficulty Rating: Hard. Playing the Danes is equivalent to a harder difficulty setting than the basic one you chose."}
@{"The Danes have a hard starting position because their expansion potential is severely curtailed by the Holy Roman Empire. Unless the Empire falls into anarchy or goes to war against several opponents the Danes can have a hard time gaining any new lands, other than probably taking the Scandinavian provinces. While the Danes do have exclusive access to Vikings and Longboats, both of these will become outmoded as play progresses - this is not to say that they are useless, merely that they will become obsolescent. Winning as the Danes will require aggression and the ability to seize chances."}
@{"The lands of the north are bleak and uncompromising, but they have always produced superlative fighting men. The Vikings, the Normans, the Rus and even the Varangian Guard in far-off Byzantium are all Norsemen of one sort or another. As navigators, traders and warriors, Norsemen have few rivals in the world, although their raiding voyages are now nearly at an end. Denmark is established as the strongest of the Scandinavian kingdoms, having crushed the pagan Wends in northern Germany and their own pagans in the wilder lands to the north. The kings of Denmark have also cleverly avoided being absorbed into the Empire as just one more province, even though they have had Imperial support in the past."}
@{"With a partly secure power base, the Danes can do well if they avoid being overrun by Imperial forces outside Scandinavia. Their position at the mouth of the Baltic makes development as a maritime power an attractive, and possibly vital, option. If the Baltic can be controlled, then Danish armies can move at will to any point along the coast, creating enclaves of Danish power to the east. The smaller, independent duchies and principalities can be picked off and then used to expand Danish power further along the northern periphery of Eastern Europe. This may be a continuation of the Viking era, but the intention is to hold what is invaded rather than simply despoil the land. It can bring a Danish ruler into competition with Poland, Russia and the Empire, as these kingdoms may be trying to acquire the same lands on the Baltic coast. Southern expansion into the rich provinces of central and western Germany is also an option for a strong Danish ruler, but one that must be carefully timed to avoid an Imperial backlash. It is a strategy that works well when Imperial authority has collapsed, as the resources of an angered Emperor are likely to be great indeed."}
@{"Finally, it is only two centuries ago that Danish rulers could also claim the kingship of England, before the coming of the Norman overlords (descendants of Vikings themselves) who now rule there. Perhaps these old claims could be renewed, and a new maritime kingdom across the Northern seas could be created. Wherever a ship can go there could be a way for the Danish to make a profit - or a killing!"}

@["FSM_faction_info_faction_EGYPTIAN_HIGH"]
@{"Faction Difficulty Rating: Easy. Playing the Egyptians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"At this starting date the Egyptians have a strong strategic position. Egypt itself has the potential to generate tremendous wealth, and both nearby foes - the Almohads and the Turks - are co-religionists and may move against other, non-Islamic factions. This is the height of the crusading era, so intervention by Catholic westerners is also highly likely. Egyptian victory, however, will require more than just defence. The Egyptians also field a significant number of exclusive and uncommon units in their armies, such as the Mamluks. They also have the potential to field the first gunpowder weaponry in the Mediterranean world in the shape of Mamluk Handgunners."} 
@{"The Islamic rulers of Egypt have been blessed like the Pharaohs of old by the Nile, which makes the heartland of their domains a rich and fertile place. The great cities of the Nile valley are some of the oldest, most sophisticated and wealthy in the world, thanks in part to the survival of Greek and Roman culture. This learning, however, has been transformed into a distinctly enlightened Arabic form by the influence of ideas from Baghdad and further east. Merchants of all kinds have travelled the same routes as knowledge, and brought back wealth too."}
@{"Until recently, the Egyptian sultans were very tolerant rulers, but they are becoming more militaristic in their outlook. Orthodox Christians, Jews, Coptic Christians, even Catholics and Christian heretic sects are allowed to worship as they wish, but are excluded almost without exception from power. This gives the domain an underlying strength and unity in its Islamic government that stands it in good stead to meet the future. They have a powerful army, including Mamluk slave warriors, and it is a force with few equals in the Christian world where battlefield discipline is concerned."}
@{"External threats and opportunities are two sides of the same coin. There are still the Catholic powers to be concerned about, disguised as their ambitions may be by a veneer of religion. The Almohads to the west are under pressure in Spain and may yet abandon their European lands; and cornered men are often at their most dangerous, striking out at anyone near at hand. Egypt may be vulnerable to an attack along the North African coast. The Turks continue to press forwards, and may choose to advance towards Cairo rather than Constantinople, so then an alliance with the Byzantine Empire could prove profitable. And across the Mediterranean in southern Europe, Italian factionalism presents an opportunity to snatch new lands, alongside the threat of a new maritime power. Providing that each of these challenges can be met, there is plenty to look forward to as a ruler of Egypt - the wealth of the Mediterranean and much of the Islamic world is there for the taking!"}

@["FSM_faction_info_faction_ENGLISH_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the English in this period is no harder or easier than the difficulty level set for the campaign."}

@{"The English start with the advantage of a good strategic position. With the British Isles taken, there is a secure homeland, but expansion and victory will demand confrontation at some point with the French. English armies have no special advantages, but can include two exclusive troop types: Longbowmen and Billmen. At this time Longbowmen can be a battle-winning force. Billmen are less dramatic, although the ability to field a kind of halberdier earlier than other factions should not be undervalued! And the English also have the chance to use Crusades as a tool to further their ambitions."}
@{"In 1205 England is a land with potential greatness, but one that has suffered hard knocks in the previous decades and seen its power diminished. The English still have the potential to become a great continental power, uniting the home islands and France beneath a single crown. This almost came about under Henry II fifty years ago, but since then his Angevin empire has been divided and lost."}
@{"England has become an island nation, but a potentially wealthy one (English wealth is based almost exclusively on its unglamorous but profitable wool trade). The fearsome Welsh longbow has begun to make its contribution to English armies too. The overseas holdings of the English Kings are much reduced, lost to the French in a series of disastrous bargains, wars and acts of foolishness. At one point almost masters in France, the English have been on the defensive for generations, holding on to the last valuable lands they own."}
@{"However, the English are now the master in their island home. The Welsh have been subdued, if not yet crushed; Wales still needs strong garrisons. Ireland too is an English possession, although this too needs a formidable garrison. The Scots can be contained, probably, and permanent conquest of Scotland (or dynastic chicanery to achieve the same ends) remains an English ambition, and one that could be fulfilled with sufficient effort."}
@{"Looking abroad, there are the lost French lands of the Angevin kings to re-conquer. The kingdom of France may now rule much of France, but any English king could - and should - make a good claim to rule on French soil. The few lands in France that remain are valuable in themselves, but also offer a toehold to launch an attack to retake what is rightfully English! And once conquered, these lands will need garrisons to protect them from inevitable French reprisals. This struggle for dominance with the French will need to be uppermost in any English ruler's mind, and guide his choice of allies in both the short and long term."}
@{"Overall, the English still represent a credible force in the race to become a power in western Christendom."}

@["FSM_faction_info_faction_FRENCH_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the French in this period is no harder or easier than the basic difficulty level set for the campaign."}
@{"The French position cannot be described as easy at this start date, although their situation has eased compared to the early starting date. Winning as the French still requires hanging on to what is already French, and aggressive conquest of other provinces. The French have no exclusive troops, but do have an advantage when training Chivalric Knights (especially in Toulouse), giving them some of the finest heavy cavalry in the world for a time. French crossbowmen are also better than average. Finally, Crusades can still be a valuable tool for French expansion."}
@{"The star of French kings is definitely in the ascendant. They have done much in the last century to make France strong, and to secure her borders against foreign aggression. Thanks to English carelessness (and the power of French armies) some of the lands that had English overlords are now back in French hands. The French nobility are still intractable and wilful, of course, and flout the King's authority at every opportunity, but the King's position is strong, his treasury wealthy and his prospects better than they have ever been."}
@{"The English, of course, still see much of France as their property and still want to be masters of the realm. The French must contend with this aggressive neighbour to the north, but can counter the English by conducting invasions of their own - the English cannot be strong everywhere! To the east, the Holy Roman Empire is less of a threat than it used to be, perhaps, as opportunities exist for an Imperial move eastwards rather than into France. Expansion into northern Italy still represents a good way of securing French glory, and may also thwart Imperial ambitions in that direction - and damage the Italians too! To the south, the Spanish are likely to be pre-occupied with their wars against the Almohads. The French do have some of the finest knights in the world at their disposal, but more than great Ranga jednostki may be required to win new glory for the crown!"}
@{"This all paints a rosy picture of French strengths and prospects, but a wise ruler knows to allow for contingencies. Spending wisely to secure what is already French is always a good strategy before mounting any expedition to take new lands. Religious differences can tear a realm apart as surely as any others, and the French need to be aware of this, as heresy is a cancer if not cut out. The Catholic Church, not always the easiest of allies, needs to be appeased, so the power and benefits of a Crusade are also things that a French monarch should bear in mind."}

@["FSM_faction_info_faction_GERMAN_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the (German) Holy Roman Empire in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The size of the Holy Roman Empire at this start date is something of a problem in itself, as it is not quite large enough to completely dominate the continent, but is certainly large enough to have pockets of disloyalty. There are potential enemies on all sides too. The Empire has to both hold what it already has and pursue a process of aggressive conquest against each of its rivals in turn. The Empire's (almost) exclusive troops appear relatively late in the game, but they are worth the wait. Gothic Knights, particularly from Saxony, are among the most powerful armoured cavalry available to any faction, and Gothic sergeants are equally good for their class. Crusades too can be a powerful weapon for the Empire."}
@{"Surrounded by rivals and subject to internal dissent, the Holy Roman Empire sometimes appears weak, a realm held together only by the most fragile of bonds. No one within the Empire really thinks of themselves as Imperial subjects - their loyalties are to the principality, the duchy, the free city, or even the village where they live. The Holy Roman Empire seems an ideal in the minds of men more than a physical reality, and in the hands of a weak leader it is sometimes barely this much. But under a strong Emperor, Imperial power can be awesome. The magnates can be forced to bow to Imperial authority, and once dissent and disloyalty are controlled great things can be achieved. The Empire can be held together by force of will and force of arms, and it can be made greater still by both of these."}
@{"Above all other strategic considerations, the Emperor must avoid war against more than one opponent at a time. His central position in Europe may allow attacks in any direction, and the Empire can be strongly defended against counterattacks, but a surrounded man is still surrounded, no matter how great his strength. Imperial power needs to be used against one opponent at a time, and Imperial diplomacy should be aimed at making sure enemies do not act in concert."}
@{"A drive to the east against Poland or Hungary can be profitable, although the warlike nature of these peoples should not be underestimated. Beyond is the space to expand almost at will. To the west, the French may be distracted by war with England, a long running rivalry that can be exploited. In the north, the Danes will need careful watching, intent as they are on creating their own empire. To the south, the rich provinces of the Italian peninsular are a temptation, and the long-running dispute with the Pope as to the nature of Papal authority may require an army to occupy Rome, even if this results in a religious backlash."}
@{"Finally, no Emperor should overlook the possibilities for power presented by a Crusade. Nothing lasting may yet have been achieved in the Holy Lands by Crusaders, but who is to say what benefits might be available to a cunning ruler in the wake of such an adventure?"}

@["FSM_faction_info_faction_ITALIAN_HIGH"]
@{"Faction Difficulty Rating: Easy. Playing the Italians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"Although there are many nearby factions, the Italians need to choose their enemies with care - taking on the Papacy is neither easy nor wise. However, the Italians have been among the beneficiaries of the weakening of the Byzantine Empire by this date, and any advantage is useful. The Italians have only one exclusive unit, Italian Light Infantry, but they are one of the two factions that can eventually train Gothic Knights and Gothic Sergeants - among the most effective units available to western Christian factions. They also have the potential to train superior handgunners and arquebusiers, and in Tuscany at least to train Urban Militia of a higher than average standard."}
@{"Italy is blessed with rich farmlands, skilled craftsmen and cunning merchants. It is also cursed by the presence of rich farmlands, skilled craftsmen and cunning merchants, or at least by the desire that this wealth provokes in others. Much of the wealth of western and northern Europe flows into and through Italy, into the coffers of the pope and the banking houses of the cities and money can be converted into both military and political clout. The Italians are also blessed with an adventurous and sometimes warlike nature, one that makes them difficult, even rebellious, subjects at times but worthwhile soldiers in times of war."}
@{"There are opportunities on all sides for a skilled and resolute Italian leader. To the northwest the French are likely to be concentrating on their rivalry with England, or looking to the east and more Crusades. To the north the Swiss are defiantly independent and good soldiers to boot. Beyond them the Empire can be a tempting target should it fall into disorder. To the east, the fading power of Byzantium is still something to be treated with respect, but that respect need not be as boundless as it was once. The Byzantines have many problems of their own and may not be able to hold what is currently theirs in the Balkans. To the far south lie the Islamic lands across the Mediterranean. Invasion there would be difficult, and it is a wise Italian prince who remembers that an invasion force can come from the most inconvenient direction. The seas also offer the chance of maritime greatness: profitable trade and warfare can go hand in hand at sea."}
@{"Papal authority may also not be as solid as it was once upon a time, but it's always worth remembering that Italy, the home of the Papacy, is a tempting target for a strong Emperor. Heretical thought has been growing for many years over some of the Church's more dubious practices, such as selling absolution for sins, not to mention the Church's ever-increasing wealth. In many cases, this heresy is no more than a desire to return to simpler, less worldly religious practices. But there are heretics in northern Italy and in France who represent more of a threat to the established order, the Cathars among them. Although it could be a terrible risk, carrying excommunication and damnation as the price of failure, an Italian ruler could exploit these religious differences to his own ends."}

@["FSM_faction_info_faction_POLISH_HIGH"]
@{"Faction Difficulty Rating: Hard. Playing the Polish is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Polish position is not an easy one to convert into outright victory. There are some easy pickings nearby, but time is not an ally, as the Holy Roman Empire, the Hungarians and the Russians are all likely to be interested in the same provinces. At this point, war on many fronts is likely, and then there is the possibility of a Mongol invasion to consider. The Poles have only one exclusive unit, Polish Retainers, and other units will outclass these forces in the long term. They can, however, have access to specialised troops from nearby provinces, such as Woodsmen and Lithuanian Cavalry, along with most of the troops available to other Catholic factions."}
@{"After a century of expansion profiting from the weakness of its neighbours and its strong relationship with the Empire and the Papacy, Poland remains potentially strong, at least for the moment. The Polish monarchy has managed to hold onto many of its relatively new possessions and Polish military strength has allowed resistance to the demands of the Empire as the power relationship changed."}
@{"The borders of the kingdom of Poland are not, however, set in stone: both opportunity and danger wait on all sides. Primogeniture - inheritance by the first-born - is not practiced in Poland, and the division of lands between children in every generation can make it hard to keep a kingdom intact; there is a tendency for the Krol to be the first among equals compared to the nobility. Even with these problems, the neighbouring petty principalities and dukedoms could fall before an aggressive, organised attack, and a cunning Polish Krol could take advantage of his smaller neighbours' weaknesses. All around are potentially rich pickings but all have risks, especially any expansionary move that will bring Poland into competition with Imperial power in Germany. The Russian princes to the east are less of a threat, but there are new threats beyond them. The steppe peoples are on the move once again, and a Polish ruler who does not keep an eye on Russian ambitions and the steppes is foolish indeed! Equally foolish is to ignore the intentions of the Holy Roman Emperor should his desire for land lead him to look at Polish territory."}
@{"The Catholic Church remains strong in Poland, and a useful tool for its kings to exploit, as there are pagans and Orthodox Christians to the east as rivals and (potential) enemies. The support of Mother Church can be relied upon, as there are still many places within reach of Polish arms where souls are ripe for salvation through conquest."}

@["FSM_faction_info_faction_RUSSIAN_HIGH"]
@{"Faction Difficulty Rating: Fairly Hard. Playing the Russians in this period is a little harder than the basic difficulty level for the campaign."}
@{"Overall, the Russian strategic position is quite strong and there are independent provinces that can be conquered with relative ease. In order to win, the Russians will have to be aggressive conquerors. However, the main threat to the Russians comes from their position in the east, and the arrival of the Mongol hordes. It will take skill to survive this onslaught. The Russians do have an exclusive unit in their armies, the Boyars, and these cavalrymen can be a very potent force, even if they may eventually be outclassed by other factions' cavalry."}
@{"Russia is a vast, hard land, hemmed in on one side by the relative might of Poland, and wide open on the other side, facing the endless steppes and whatever pagan barbarians emerge from the wilderness. Its winters are cruel, and its rulers in the city of Kiev are often the same. The princes of Kiev have withstood attacks by Bulgars, Pechenegs and Khazars, converted to the Orthodox faith and banished paganism from their lands. In defeating these enemies their military skills have been tested and proven, and new lands have been opened up thanks to those same warlike skills. Diplomatic finesse has also been present too: in the last century, the Kievan princes have sought links through marriage with ruling families in Norway, Hungary and even distant France. The Kievan Rus have also adopted the Orthodox faith without falling prey to excessive Greek influences from Byzantium."}
@{"The principality is, however, changing. Polish and German moves to the east mean that further expansion in that direction is likely to be difficult, but not necessarily impossible. Trade routes are also changing, although whether this is to Russia's profit or loss is yet to be become clear."}
@{"The princes of the Rus need to consider their options carefully. There are lands for the taking on many of their borders, but not all lands are equally valuable. The steppes are a land of huge distances and few villages. Looking to the west, Poland, Lithuania and Hungary lie across the shortest routes to central Europe. Along the Baltic coast, Danish ambitions may have to be countered, and to the south there is the imperial power of Byzantium to consider, and the growing power of the Turks, once steppe nomads and now a settled and civilized people."}
@{"Whatever a Russian prince decides, he needs to keep in mind the current crop of steppe nomads. The steppes seem to produce endless hosts of barbarians, and Russian lands are the first outposts of Orthodox Christianity against the pagan barbarians..."}

@["FSM_faction_info_faction_SPANISH_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the Spanish in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Spanish position is an interesting one, with two rivals close by: the Aragonese and the Almohads. Spanish military forces are much as those of other Catholic powers - their heavy specialised cavalry such as Lancers and Gendarmes are quite late developments and not exclusive to the Spanish. They do have exclusive access to the Knights of Santiago, units that only become available after a successful Crusade. The Spanish can also produce excellent Inquisitors in Castile. And thanks to geographical restrictions, they can train units of Spanish Jinettes almost immediately. These light cavalrymen can give unsuspecting opponents a nasty surprise!"}
@{"A century of warfare has not been enough to free all of Spain from its Almohad overlords and impose a new Catholic order on the country. The Kings of Spain still face a struggle to take all the lands south of the Pyrenees from their traditional blood enemies. It is true that there have been times of peace, but these have also been times of preparation for the next war and the next victory. The further expansion of Christian Spain rather than just its defence has taken on the air of a crusade for the Spanish, and the elimination of Islamic and non-Christian influences inside Spanish domains is now pursued with equal vigour."}
@{"Unless the infidels are driven from Spain, the Spanish will never feel entirely safe. Catholic Spain and Islamic Spain want the same land and the same souls, and Kings of Spain cannot and should not think of compromise. Intolerance is the policy of the state and the Church in Spanish lands, a means of securing loyalty through fear as well as faith."}
@{"Bringing Almohad lands into the Catholic fold may be greatness enough for some, but once it is done further expansion of the Spanish domain is possible. Any invasion into southern France is likely to be across rugged and inhospitable terrain, and this will require the nation's undivided attention. If the Almohads have not been defeated, too many men will be needed as garrisons to allow new conquests to be made, but successful warfare against the Almohads will also give the Spanish an experienced army, one that can be used for other conquests. With the French and English still locked in their long-running dispute and a rise in religiously inspired (and heretical) disloyalty in southern France, there is always the chance a Spanish kingdom with possessions to the north and south of the Pyrenees could be created, and perhaps even with lands in Italy as well."}
@{"There is, of course, always the chance to become involved in a Mediterranean struggle for new territory. Southern Italy can be vulnerable to invasion, especially if weakened by internal struggles, or if France or the Holy Roman Empire repeatedly invade the Italian peninsular from the north."}


@["FSM_faction_info_faction_TURKISH_HIGH"]
@{"Faction Difficulty Rating: Hard. Playing the Turks is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Turks have a difficult starting position simply because, from early in the game, they will have to enter into a major war against either the Byzantine Empire or the Egyptians. Fortunately, the Byzantine Empire is weaker than it has ever been before. Unless either of these opponents falls into anarchy there are no easy pickings to be made. Expansion means taking someone else's lands. As if to compensate for this difficult starting position the Turks have one of the more interesting unit rosters, with many units that are exclusively Turkish. Some of these, such as the Janissaries, emerge late in the game, but the Turks also have a fine selection of cavalry and horse archers."}
@{"In the last hundred years the warlike Turks have carved away many of the lands of the Byzantine Empire and made them their own. They can be justifiably proud of their martial tradition and skills that have taken them from being steppe warriors to becoming mighty Muslim princes. The Sultanate is now a real challenger to the power of Byzantium, and one that might well bring about the collapse of that ancient empire sooner rather than later. The ruling clan, the Seljuks, command armies that are both skilled and disciplined, the second quality being somewhat lacking in many Christian hosts. With their lands at the eastern end of the Mediterranean and towards the Black Sea, they now control the trading routes to the East and can tap the wealth that these generate. There are still disputes about the succession, but then the same could be said about any of the emerging nations of Europe and the Middle East."}
@{"The Turks are now a significant power in the eastern Mediterranean world. They dominate the approaches to the Holy Land and can draw on significant reserves of manpower for their armies. These hosts are far more disciplined than any Western army, well able to defend the sultanate's frontiers and push forward into disputed lands. These armies will be needed as Christian Crusaders remain a potent and seemingly irrational threat, and Byzantine encouragement of further Crusades is directly aimed at weakening Turkish power and influence. That the last of the Crusaders have been driven from the Holy Land (even though the Egyptian Sultan now rules there) should not be seen as proof that they cannot return to cause mischief. So a wise sultan keeps his armies ready for war, even when not contemplating immediate expansion."}
@{"The Turks, however, can afford to look beyond their immediate challenges and consider their ambitions for new territory. To the west, the Byzantine Empire stands as a shadow of its former greatness, but still a rival that will need to be crushed. Unless the Byzantines are swept aside, any Turkish expansion will be severely constrained. Once the Byzantines are driven back, a secure way to the Mediterranean world is also secured, and this means a sea-road to the lands beyond. Although there are still crusading fanatics to be considered, political reality may now mean that alliances with Christian princes in the west are now possible. They too have ambitions that can be harnessed for Turkish purposes. To the south are the fellow Muslims of Egypt, rivals in power even though they share the Islamic faith. The frontier with Egypt will have to be somewhere, and a sensible Turkish Sultan will make sure that it is as far south as possible."}



// Faction descriptions - Late Era



@["FSM_faction_info_faction_BYZANTINE_LATE"]
@{"Faction Difficulty Rating: Hard. Playing the Byzantine Empire is the equivalent of a harder difficulty setting than the one you chose."}
@{"By this late period, the Byzantine Empire is in decline and the situation is increasingly severe - but not yet terminal. Several of the outlying provinces are independent states, and the Emperor's word no longer has real power beyond the city walls of Byzantium. The Empire's armies are, relatively speaking, on the edge of obsolescence in equipment and tactics: 'quaint' rather than 'unique'. A Byzantine leader must now use money to make up the shortfall, and place an increasing reliance on mercenaries to carry out conquests."} 
@{"The last one hundred years have been both cruel and kind to the Byzantine Empire. The loss of Constantinople to the Latin Emperors - western, Catholic crusaders who treacherously turned on their fellow Orthodox Christians - marked the lowest point. The small "Byzantine" kingdom that survived this disaster looked like the very last flickering of Roman imperial power, and unlikely to stand for long before its many enemies. But victory, however improbable, can sometimes be snatched from the jaws of the most crushing defeat, and this is what has happened to the Byzantines! The Latin Emperors are gone, and once again an Orthodox Emperor rules in Byzantium. The Empire, however, is much reduced; its borders are closer to the city walls than they have ever been before."}
@{"The root cause of the crusaders' treachery was, of course, money. The wealth of Byzantium, even in these straightened circumstances, is still a matter of awe and wonder to many. Trade still passes through the city in abundance, even though the mercantile cities of northern Italy have taken much trade away. The city walls may no longer be completely impregnable, but they are still mighty. Byzantium might look like it is in the last stages of decline, but this is not necessarily the case: its armies could be mighty again, and wealth could once again flow in uncountable quantities."}
@{"The heirs of the Caesars still have a chance to renew their imperial glory. The Turks are still a threat, and fellow Christians can no longer be trusted as once seemed to be the case, but there is always the chance that another victory can be snatched, that the frontiers can be pushed back, and that Byzantium can live on more than just the memories of past glories. A bold Emperor can carve a new Empire out of the surrounding lands, and make his people great once more!"}

@["FSM_faction_info_faction_DANISH_LATE"]
@{"Faction Difficulty Rating: Hard. Playing the Danes is equivalent to a harder difficulty setting than the basic one you chose."}
@{"The Danes have a hard starting position because their ability to take new territory is curtailed by the Holy Roman Empire. Unless the Empire falls into anarchy or goes to war against several opponents the Danes can have a hard time gaining any new lands on the continent, other than probably taking the Scandinavian provinces. While the Danes do have exclusive access to Vikings and Longboats, both of these are outmoded as play begins at this date - this is not to say that they are useless, merely that they are on the edge of obsolescence. Winning as the Danes will require aggression and the ability to seize chances."}
@{"For most of the last century, Danish rulers have done well in extending their power across the northern lands of Europe and around the shores of the Baltic. They have also done well not to be overwhelmed by Imperial power and end up as simply another unhappy province in the Holy Roman Empire. Their Viking heritage has been incorporated into a feudal realm that is the equal of any other Christian kingdom in honour and prestige. There have been setbacks under recent rulers, but there is still an underlying strength to the kingdom. The bleak lands of the north still produce fine warriors: the Varangian Guard in far-off Byzantium still has Norsemen in its ranks!"}
@{"Denmark's strategic position remains potentially strong. Denmark also has the chance to become a strong maritime nation, controlling the northern seas and gaining trade wealth: an "empire of the north" around the Baltic and North Seas is there for the taking. Much of the Baltic coast has now been incorporated in one or other of the larger kingdoms but there are still independent duchies and principalities to be conquered. If a rival kingdom is already embroiled in war, the Danes may be able to overrun a coastal province or two. This can bring the Danes into a confrontation with Poland, Russia and the Holy Roman Empire, as these kingdoms may be trying to hold or take these same lands."}
@{"Southern expansion into the rich provinces of central and western Germany is also an option for a strong Danish ruler, but one that must be carefully timed. It is a strategy that works well when Imperial authority is weakened or has already collapsed, but the resources of a strong Emperor will be great indeed. There are also ancient ties across the North Sea in England that could be exploited too, should that kingdom show signs of weakness. Before the current Norman royal family (descendants of Vikings themselves) took control, Danish blood ran through the veins of English Kings."}

@["FSM_faction_info_faction_EGYPTIAN_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Egyptians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"At this starting date the Egyptians have a strong strategic position. Egypt itself has the potential to generate tremendous wealth. The Almohads have lost most of the Iberian peninsular and are now less vigorous threat. The Crusader threat is also much reduced. Egyptian victory, however, will require more than just defence. The Egyptians field a significant number of exclusive and uncommon units in their armies, such as the Mamluks, including Mamluk Handgunners."} 
@{"Islamic Egypt has been blessed by the Nile. The homeland is a place where famine is rare; the great cities along the Nile are sophisticated, rich and among the oldest in the world. Thanks to merchants, knowledge and wealth have flowed into the cities in abundance. Learning is prized, from the old knowledge of the Romans and Greeks to the new wisdom of Arabia, India and the east."}
@{"The rulers of Egypt, too, value Islamic learning and culture, if a little indirectly. It is less than 50 years since the Mamluks, the slave soldiers of the Ayyubid dynasty of the mighty Saladin, overthrew their masters and became the new rulers of Egypt. The Mamluks were and are warriors, and they leave the day-to-day management of their lands to functionaries, content as long as taxes are raised to pay for military adventures. Warfare is their chief pursuit, and the Mamluks are very good at making war."}
@{"Mamluk Egypt's opportunities and problems are two sides of the same coin. Although Catholic princes still talk of crusades, there seems to be little to fear from that direction, although the rise of powerful Christian kingdoms should never be entirely ignored. To the west, the Almohads are a people in decline and face serious problems in Spain, but cornered men can often be dangerous as well as vulnerable. The Turks continue their steady, relentless advance against the Byzantine Empire and this may occupy their entire attention, perhaps allowing Egyptian gains along their borders. An alliance with the Byzantine Empire, for example, may also help keep the Turks' attentions on Constantinople rather than Cairo. Across the Mediterranean, an alliance with Catholic Spain is unlikely, but interests are equally unlikely to clash. However, growing Italian mercantile and maritime ambitions could well have to be countered."}
@{"With a little planning, and with Egypt's reliable military strength, there is much to look forward to as ruler of this domain. The wealth of the Mediterranean and much of the Islamic world is there for the taking!"}

@["FSM_faction_info_faction_ENGLISH_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the English in this period is no harder or easier than the difficulty level set for the campaign."}
@{"The English start with the advantage of a good strategic position, although admittedly they have never been so weak on the continental mainland. There is a secure homeland, but expansion and victory will always demand confrontation with the French. English armies have no special advantages, but can include two exclusive troop types: Longbowmen and Billmen. Longbowmen, especially Welsh Longbowmen, can be a battle-winning force. Billmen are less dramatic, although the ability to field a kind of halberdier earlier than other factions should not be undervalued."}
@{"Over the last century or so English kings have had mixed fortunes. The current ruler, Edward II, faces the hostility of the great nobles at every turn. Poorly considered disputes with the Papacy, fellow monarchs and great lords at home have all weakened the throne considerably. The English, for example, are a pious people and the Kings have suffered accordingly when going against papal authority. The Magna Carta has, in theory, made the Krol subject to the rule of law in the same way as his subjects, limiting his freedom to govern as he sees fit. England has also changed at the lower levels of society. A new class of petty landowners has come into being, the yeomen. There are still poor farmers, of course, but the yeomen have added greatly to the wealth of the country, and in parallel with their rising wealth they have greater expectations and pride in their new status. They are far less willing to submit meekly to their social betters, as once would have been the case. The loyalty of Englishmen and their willingness to pay taxes at the whim of the Krol can no longer be counted upon!"}
@{"Even with these concerns, England is wealthy and relatively well governed. The Welsh and Irish are, for the most part, safely subdued. Scotland remains the thorn in English flesh, one that will always need careful attention. All English Kings still hope for the uniting of the English and French crowns - worn, of course, by an Englishman. These ambitions are not as hopeless as they might seem for, although the old Angevin lands are gone, England may still have strength enough to conquer what her Kings claim in France. In turn, the French extend their claim of feudal sovereignty beyond the old English holdings in France to English holdings in England! It is not so many years since French soldiers harried the south coast of England. This continuing struggle for dominance with the French will need to be uppermost in any English ruler's mind, and guide his choice of allies."}
@{"Overall, the English position has promise. The strengths of the country have been ill served, under-used and squandered, but the potential for greatness under a strong leader is very real."}

@["FSM_faction_info_faction_FRENCH_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the French is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"The French position at this late start date has been eased by the reduction in English fortunes. Winning as the French still requires hanging on to what is already French, and aggressive conquest of further provinces. The French have no exclusive troops, but do have an advantage when training Chivalric Knights (especially in Toulouse), giving them some of the finest heavy cavalry in the world for a time. French crossbowmen are also better than average."}
@{"The last century has been kind to France. French Kings have become the masters in their own kingdom, put their government on a sound financial and administrative footing (something vital to the future health of the realm) and have developed a close relationship with the Papacy. Some would describe this as a domination of the Papacy, even though the Pope is not actually "imprisoned" on French soil. It was partly this influence that allowed the French monarchy to turn on the Knights Templar, accuse them of heresy, strip them of their accumulated wealth and lands and then destroy the crusading order, sending their Templars' Grand Master to the stake."}
@{"Rivalry with England is still central in all French policy, as it has to be to keep the English at bay and off-balance. Although related by marriage to the Kings of England, French rulers rightly have little love for their northern neighbours and treat them with suspicion and hostility, although this is sometimes cloaked beneath soft words! The English would still like to recover their former lands in France; the French cannot allow this, as they would be tenants in their own homes if such a disaster came to pass. To the south, there is the chance to meddle in the affairs of Italy and Spain: driving out the Muslims could easily allow new French possessions beyond the Pyrenees if the Spanish grow careless. To the east and in Italy the Holy Roman Empire is both a threat and an opportunity. A misstep by the Emperor may allow the French to expand their possessions; a strong Emperor bears careful watching."}
@{"In short then, France's position in the world is enviable: its farmlands are rich, its merchants wealthy, its monarchy secure and strong, its royal armies valorous and unmatched in honour. A wise ruler knows to allow for contingencies and secure his own lands before coveting new possessions, but the prospects for the future are excellent."}

@["FSM_faction_info_faction_GERMAN_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the (German) Holy Roman Empire in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Holy Roman Empire is surrounded by rival factions, and its size is both a source of strength and potential rebellion. The Empire has to both hold what it already has and pursue a process of aggressive conquest against each rival in turn. The Empire's (almost) exclusive troops appear relatively late in the game, but they are worth the wait. Gothic Knights, particularly from Saxony, are among the most powerful armoured cavalry available to any faction, and Gothic sergeants are equally good for their class. Crusades too can be a powerful weapon for the Empire."}
@{"Over the last century the Holy Roman Emperors have been remarkable and insignificant in turn. One Emperor managed to get himself excommunicated no fewer than three times, was crowned Krol of Jerusalem (against the wishes of the Church), "forgot" his promises to go on Crusades, and even made an alliance with the Islamic Egypt! For nineteen years there were two Emperors, both so unimportant that the throne had to be considered empty. But most importantly of all, there has been an end to the Hohenstaufen dynasty and the Hapsburgs are the new Imperial family."}
@{"The Hapsburgs' holdings and family connections are what now give strength to the title of Emperor. The family are masters at the art of dynastic marriage: few opportunities to extend Hapsburg lands by treaty and marriage are ever ignored! And the lands they gain are held and rarely allowed to leave family control. The Holy Roman Empire may not have the power that it once possessed, but the Hapsburg Emperor is a powerful man in Europe. His lands, wealth and armies are the envy of other monarchs. Even the disapproval of the French-influenced Papacy has not been enough to cause him problems."}
@{"Disloyalty still plagues the Empire as its principalities, duchies and free cities all pursue their own policies, but a strong Emperor can overcome these obstacles. In central Europe there are lands to be secured against regional rebels. As long as the homelands of the Empire are secure, there are opportunities for war and diplomacy on all sides. French, Danish, Polish, Hungarian, and Italian lands can all be taken, provided that the other powers can be neutralised at least for the duration of a successful war. A sensible Emperor should always bear in mind that fighting on two borders at once means that Imperial power is, by definition, split. Imperial power, when it can be used against a single target, is crushing. And as long as Imperial diplomacy can keep enemies from uniting, military power can be used in just this fashion."}
@{"Finally, no Emperor should overlook opportunities for lasting alliances with kingdoms beyond his immediate neighbours. A counter-strategy of surrounding rivals by alliances or blood-relatives can be very successful in extending Hapsburg and Imperial influence."}

@["FSM_faction_info_faction_ITALIAN_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Italians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"Although there are many nearby factions, the Italians need to choose their enemies with care - taking on the Papacy is neither easy nor wise. The Italians have been beneficiaries of the failings of the Byzantine Empire. The Italians have only one exclusive unit, Italian Light Infantry, which is not a particularly powerful type on its own, but they are one of the two factions that can eventually train Gothic Knights and Gothic Sergeants - among the most effective units available to western Christian factions. They also have the potential to train superior handgunners and arquebusiers, and in Tuscany at least to train Urban Militia of a higher than average standard."}
@{"Italy is fortunate to have rich farmlands, skilled and industrious craftsmen and profit-hungry merchants. Much of Europe's wealth flows through Italian mercantile houses that are among the cleverest and most sophisticated in Europe. Italian cities are richer than almost any other Christian towns, rivalling Islamic cities (on a modest scale) with their culture and magnificence. In turn, this wealth is readily converted into political and military power. The Italians are an adventurous and occasionally warlike people: rebellious subjects at times but worthwhile soldiers in times of war."}
@{"There are opportunities and perils in unequal measure on all sides for a skilled and resolute Italian leader. To the northwest the French are likely to be concentrating on their rivalry with England. To the north the Swiss are defiantly independent, good soldiers and a valuable buffer against the Empire. Rome, of course, is the natural home of the Papacy, and this may make Italy a route for invasion by other powers intent on using military force for religious ends - Popes tend to be compliant when surrounded! To the east, Byzantium should still be treated with caution, but the days of automatic respect and awe are probably over, unless a strong Emperor emerges in Constantinople. The Byzantines have many problems of their own and may leave chances for an Italian domain to expand. To the south lie the Islamic domains on the far shore of the Mediterranean. Invasion in either direction would be difficult, but it is a wise Italian prince who remembers that an invasion force can come from the most inconvenient direction. But the seas also offer the chance of maritime greatness: profitable trade and warfare go hand in hand at sea."}
@{"Religion and politics also go hand in hand, and a resolute Italian leader may be able to exploit the confusion and problems in the Catholic Church. This could be a terrible risk, however, carrying excommunication and damnation as the price of failure!"}

@["FSM_faction_info_faction_POLISH_LATE"]
@{"Faction Difficulty Rating: Hard. Playing the Polish is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Polish position is a difficult one to convert into outright victory. There are few easy pickings nearby, and time is not an ally as others will be closing in on Polish borders. The Poles have only one exclusive unit, Polish Retainers, and other units will outclass these before long. They can, however, have access to specialised troops from nearby provinces, such as Woodsmen and Lithuanian Cavalry, along with most of the troops available to other Catholic factions."}
@{"Poland has survived a century of terrible dangers, none more terrible than the attack of the Mongols in 1241. An army of Polish and Teutonic knights was crushed, and the land was spared only when the Mongols miraculously turned, thanks to the death of their ruler through over-indulgence. Fortunately, these ravening monsters from the steppes have not attacked again. Instead, the Poles have been faced with threats from a different direction, as the Teutonic Knights have continued to push against their borders, into lands that Poles have good cause to see as Polish."}
@{"The Catholic Church remains strong in Poland, a useful unifying force for any king to use. Heretics have a habit of arising in Bohemia and nearby lands, and there are Orthodox lands to the south and east, the homes of potential enemies. The support of Mother Church can generally be relied on in any attempts to bring these souls to true salvation via the sword."}
@{"Poland's borders have changed many times, as lands have been won and then allowed to slip away. Polish kings have lost few opportunities when taking advantage of their neighbours' weaknesses, even as the Teutonic Order has advanced from the west. Behind the Teutonic Order, of course, lie the ambitions of the Holy Roman Emperor. If these can be countered successfully, a warlike and resolute Polish king can still take advantage of his smaller neighbours' weaknesses. The Russian Princes are not, as yet, equals of Poland's monarchy and a move to crush them could be successful, if costly. It is, however, foolish is to ignore the intentions of the Holy Roman Emperor. To the west, the Empire remains a notional structure rather than a royal state in many respects, and one that may be vulnerable. A wrongly timed attack will, naturally, bring down the full wrath of the Emperor."}

@["FSM_faction_info_faction_RUSSIAN_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Russians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"Overall, the Russian strategic position is quite strong, as the Russians have no need to worry about wars on more than one front at a time. But in order to win, the Russians will have to be aggressive conquerors, and this may well include taking on the Golden Horde. The Russians do have an exclusive unit in their armies, the Boyars, and these cavalrymen can be a very potent force, even if they may eventually be outclassed by other factions' cavalry."}
@{"Russia is a land emerging from the empty spaces and vast forests of the steppes, and its borders are far from established. Its winters and rulers are cruel, making this a hard land of tough men. Space and distance make Russia a very different place from the kingdoms of the west, as does the Russian need to keep the steppe nomads at bay by whatever means necessary - prudent military preparations on the one hand, and bowing to the authority of the Mongol Khans on the other. As long as the Khans are given respect, Princes in Vladimir have a free hand to pursue their own ambitions."}
@{"The Orthodox Church has managed to stay distinctively Russian, making it another source of strength for the Grand Princes. This support has allowed them to move from Kiev to Vladimir as the former city has lost its trading importance. Russia is now ruled from Vladimir, but Moscow could easily be the next seat of royal government if trade patterns continue to change. But Russia is not yet a European kingdom, no matter how much its rulers may want it to be. Russia is Russia: huge, forbidding, empty, and dangerous."}
@{"Looking to the west, Poland, Lithuania and Hungary lie across the shortest routes to central Europe. Along the Baltic coast, Danish and Teutonic ambitions may have to be countered. This is true more than 80 years after Alexander Nevsky defeated the Teutonic Knights and their Scandinavian allies in battle. But Polish and German moves to the east may bring opportunities, if these kingdoms overextend their advance. To the south there is the fading imperial power of Byzantium and the growing power of the Turkish sultanate. And there are always the steppes, the endless lands to the east, although this may mean that the Tartars have to be faced."}
@{"Whatever a Russian Prince decides to do, he needs to remember the steppes and the endless hosts of steppe nomads that seem to come out of them. Russian lands are the first outposts of Orthodox Christianity in the struggle against these monstrous pagans..."}

@["FSM_faction_info_faction_SPANISH_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the Spanish in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Spanish position is an interesting one, with two rivals close by: the Aragonese and the Almohads, although the latter are not as powerful as they once were. Spanish military forces are much as those of other Catholic powers - their heavy specialised cavalry such as Lancers and Gendarmes are quite late developments and not exclusive to the Spanish. They do have exclusive access to the Knights of Santiago, units that only become available after a successful Crusade. The Spanish can also produce excellent Inquisitors in Castile. They also have the ability to train Spanish Jinettes."}
@{"Centuries of warfare have not yet been enough to free all of Spain from its Moorish overlords and impose Catholic order on the country. In the far south, a few die-hard Muslims remain unconquered. In the other parts of the land, there is also much work to do in rooting out the vestiges of Islamic influence - not everyone who claims to love the Church does so with the right degree of fervour, and so the Christian Kings of Spain still fight to free their lands from their blood enemies. Times of peace have been the lull before the storm. Until the remaining Muslims are driven from the Iberian peninsular, the Spanish will never feel safe. Catholic Spain has what it considers to be a divine mission to save not just the land, but also the souls of the people, and there can be no rest until the final victory is won."}
@{"Bringing Muslim lands into the Catholic fold may be worthwhile enough for some lords, but once this has been done, there are new possessions to attract the eye of any Krol of Spain. There is always a chance to become involved in a Mediterranean policy for acquiring new territory. Southern Italy can be vulnerable to invasion, especially if weakened by internal struggles, or if France or the Empire have invaded repeatedly from the north."}
@{"An alliance with the Holy Roman Empire can leave France surrounded and vulnerable, especially if the French are preoccupied with English entanglements. Southern France is a very different country from the north, and may accept a Spanish monarch - if the invasion can be pulled off successfully! And, finally, no Krol of Spain should ever forget the dynastic possibilities of marriage as a way of forming ties with almost any kingdom. As well as giving Spain claims to new lands, such links can provide allies for all kinds of adventures!"}

@["FSM_faction_info_faction_TURKISH_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Turks is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"At this starting date the Turks may only have one province, but their strategic position is surprisingly good. The Byzantine Empire is weaker than it has ever been before, and its former provinces are in rebellion. Expansion has never been easier, and victory will require aggressive moves into Byzantine territory, with the obvious goal of taking Constantinople. And it is at this time that the Turkish army has some of its most powerful units, such as the Janissaries and many varieties of cavalry and horse archers."} 
@{"In the last hundred years the warlike Turks have carved their way into the remaining Byzantine lands and made them their own. It would be wrong, however, to think that the Turks have been a unified force. The ruling clan, the Seljuks, has been challenged and supplanted by a new group, the Ottomans, under their dynamic leader Osman. He has attracted many to his banner and expanded Turkish lands on his own account. The Turks, no matter who rules them, continue to sit astride the most important trade routes to the Far East and thus profit from the merchants passing through their lands."}
@{"Turkish armies remain skilled and resolute in warfare, and a good deal more reliable and disciplined than many Christian troops (although the best Christian soldiers are probably a match for them). They can be justifiably proud of the martial traditions that have taken them from being steppe warriors to becoming mighty sultans. The Turks can draw on significant manpower for their armies, and should be well able to defend their possessions and push forward into disputed lands."}
@{"The Sultanate is the best placed candidate to be the destroyer of Byzantine hopes, the power that will one day bring about the final collapse of Byzantium. A wise Sultan, however, will know better than to make any such assumption, as the Byzantine Empire has weathered many crises. The Turks may be the significant power at the eastern end of the Mediterranean, but they have other enemies who would be happy to see them fail. The Islamic Mamluk military elite now rules in Egypt with plans for its own martial glory and expansion. The Turkish Sultan should keep his armies ready for defence as well as attack, and makes sure that his borders are as far to the south as possible!"}
@{"The Turks are lucky in that they can afford to plan ahead, knowing that time and accumulating wealth are their allies. The Byzantine Empire is a shadow of greatness, and beyond it are the rich pickings of Europe and the Mediterranean. It may even be possible to find Christian allies to help any advance into the Balkans. Christian princes may still profess obedience to their Church, but a certain knowing pragmatism now governs diplomacy, and this is something a powerful Sultan could use to his own benefit."}
@["FSM_faction_info_faction_DANISH_EARLY"]
@{"Faction Difficulty Rating: Moderate. Playing the Danes in this period is no harder or easier than the difficulty level set for the campaign."}
@{"In the early period the Danes have their best relative starting position. They have territory nearby in Scandinavia that can be conquered quickly and is relatively easy to defend - Denmark is the only land route to the north. The Danes also have exclusive access to Vikings and Longboats. While these will become outmoded over time, for the first years of play they are simply better than forces available to other factions. This advantage may be short-lived, but they are vital to an early, aggressive policy and give the ability to seize chances."}
@{"The lands of the north are uncompromising, and they have always produced superlative fighting men. The Vikings, the Normans, the Rus in Novgorod and Moscow and even the Varangian Guard in far-off Constantinople are all Norsemen of one sort or another. As navigators, traders and warriors, Norsemen have few rivals in the world, although their raiding voyages are now nearly at an end. Denmark is now established as the strongest of the Scandinavian kingdoms, having crushed the pagan Wends in northern Germany and their own pagans in the wilder lands to the north. The kings of Denmark have also cleverly avoided being absorbed into the Holy Roman Empire."}
@{"The Danes can do well if they can avoid being overrun by Imperial forces outside Scandinavia. They have a reasonably good chance of securing a mini-empire from Scandinavian and Baltic coastal provinces. Denmark is the only land bridge into Scandinavia, making the defence of new possessions relatively straightforward. Their position at the mouth of the Baltic makes development as a maritime power an attractive, and possibly vital, option. If the Baltic can be controlled, then Danish armies can move at will to any point along the coast. The independent duchies and principalities can be picked off and then used to expand Danish power further along the northern periphery of Europe. This policy can bring a Danish ruler into competition with Poland, Novgorod and the Holy Roman Empire, as these may be trying to acquire the same lands on the Baltic coast. Southern expansion into the rich provinces of central and western Germany is also an option for a strong Danish ruler, but one that must be carefully timed to avoid an Imperial backlash. It is a strategy that works well when Imperial authority has collapsed."}
@{"Finally, it is less than a century ago that Danish rulers could also claim the kingship of England, before the coming of the Norman overlords (descendants of Vikings themselves) who now rule there. Perhaps these old claims could be renewed, and a new maritime kingdom across the Northern seas could be created. Wherever a ship can go there could be a way for the Danish to make a profit - or a killing!"}

@["FSM_faction_info_faction_ALMOHAD_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the Almohad Caliphate in this period is no harder or easier than the difficulty level set for the campaign."}
@{"This starting date is the hardest for the Almohads. The power of the Caliphate has waned considerably. Much of the Iberian peninsular is now lost to the increasingly strong Spanish, and to the east the Egyptians continue to grow stronger as the years pass. The Caliphate's exclusive troops such as Berber Camels are forces that are useful against weak opponents, but are now no longer as powerful relative to other units. The Almohad strength in militia and light forces now counts against it, as others factions have more advanced forces available. This is not to say the Almohad position is impossible by any means, but it is more difficult than it has ever been before. The Caliphate may look as if it could be crushed on two fronts, but the situation is not quite so straightforward. The Caliphate is a faction that still has some strengths. Its overall strategic position is good, in that it can only be attacked on narrow fronts to the north and east."} 
@{"Coming from a desert people, the Berber tribesmen of the Almohad dynasty conquered North Africa and then took Spain from its Islamic princes while supposedly helping them. Now they have lost much of Spain, but their African provinces are still fairly secure. The Almohads never enjoyed lax morality and easy living, and so have ruled their lands with a rod of iron. The Khalifah's rule has kept his subjects under control, and intolerance is now a reflection of the attitudes shown by the Kings of Spain towards their Islamic and Jewish subjects."}
@{"Catholic strength in Spain is a problem that challenges the Almohads. As a consequence, Almohad policy should be a concentration of effort against further Spanish attacks. Unless the Spanish are checked there can be no revival in Almohad fortunes, as the Iberian peninsular provinces were the richest in the Caliphate. Egypt is a tempting target, as it is potentially extremely valuable to any conqueror, but a two-front war could also bring disaster."}
@{"If the Almohads rise to meet the immediate challenges they face, then they can be a power in the Mediterranean world and beyond once more. The Aragonese and Spanish are not unbeatable - just difficult opponents - and beyond them the French and English are still at each other's throats. Simply reaching the Pyrenees would give the Khalifah's armies a natural defensive line to hold. Across the sea, the southern Italian provinces could also be rich targets, although a direct threat to Rome could unite Catholic forces. Along the north African coast, Egyptian lands may also be vulnerable as the rulers of Egypt are likely to be distracted by Turkish expansionism and the (remote) possibility of a resurgent Byzantine Empire."}



["FSM_faction_info_faction_REBEL"]
{"This faction is not playable during this period of the game."}




["FSM_faction_info_faction_ARAGONESE"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_BURGUNDIAN"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_GOLDEN_HORDE"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_HUNGARIAN"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_NOVGOROD"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_PAPIST"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_SICILIAN"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_SWISS"]
{"This faction is not playable during this period of the game."}




["FSM_faction_info_faction_EXTRA_1"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_2"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_3"] 
{"This faction is not playable during this period of the game."}


						             
["FSM_faction_info_faction_EXTRA_4"] 
{"This faction is not playable during this period of the game."}


						             
["FSM_faction_info_faction_EXTRA_5"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_6"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_7"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_8"] 
{"This faction is not playable during this period of the game."}


						             
["FSM_faction_info_faction_EXTRA_9"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_10"]
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_11"]
{"This faction is not playable during this period of the game."}

["enemy_catholic_bandits_details_1_xzy"]
{"Naplynely wiesci o pojawieniu sie katolickich buntownikw w tej prowincji. Zaatakuja ja w przyszlym roku."}

["enemy_orthodox_bandits_details_1_xzy"]
{"Naplynely wiesci o pojawieniu sie prawoslawnych buntownikw w tej prowincji. Zaatakuja ja w przyszlym roku."}

["enemy_muslim_bandits_details_1_xzy"]
{"Naplynely wiesci o pojawieniu sie islamskich buntownikw w tej prowincji. Zaatakuja ja w przyszlym roku."}

["enemy_english_bandits_details_1_xzy"]
{"Naplynely wiesci o pojawieniu sie powstancw w tej prowincji. Zaatakuja ja w przyszlym roku."}

["enemy_default_bandits_details_1_xzy"]
{"Naplynely wiesci o pojawieniu sie buntownikw w tej prowincji. Zaatakuja ja w przyszlym roku."}

//********************
//	Glory Goal Changes
//********************

["GG_TRADE_INCOME_1500"]
{"Income from Trade exceeds 1,500 florins"}

["GG_TRADE_INCOME_750"]
{"Income from Trade exceeds 750 florins"}

["golden_horde_emerge_xzy"]
{"A vast horde of Mongol warriors has invaded from the east, intent on carving out their own kingdom and adding it to The Great Khanate that stretches all the way to Japan. They call themselves The Golden Horde. None are safe from this new threat. "}


//*****************
//Battlemap Changes
//*****************

["Reinforcements Available"]
{"You have %d units of reinforcements"}

["Reinforcements To Summon"]
{"%d units are waiting to be summoned"}

["Reinforcements Assembling"]
{"%d units are assembling"}


["Shortened Attacker"]
{"ATT"}

["Shortened Defender"]
{"DEF"}

["player"]		{"player"}
["ally"]		{"ally"}
["enemy"]		{"wrg"}



//*************************
//historical battle changes
//*************************


//historical battle names
//=======================
["Robert the Bruce"] 			 {"Robert the Bruce"}         
["Krol Edward II"]				 {"Krol Edward II"}           
["Harold II"]					 {"Harold II"}                
["William II"]					 {"William II"}               
["Eustace of Boulogne"]			 {"Eustace of Boulogne"}      
["Alan Fergant"]				 {"Alan Fergant"}             
["Wallace"]						 {"William Wallace"}                  
["Warenne"]						 {"John de Warenne"}                  
								                              
["Edward II"]					 {"Edward II"}                
["Lord Bothwell"]				 {"Lord Bothwell"}            
["Sir James Douglas"]			 {"Sir James Douglas"}        
["Sir Roger Kirkpatrick"]		 {"Sir Roger Kirkpatrick"}    
["Walter Stewart"]				 {"Walter Stewart"}           
["Lord Ruthven"]				 {"Lord Ruthven"}             
["Robet the bruce"]				 {"Robert the Bruce"}          
["Baron Henry St Clair"]		 {"Baron Henry St Clair"}     
["Leofwin"]						 {"Leofwin"}                  
["Harkon"]						 {"Harkon"}                   
["Gyrth"]						 {"Gyrth"}                    
["Aelfwig"]						 {"Aelfwig"}                  
["Leofric"]						 {"Leofric"}                  
["Godric"]						 {"Godric"}                   
["Breme"]						 {"Breme"}                    
["Aelfric"]						 {"Aelfric"}                  
["Esegar"]						 {"Esegar"}                   
["Thurkill"]					 {"Thurkill"}                 
["John de Warenne"]				 {"John de Warenne"}          
["Sir William Wallace"]			 {"Sir William Wallace"}      
["Patrick Macconel"]			 {"Patrick Macconel"}         
["Mal-Colum Cullane"]			 {"Mal-Colum Cullane"}        
["Allan Cwnyngame"]				 {"Allan Cwnyngame"}          
["Feradac Morgunn"]				 {"Feradac Morgunn"}          
["Duncan Broune"]				 {"Duncan Broune"}            
["Mac Bethad FeniM"]			 {"Mac Bethad Feni"}         
["Donnchadh Arthyn"]			 {"Donnchadh Arthyn"}         
["RuadrZ Cwnyngame"]			 {"Ruadr Cwnyngame"}         
["Robert Gilbertstoune"]		 {"Robert Gilbertstoune"}     
["William Boyd"]				 {"William Boyd"}             
["Adam Macgoulchane"]			 {"Adam Macgoulchane"}        
["Donald Campbell"]				 {"Donald Campbell"}          
["Sir Andrew Moray"]			 {"Sir Andrew Moray"}         
["James Stewart"]				 {"James Stewart"}            
["Angus of Cobhame"]			 {"Angus of Cobhame"}         


//historical campaign titles
//==========================
["England 100 Years War"]		{"England 100 Years War"}
["France 100 Years War"]		{"France 100 Years War"} 
["Saladin"]						{"Saladin"}              
["Golden Horde"]				{"Golden Horde"}         
["Richard"]						{"Richard"}              



//historical campaign names
//=========================

["Barbarossa"]							{"Barbarossa"}                          
["Milanese Siege Force"]				{"Milanese Siege Force"}                
["Milanese Field Army"]					{"Milanese Field Army"}                 
["Friedrich Barbarossa"]				{"Friedrich Barbarossa"}                
["Milanese Field Force"]				{"Milanese Field Force"}                
["Milanese Raiding Party"]				{"Milanese Raiding Party"}              
["Papal Forces"]						{"Papal Forces"}                        
["Legnano Militia"]						{"Legnano Militia"}                     
["Milanese Besieged Force"]				{"Milanese Besieged Force"}             
["Henry V"]								{"Henry V"}                             
["Charles d'Albret"]					{"Charles d'Albret"}                    
["Edward the Black Prince"]				{"Edward the Black Prince"}             
["Krol Phillip II"]						{"Krol Phillip II"}                     
["Krol Jean II"]						{"Krol Jean II"}                        
["Joan of Arc"]							{"Joan of Arc"}                         
["English"]								{"English"}                             
["William de la Pole"]					{"William de la Pole"}                  
["Lord John Talbot"]					{"Lord John Talbot"}                    
["The Mongols"]							{"The Mongols"}                         
["The Russians"]						{"The Russians"}                        
["The Polish"]							{"The Polish"}                          
["The Germans"]							{"The Germans"}                         
["The Hungarians"]						{"The Hungarians"}                      
["Knights Templar"]						{"Knights Templar"}                     
["Sultan Saladin"]						{"Sultan Saladin"}                      
["Krol Richard Coeur de Lion"]			{"Krol Richard Coeur de Lion"}          
["Richard Coeur de Lion"]				{"Richard Coeur de Lion"}               
["Krol Guy de Lusignan"]				{"Krol Guy de Lusignan"}                
["Count Raymond of Tripoli"]			{"Count Raymond of Tripoli"}            
["Krol Baldwin IV"]						{"Krol Baldwin IV"}                     

["Christian of Mainz"]					{"Christian von Mainz"}                  
["Berthold of Zaehringen"]				{"Berthold von Zhringen"}              
["Duke Berthold of Zaehringen"]			{"Berthold von Zhringen"}         
["Rainald of Cologne"]					{"Rainald von Kln"}                  
["Friedrich of Swabia"]					{"Friedrich von Schwaben"}                 
["Sir John Cornwall"]					{"Sir John Cornwall"}                   
["Sir Gam The Bold"]					{"Sir Gam The Bold"}                    
["Lord of Jaligny"]						{"Lord of Jaligny"}                     
["Count of Eu"]							{"Count of Eu"}                         
["David Rambures"]						{"David Rambures"}                      
["Count of Vendome"]					{"Count of Vendome"}                    
["Lord of Dampierre"]					{"Lord of Dampierre"}                   
["Lord Combourg"]						{"Lord Combourg"}                       
["Marchal Boucicault"]					{"Marchal Boucicault"}                  
["Earl of Oxford"]						{"Earl of Oxford"}                      
["Earl of Warwick"]						{"Earl of Warwick"}                     
["Sir Thomas Holland"]					{"Sir Thomas Holland"}                  
["Sir John Chandos"]					{"Sir John Chandos"}                    
["Hafiz an Nasir"]						{"Hafiz an Nasir"}                      
["Tsugyr Khan"]							{"Tsugyr Khan"}                         
["Hamabek Egidu"]						{"Hamabek Egidu"}                       
["Arghun Chinggis"]						{"Arghun Chinggis"}                     
["Teshi Khan"]							{"Teshi Khan"}                          
["Jebei Noyon"]							{"Jebei Noyon"}                         
["Yuri Nemov"]							{"Yuri Nemov"}                          
["Bayan Batudai"]						{"Bayan Batudai"}                       
["Gemyabek Nayu"]						{"Gemyabek Nayu"}                       
["Subadai Bahadur"]						{"Subadai Bahadur"}                     
["Ghazan Guyuk"]						{"Ghazan Guyuk"}                        
["Batu Khan"]							{"Batu Khan"}                           
["Dawud al Zahiri"]						{"Dawud al Zahiri"}                     
["Faiz ibn Ayyub"]						{"Faiz ibn Ayyub"}                      
["Janbulat Nasir ad Din"]				{"Janbulat Nasir ad Din"}               
["Qutuz al Qairn"]						{"Qutuz al Qairn"}                      
["Nayu Bayan"]							{"Nayu Bayan"}                          
["Arigh Boke"]							{"Arigh Boke"}                          
["Egidu Chinggis"]						{"Egidu Chinggis"}                      
["Yesuk Temugis"]						{"Yesuk Temugis"}                       
["Oljectu Girai"]						{"Oljectu Girai"}                       
["Aragibag Shidebara"]					{"Aragibag Shidebara"}                  
["Tasguk Aboke"]						{"Tasguk Aboke"}                        
["Egidu Temhuden"]						{"Egidu Temhuden"}                      
["Ogoshin Jebuk"]						{"Ogoshin Jebuk"}                       
["Ordai Temugis"]						{"Ordai Temugis"}                       
["Toghon Jeblai"]						{"Toghon Jeblai"}                       
["Ayurbarwada Kaiblis"]					{"Ayurbarwada Kaiblis"}                 
["Kaidu Khan"]							{"Kaidu Khan"}                          
["Khoyu Genke"]							{"Khoyu Genke"}                         
["Hulegu Chendu"]						{"Hulegu Chendu"}                       
["Chagatai Mamgis"]						{"Chagatai Mamgis"}                     
["Ghazatai Eghizan"]					{"Ghazatai Eghizan"}                    
["Tasguk Yesublai"]						{"Tasguk Yesublai"}                     
["Jebei Ogoshin"]						{"Jebei Ogoshin"}                       
["Baidar Iringis"]						{"Baidar Iringis"}                      
["Yesuk Jebdun"]						{"Yesuk Jebdun"}                        
["Subuke Kaiblis"]						{"Subuke Kaiblis"}                      
["Argu Hectis"]							{"Argu Hectis"}                         
["Mamai Kaishan"]						{"Mamai Kaishan"}                       
["Kuyuk Ghazan"]						{"Kuyuk Ghazan"}                        
["Hulegu Chinggis"]						{"Hulegu Chinggis"}                     
["Faraj Al Mustain"]					{"Faraj Al Mustain"}                    
["Gerard de Ridefort"]					{"Gerard de Ridefort"}                  
["Taq ad-Din"]							{"Taq ad-Din"}                          


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE AGAIN FOR LOC (18th JULY '02, 17:18PM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["playerdaimyo_emperor_elected"]
{"A new Emperor has been elected. Heirs normally win these elections, but if there are none the strongest general is usually elected."}

["p_sieger_txt_xzy"]
{"You are besieging forces %s. "}		// Don't translate %s. String will look like "You are besieging forces of the French. "

["bad_attacker2desc"]
{"He hates taking risks, and is right to do so as when he does it does not often go well. -2 Dowodzenie when attacking. "}

["against_odds_atk3desc"]
{"He is a specialist in attacking when outnumbered. +3 to Dowodzenie in this situation. "}


//historical campaign changes
["New_Milan_Conditions"]			 	{"Take the Italian town and hold it with 10 men for a short length of time. Despite the strength of his bodyguard don't let your king be captured or killed."}

["LoireValley_Trigger3_Desc"]	 	{"Should Joan of Arc fall or flee the field of battle, the day is lost."}

["Orleans_Trigger3_Desc"]			{"Ensure Joan of Arc sees the battle through to its conclusion."}

["Income:"]
{"Dochd:"}

// More unit description tips
["VeryGoodCharge2_Tip"]					{"Bardzo dobrzy w szarzy"}
["GoodCharge2_Tip"]						{"Dobrzy w szarzy"}
["HideInOpen_Tip"]						{"Can hide in the open"}
["SupportingRanks2_Tip"]				{"Najlepiej walczy w 2 szeregowej formacji"}
["SupportingRanks3_Tip"]				{"Najlepiej walczy w 3 szeregowej formacji"}
["SupportingRanks4_Tip"]				{"Najlepiej walczy w 4 szeregowej formacji"}
["SupportingRanks5_Tip"]				{"Najlepiej walczy w 5 szeregowej formacji"}
["SupportingRanks6_Tip"]				{"Najlepiej walczy w 6 szeregowej formacji"}
["LushPenalty_Tip"]						{"Penalty in lush or temperate terrain"}
["SandyDesertBonus_Tip"]				{"Combat bonus in sandy desert"}
["ShootPoorlyInBadWeather2_Tip"]		{"Kiepska skutecznosc ostrzalu przy zlej pogodzie"}
["IneffectiveStoneWalls_Tip"]			{"Nie moze zniszczyc kamiennego muru"}
["IneffectiveLargeStoneWalls_Tip"]		{"Nie moze zniszczyc grubego kamiennego murw"}
["LongRangeArtillery_Tip"]				{"Duzy zasieg artylerii"}
["ShortRangeArtillery_Tip"]				{"Krtki zasieg artylerii"}
["EliteUnit_Tip"]						{"Elitarna jednostka"}
["EliteUnitRout_Tip"]					{"Ignoruje nieelitarne jednostki"}
["DisciplinedRout_Tip"]					{"Ignore routers who aren't elite or disciplined"}
["NotPanickedByGeneralsDeath_Tip"]		{"Nie popada w panike nawet po smierci generala"}

["your_province_xzy"]  				// Translate only 'Your province'
{"%s\n( Twoja prowincja )"}			// %s = region name. EG:         
									//       Wessex                   
									// ( Your province )             

["your_seaprovince_xzy"]			// Translate only 'Neutral waters'
{"%s\n( Wody neutralne )"}			// %s = region name. EG:          
									//   English channel              
									// ( Neutral waters )

["regions_tooltip_xzy"]				// Translate only 'province'
{"%s\n( %s prowincja )\n%s"}			// %s = region name, %s = Faction owner, \n = carriage return, %s = relationship status between human player and this faction. EG: 
									//      Flanders
									// ( French province )
									//       Neutral

["searegions_tooltip_xzy"]				// Translate only 'Hostile waters' and 'Blockaded'
{"%s\n( Wody nieprzyjacielskie )\nBlockaded"} 	// %s = region name. EG:
										//   English channel

										// ( Hostile waters )
										//     Blockaded

["Pleaseselectamodelfromthelist"]
{"Please select a model from the list"}

["Noroomleftforanynewmodels"]
{"No room left for any new models!"}

["Therearenomodelstoselect"]
{"There are no models to select!"}

["Failedtosavemapsedits"]
{"Failed to save maps edits!"}

["ErrorSavingTheLandscape"]
{"Error Saving The Landscape!"}

["LandscapeSaved"]
{"Landscape Saved"}

@["incoming_rebel_types_tip"]
@{"A rebel army is gathering here and will attack at the end of this year."}
@{"An army of loyalists controlled by the previous owner of the province is gathering here. They will attack at the end of this year."}
@{"An army of Christian rebels is gathering here. They will attack at the end of this year."}	
@{"An army of Muslim rebels is gathering here. They will attack at the end of this year."}	
@{"An army of Pagan rebels is gathering here. They will attack at the end of this year."}	
@{"An army of Catholic heretic rebels is gathering here. They will attack at the end of this year."}		
@{"An army of Muslim heretic rebels is gathering here. They will attack at the end of this year."}	
@{"An army of Orthodox heretic rebels is gathering here. They will attack at the end of this year."}		
@{"An army of Catholic zealots rebels is gathering here. They will attack at the end of this year."}		
@{"An army of Muslim zealots rebels is gathering here. They will attack at the end of this year."}		
@{"An army of Orthodox zealots is gathering here. They will attack at the end of this year."}		
@{"An army of Pagan zealots is gathering here. They will attack at the end of this year."}		
@{"The peasants in this province are revolting. Their army is gathering here and will attack at the end of this year."}
@{"An army of Bandits is gathering here and will attempt to take control of the province at the end of this year."}
@{"This army belongs to the rebel faction in the current civil war and is attempting to take this province."}
@{"This army has been bribed and is attempting to take control of the province for their new master. They will attack at the end of this year."}
@{"The army gathering here belongs to a new faction that is emerging.  They will attack at the end of this year."}
@{"This army is belongs to a faction that was thought to be eliminated, but is re-emerging.  They will attack at the end of this year."}
@{"This army is returning home after having been ransomed after being captured by the enemy. It will not be available to command until next year."}

//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS GONE FOR LOC FOR THE LAST TIME (22nd JULY '02, 17:18PM) !!!!!!
//
//				!!!!!!    FOR ALL FURTHER ALTERATIONS OR ADDITIONS YOU MUST ASK LUCI TO UNLOCK IT	    	  !!!!!!
//
//				!!!!!!                AND THERE BETTER BE A DARN GOOD REASON :)					  !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
					 
["merc_general"]
{"Mercenary General"}

["unit_bonus"]
{"Historycznie region ten slynal ze swoich %s, jednostki tego typu szkolone w tej prowincji otrzymuja +1 do Rangi jednostki."}

//almohad_heroes_first_names

["Yusuf-ben"]
{"Yusuf-ben"}

["Ibn"]
{"Ibn"}

["Muhammad"]
{"Muhammad"}

["Ibn Said"]
{"Ibn Said"}

//english_heroes_first_names

["Guy"]
{"Guy"}

//french_heroes_first_names

["Gilles"]
{"Gilles"}

//german_heroes_first_names


["Walther"]
{"Walther"}

["Albrecht"]
{"Albrecht"}

["Heinrich"]
{"Heinrich"}

["Wolfram"]
{"Wolfram"}

["Winrich"]
{"Winrich"}

//italian_heroes_first_names

["Hannekin"]
{"Hannekin"}

["Werner"]
{"Werner"}

["Ezzelino"]
{"Ezzelino"}

["Lodrisio"]
{"Lodrisio"}

["Jacopo"]
{"Jacopo"}

["Braccio"]
{"Braccio"}

["Muzio"]
{"Muzio"}

["Francesco"]
{"Francesco"}

["Marco"]
{"Marco"}

["Uguccione"]
{"Uguccione"}


//spanish_heroes_first_names

["Diego"]
{"Diego"}

["Rodrigo"]
{"Rodrigo"}

["Gonzalo"]
{"Gonzalo"}

["Ramon"]
{"Ramon"}

["Alfonso"]
{"Alfonso"}

["Juan"]
{"Juan"}

["Infante"]
{"Infante"}

["Ruy"]
{"Ruy"}

["Jorge"]
{"Jorge"}

["Alonso"]
{"Alonso"}

//rebel_heroes_first_names

["Klaus"]
{"Klaus"}

["Ivan"]
{"Ivan"}

["Peter"]
{"Peter"}

//aragonese_heroes_first_names

["Raimundo"]
{"Raimundo"}

["Arnaldo"]
{"Arnaldo"}

["Vincente"]
{"Vincente"}

["Enrique"]
{"Enrique"}

["Ausias"]
{"Ausias"}

["Pedro"]
{"Pedro"}

//almohad_heroes_surnames

["Yacub"]
{"Yacub"}

["Mardanish"]
{"Mardanish"}

["Al-Khatib"]
{"Al-Khatib"}

["ibn Yacub"]
{"ibn Yacub"}

["al Magrebi"]
{"al Magrebi"}

//english_heroes_surnames

["of Gisbourne"]
{"of Gisbourne"}

//french_heroes_surnames

["de Rais"]
{"de Rais"}

//german_heroes_surnames

["von Vogelweide"]
{"von Vogelweide"}

["der Bar"]
{"der Br"}

["von Morungen"]
{"von Morungen"}

["von Eschenbach"]
{"von Eschenbach"}

["von Kniprode"]
{"von Kniprode"}

//italian_heroes_surnames

["Bongarten"]
{"Bongarten"}

["von Urslingen"]
{"von Urslingen"}

["da Romano"]
{"da Romano"}

["Visconti"]
{"Visconti"}

["dal Verme"]
{"dal Verme"}

["da Montone"]
{"da Montone"}

["Attendolo"]
{"Attendolo"}

["da Carmagnola"]
{"da Carmagnola"}

["Polo"]
{"Polo"}

["della Faggiola"]
{"della Faggiola"}

//spanish_heroes_surnames

["Gelmirez"]
{"Gelmrez"}

["Jimenez de Rada"]
{"Jimnez de Rada"}


["de Berceo"]
{"de Berceo"}

["de Bonifaz"]
{"de Bonifaz"}

["de Guzman"]
{"de Guzmn"}

["Ruiz"]
{"Ruiz"}

["Juan Manuel"]
{"Juan Manuel"}

["Gonzalez de Clavijo"]
{"Gonzlez de Clavijo"}

["de Mendoza"]
{"de Mendoza"}

["Manrique"]
{"Manrique"}

["de Espina"]
{"de Espina"}

//rebel_heroes_surnames

["Stortebeker"]
{"Strtebeker"}

["Asen"]
{"Asen"}


//aragonese_heroes_surnames

["de Penafort"]
{"de Penafort"}

["Lulio"]
{"Lulio"}

["de Vilanova"]
{"de Vilanova"}

["Ferrer"]
{"Ferrer"}

["de Villena"]
{"de Villena"}

["March"]
{"March"}

["de Arbues"]
{"de Arbus"}



// The following is to accomodate languages requiring female forms of faction names for ["other_princess_tooltip1"] 
// in tooltip.txt. For languages not requiring this copy whatever you have in ["factions_posessive_xzy"] (names.txt),
// but obviously leave the label as is here.

@["female_factions_posessive_xzy"]
@{"Rebel"}
@{"Almohad"}						  
@{"Byzantine"}						  
@{"Danish"}   						  
@{"Egyptian"}						  
@{"English"}						  
@{"French"}							  
@{"German"}							  
@{"Italian"}  						  
@{"Polish"}   						  
@{"Russian"}   						  
@{"Spanish"}						  
@{"Turkish"}						  
@{"Aragonese"}						  
@{"Burgundian"}						  
@{"Golden Horde"}					  
@{"Hungarian"}						  
@{"Novgorod"}						  
@{"Papal"}							  
@{"Sicilian"}						  
@{"Swiss"}							  

// These are 'currently' unused and therefore need no translation. at this time
@{"Free01"}
@{"Free02"}		
@{"Free03"}		
@{"Free04"}		
@{"Free05"}		
@{"Free06"}		
@{"Free07"}		
@{"Free08"}		
@{"Free09"}		
@{"Free10"}		
@{"Free11"}		
@{"Free12"}		
@{"Free13"}		
@{"Free14"}		
@{"Free15"}		
@{"Free16"}		
@{"Free17"}		
@{"Free18"}		
@{"Free19"}		
@{"Free20"}		
@{"Free21"}		
@{"Free22"}		
@{"Free23"}		
@{"Free24"}		
@{"Free25"}		
@{"Free26"}		
@{"Free27"}		
@{"Free28"}		
@{"Free29"}		
@{"Free30"}		
@{"Free31"}		
@{"Free32"}		
@{"Free33"}		
@{"Free34"}		
@{"Free35"}		
@{"Free36"}		
@{"Free37"}		
@{"Free38"}		
@{"Free39"}		
@{"Free40"}		
@{"Free41"}		
@{"Free42"}		
@{"Free43"}	

["Map_Editor_Disclaimer"]
{"It is possible to create maps that don't work, and editing\n existing game maps can have adverse effects in the game.\nThis feature is therefore not supported by Customer Services."}	

["use_agp"]
{"Use AGP memory"}

//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//						!!!!!!		  ALL CHANGES TO THIS FILE FOR			!!!!!!
//			
//						!!!!!!    MEDIEVAL: TOTAL WAR  UPDATE VERSION 1		!!!!!!
//			
//						!!!!!!          ARE TO GO BELOW THIS LINE.			!!!!!!
//							
//						!!!!!!	    NO CHANGES ARE TO BE MADE ABOVE IT		!!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

//NOTE TO TRANSLATORS:
//The list of strings below is identical to the one found in frontend.txt
//except for the changes marked with "//Changed for MTW update v1.0" or "//Inserted for MTW update v1.0"

@["Assign_Keys_Menu_Key_Descriptions_Updated"]
@{"Forward"}
@{"Forward#2"}
@{"Forward fast"}
@{"Backward"}
@{"Backward#2"}
@{"Pan Left"}
@{"Pan Right"}
@{"Pan Up"}
@{"Pan Down"}
@{"Turn left"}
@{"Turn Left#2"}
@{"Turn left fast"}
@{"Turn right"}
@{"Turn Right#2"}
@{"Turn right fast"}
@{"Turn up"}
@{"Turn down"}
@{"Goto start"}
@{"Hide UI"}
@{"Pauza"}
@{"Unit stats On/Off"}
@{"Shrink screen"}
@{"Enlarge screen"}
@{"Group formation"}
@{"Show target ghosts"}
@{"Previous unit"}
@{"Nastepna jednostka"}
@{"Zaznacz wszystkie jednostki"}
@{"Odznacz wszystkie jednostki"}
@{"Stj"}
@{"Rally"}
@{"Rout"}
@{"Group"}
@{"Close formation"}
@{"Loose formation"}
@{"Wedge formation"}
@{"Engage at will"}
@{"Hold formation"}
@{"Skirmish"}
@{"Hold position"}
@{"Fire at will"}
@{"Look at"}
@{"Single Line"}
//@{"Defensive"}
//@{"Square formation"}
//@{"Skirmish left"}
//@{"Skirmish centre"}
//@{"Skirmish right"}
//@{"Left hand offensive"}
//@{"Centre offensive"}
//@{"Right hand offensive"}
@{"Sorted Single Line"}					// New for Medieval
@{"Double Line"}						// New for Medieval
@{"Sorted Double Line"}					// New for Medieval
@{"Missile First 3 Line"}				// New for Medieval
@{"Foot First 3 Line"}					// New for Medieval
@{"Cavalry First 3 Line"}				// New for Medieval
@{"Cavalry Screen"}						// New for Medieval
@{"Column"}								// New for Medieval
@{"Send message to all players"}		//Changed for MTW update v1.0
@{"Send message to allies"}				//Inserted for MTW update v1.0
@{"Withdraw from battle"}
@{"Run"}
@{"Select all Cavalry"}
@{"Select all Missile"}
@{"Select all Melee"}
@{"Select all Artillery"}
@{"Speed up time"}
@{"Overview Map On/Off"}
@{"Button Bar On/Off"}
@{"Unit Panel On/Off"}



["Online_Disconnected_CD_Key_Conflict"]
{"You have been disconnected from the server because of a CD key conflict."}

["Patched_Chatserver_Nick_In_Use"]
{"This nickname is already in use by another Medieval player."}

["Patched_Chatserver_Logging_Off"]
{"Logging off - please wait"}

["Main_Menu_Registration_Prompt_1"]
{"Click here to enter your CD Key"}

["Main_Menu_Registration_Prompt_1_Change"]
{"Click here to change your CD Key"}

["CD_Key_Format_Error"]
{"CD key format invalid. The CD key has the format XXXX-XXXX-XXXX-XXXX-XXXX-XXXX where each X is a digit or a letter."}

["Chatserver_Player_Has_Hosted_Game"]
{"%s is hosting a game called '%s'"}

["QuitVerifyMPHost"]					
{"Are you sure you want to quit?\nThis will end the game for everyone."}

["MP_Host_Firewall_Warning"]
{"Warning! If you are hosting from behind a firewall or router"}

["MP_Host_Firewall_Warning_2"]
{"your game may not be visible to other players."}

["Chatserver_Player_AFK"]
{"%s is afk"}

["Chatserver_Player_No_Longer_AFK"]
{"%s is no longer afk"}

["Patched_Friendly_Chatserver_Syntax_Error"]
{"You can't do that with this entry selected."}

["Chatserver_Ban_Command_Upper"]
{"BAN"}

["Chatserver_Ban_Command_Lower"]
{"ban"}

["Chatserver_Unban_Command_Lower"]
{"UNBAN"}

["Chatserver_Unban_Command_Upper"]
{"unban"}

["New_Chatserver_Ban_Message"]
{"You've banned %s from your games"}

["New_Chatserver_Unban_Message"]
{"You've unbanned %s from your games"}

["Chatserver_Kick_Command_Lower"]
{"KICK"}

["Chatserver_Kick_Command_Upper"]
{"kick"}

["New_Chatserver_Kick_Message"]
{"You've kicked %s from the game"}

["KickByHostRemote"]
{"The player was kicked by the host"}

["KickByHostLocal"]
{"You have been kicked by the host"}

["KickCrashoutRemote"] {"Someone has probably crashed out"}
["KickCrashoutLocal"] {"Someone has probably crashed out"}

["Multiplayer_Lobby_Colour_Label"]
{"Colour"}

["Chatserver_Private_Chatbox_Label"]
{"Private chat"}

["KickCDKeyInUseRemote"]
{"The player was kicked because of a CD key conflict"}

["KickCDKeyInUse"]
{"You have been kicked because of a CD key conflict"}

